SteamWar/BauSystem2.0
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Add some english translations
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Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2022-04-01 16:57:23 +02:00
Ursprung a8275e2902
Commit 5c08356bbe
2 geänderte Dateien mit 39 neuen und 39 gelöschten Zeilen

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@ -107,7 +107,7 @@ AUTOSTART_MESSAGE_RESULT3 = §7positive, if too few, negative if too many
# Backup # Backup
BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup
BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7 Load a region backup BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Load a region backup
BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups
BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI
BACKUP_REGION_NO_REGION=§cYou are not inside any region BACKUP_REGION_NO_REGION=§cYou are not inside any region
@ -124,25 +124,25 @@ BACKUP_ITEM_NAME=§eBackup §7from §e{0}
BACKUP_LORE=§eClick to load BACKUP_LORE=§eClick to load
# Bau # Bau
BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias für §8/§ebauinfo BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo
BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Editiere die WorldEdit Rechte eines Spielers BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Edit the WorldEdit permissions of a player
BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Editiere die Welt Rechte eines Spielers BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Edit the World permissions of a player
BAU_UNKNOWN_PLAYER = §cUnbekannter Spieler BAU_UNKNOWN_PLAYER = §cUnknown Player
BAU_NO_PLAYER = §cDer Spieler ist kein Mitglied deiner Welt! BAU_NO_PLAYER = §cThe player is no member of your world!
BAU_NO_WORLD = §cDies ist nicht deine Welt! BAU_NO_WORLD = §cThis is not your world!
BAU_INFO_ITEM_NAME = §eBau-Management BAU_INFO_ITEM_NAME = §eBau-Management
## This is used in BauInfoBauGuiItem.java ## This is used in BauInfoBauGuiItem.java
BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0} BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
BAU_INFO_ITEM_LORE_FREEZE = §7Freeze§8: §e{0} BAU_INFO_ITEM_LORE_FREEZE = §7Freeze§8: §e{0}
BAU_INFO_ITEM_LORE_DAMAGE = §7Damage§8: §e{0} BAU_INFO_ITEM_LORE_DAMAGE = §7Damage§8: §e{0}
BAU_INFO_ITEM_LORE_FIRE = §7Feuer§8: §e{0} BAU_INFO_ITEM_LORE_FIRE = §7Fire§8: §e{0}
BAU_INFO_ITEM_LORE_COLOR = §7Farbe§8: §e{0} BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0}
BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0} BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Gibt Informationen über den Bau BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this Bau
BAU_INFO_COMMAND_OWNER = §7Besitzer: §e{0} BAU_INFO_COMMAND_OWNER = §7Owner: §e{0}
BAU_INFO_COMMAND_MEMBER = §7Mitglieder: §e BAU_INFO_COMMAND_MEMBER = §7Member: §e
BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8 BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
BAU_INFO_MEMBER_WE_ALLOW = §aWE BAU_INFO_MEMBER_WE_ALLOW = §aWE
BAU_INFO_MEMBER_WE_DISALLOW = §cWE BAU_INFO_MEMBER_WE_DISALLOW = §cWE
@ -152,38 +152,38 @@ BAU_INFO_COMMAND_FLAG = §e{0} §8: §7{1}
BAU_INFO_COMMAND_TPS = TPS:§e BAU_INFO_COMMAND_TPS = TPS:§e
# Countingