Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
a8275e2902
Commit
5c08356bbe
@ -107,7 +107,7 @@ AUTOSTART_MESSAGE_RESULT3 = §7positive, if too few, negative if too many
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# Backup
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# Backup
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BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup
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BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup
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BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7 Load a region backup
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BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Load a region backup
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BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups
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BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups
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BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI
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BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI
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BACKUP_REGION_NO_REGION=§cYou are not inside any region
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BACKUP_REGION_NO_REGION=§cYou are not inside any region
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@ -124,25 +124,25 @@ BACKUP_ITEM_NAME=§eBackup §7from §e{0}
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BACKUP_LORE=§eClick to load
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BACKUP_LORE=§eClick to load
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# Bau
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# Bau
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BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias für §8/§ebauinfo
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BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo
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BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Editiere die WorldEdit Rechte eines Spielers
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BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Edit the WorldEdit permissions of a player
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BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Editiere die Welt Rechte eines Spielers
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BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Edit the World permissions of a player
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BAU_UNKNOWN_PLAYER = §cUnbekannter Spieler
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BAU_UNKNOWN_PLAYER = §cUnknown Player
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BAU_NO_PLAYER = §cDer Spieler ist kein Mitglied deiner Welt!
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BAU_NO_PLAYER = §cThe player is no member of your world!
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BAU_NO_WORLD = §cDies ist nicht deine Welt!
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BAU_NO_WORLD = §cThis is not your world!
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BAU_INFO_ITEM_NAME = §eBau-Management
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BAU_INFO_ITEM_NAME = §eBau-Management
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## This is used in BauInfoBauGuiItem.java
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## This is used in BauInfoBauGuiItem.java
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BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
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BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
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BAU_INFO_ITEM_LORE_FREEZE = §7Freeze§8: §e{0}
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BAU_INFO_ITEM_LORE_FREEZE = §7Freeze§8: §e{0}
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BAU_INFO_ITEM_LORE_DAMAGE = §7Damage§8: §e{0}
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BAU_INFO_ITEM_LORE_DAMAGE = §7Damage§8: §e{0}
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BAU_INFO_ITEM_LORE_FIRE = §7Feuer§8: §e{0}
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BAU_INFO_ITEM_LORE_FIRE = §7Fire§8: §e{0}
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BAU_INFO_ITEM_LORE_COLOR = §7Farbe§8: §e{0}
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BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0}
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BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
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BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
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BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Gibt Informationen über den Bau
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BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this Bau
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BAU_INFO_COMMAND_OWNER = §7Besitzer: §e{0}
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BAU_INFO_COMMAND_OWNER = §7Owner: §e{0}
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BAU_INFO_COMMAND_MEMBER = §7Mitglieder: §e
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BAU_INFO_COMMAND_MEMBER = §7Member: §e
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BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
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BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
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BAU_INFO_MEMBER_WE_ALLOW = §aWE
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BAU_INFO_MEMBER_WE_ALLOW = §aWE
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BAU_INFO_MEMBER_WE_DISALLOW = §cWE
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BAU_INFO_MEMBER_WE_DISALLOW = §cWE
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@ -152,38 +152,38 @@ BAU_INFO_COMMAND_FLAG = §e{0} §8: §7{1}
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BAU_INFO_COMMAND_TPS = TPS:§e
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BAU_INFO_COMMAND_TPS = TPS:§e
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# Countingwand
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# Countingwand
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COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Gibt dir en CountingWand
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COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Receive a CountingWand
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COUNTINGWAND_ITEM_NAME = §eZollstock
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COUNTINGWAND_ITEM_NAME = §eFolding rule
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COUNTINGWAND_ITEM_LORE1 = §eLinksklick §8- §7Setzt die 1. Position
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COUNTINGWAND_ITEM_LORE1 = §eLeft-Click §8- §7Set the first position
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COUNTINGWAND_ITEM_LORE2 = §eRechtsklick §8- §7Setzt die 2. Position
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COUNTINGWAND_ITEM_LORE2 = §eRicht-Click §8- §7Set the second position
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COUNTINGWAND_MESSAGE_RCLICK = §7Erste Position bei: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
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COUNTINGWAND_MESSAGE_RCLICK = §7First position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
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COUNTINGWAND_MESSAGE_LCLICK = §7Zweite Position bei: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
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COUNTINGWAND_MESSAGE_LCLICK = §7Second position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
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COUNTINGWAND_MESSAGE_VOLUME = §e{0}
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COUNTINGWAND_MESSAGE_VOLUME = §e{0}
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COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2}
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COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2}
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# Detonator
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# Detonator
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DETONATOR_LOC_REMOVE = §e{0} entfernt
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DETONATOR_LOC_REMOVE = §e{0} removed
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DETONATOR_LOC_ADD = §e{0} hinzugefügt
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DETONATOR_LOC_ADD = §e{0} added
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DETONATOR_BUTTON_SWITCH=Hebel
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DETONATOR_BUTTON_SWITCH=Lever
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DETONATOR_BUTTON_WOOD_BUTTON=Knopf
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DETONATOR_BUTTON_WOOD_BUTTON=Button
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DETONATOR_BUTTON_STONE_BUTTON=Knopf
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DETONATOR_BUTTON_STONE_BUTTON=Button
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DETONATOR_BUTTON_PRESSURE_PLATE=Druckplatte
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DETONATOR_BUTTON_PRESSURE_PLATE=Pressure plate
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DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Druckplatte
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DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Pressure plate
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DETONATOR_BUTTON_TRIPWIRE=Tripwire
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DETONATOR_BUTTON_TRIPWIRE=Tripwire
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DETONATOR_BUTTON_NOTEBLOCK=Noteblock
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DETONATOR_BUTTON_NOTEBLOCK=Noteblock
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DETONATOR_BUTTON_DAYLIGHTSENSOR=Tageslichtsensor
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DETONATOR_BUTTON_DAYLIGHTSENSOR=Daylight sensor
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DETONATOR_BUTTON_POWERABLE=Aktivierbarer Block
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DETONATOR_BUTTON_POWERABLE=Activateable block
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DETONATOR_BUTTON_INVALID=Invalider
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DETONATOR_BUTTON_INVALID=Invalid
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DETONATOR_WAND_NAME=§eFernzünder
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DETONATOR_WAND_NAME=§eDetonator
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DETONATOR_WAND_LORE_1=§eLinks Klick §8- §7Setzte einen Punkt zum Aktivieren
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DETONATOR_WAND_LORE_1=§eLeft-Click §8- §7Sets a point to be activated
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DETONATOR_WAND_LORE_2=§eLinks Klick + Shift §8- §eFüge einen Punkt hinzu
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DETONATOR_WAND_LORE_2=§eLeft-Click + Shift §8- §eAdds a point
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DETONATOR_WAND_LORE_3=§eRechts Klick §8- §eLöse alle Punkte aus
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DETONATOR_WAND_LORE_3=§eRight-Click §8- §eActivates all points
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DETONATOR_HELP_WAND=§8/§edetonator wand §8-§7 Gibt den Fernzünder
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DETONATOR_HELP_WAND=§8/§edetonator wand §8-§7 Receive a Detonator
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DETONATOR_HELP_CLICK=§8/§edetonator click §8-§7 Aktiviere einen Fernzünder (Haupthand -> Hotbar -> Inventar)
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DETONATOR_HELP_CLICK=§8/§edetonator click §8-§7 Activate a Detonator (main-hand -> hotbar -> inventory)
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DETONATOR_HELP_CLEAR=§8/§edetonator clear §8-§7 Cleare einen Fernzünder
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DETONATOR_HELP_CLEAR=§8/§edetonator clear §8-§7 Clear a Detonator
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DETONATOR_HELP_AUTOSTART=§8/§edetonator autostart §8-§7 Automatisch den Autostarttester Aktivieren
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DETONATOR_HELP_AUTOSTART=§8/§edetonator autostart §8-§7 Enable a Autostarttester automatically
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DETONATOR_AUTOSTART_ENABLE=§7Autostart beim detonate §aangeschaltet
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DETONATOR_AUTOSTART_ENABLE=§7Autostart with detonate §aenabled
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DETONATOR_AUTOSTART_DISABLE=§7Autostart beim detonate §causgeschaltet
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DETONATOR_AUTOSTART_DISABLE=§7Autostart with detonate §cdisabled
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DETONATOR_POINT_ACT=§eEinen Punkt ausgelöst
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DETONATOR_POINT_ACT=§eEinen Punkt ausgelöst
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DETONATOR_POINTS_ACT=§e{0} Punkte ausgelöst
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DETONATOR_POINTS_ACT=§e{0} Punkte ausgelöst
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DETONATOR_INVALID_POINT=§cEin Punkt konnte nicht ausgeführt werden
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DETONATOR_INVALID_POINT=§cEin Punkt konnte nicht ausgeführt werden
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@ -152,7 +152,7 @@ BAU_INFO_COMMAND_FLAG = §e{0} §8: §7{1}
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BAU_INFO_COMMAND_TPS = TPS:§e
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BAU_INFO_COMMAND_TPS = TPS:§e
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# Countingwand
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# Countingwand
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COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Gibt dir en CountingWand
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COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Gibt dir ein CountingWand
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COUNTINGWAND_ITEM_NAME = §eZollstock
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COUNTINGWAND_ITEM_NAME = §eZollstock
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COUNTINGWAND_ITEM_LORE1 = §eLinksklick §8- §7Setzt die 1. Position
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COUNTINGWAND_ITEM_LORE1 = §eLinksklick §8- §7Setzt die 1. Position
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COUNTINGWAND_ITEM_LORE2 = §eRechtsklick §8- §7Setzt die 2. Position
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COUNTINGWAND_ITEM_LORE2 = §eRechtsklick §8- §7Setzt die 2. Position
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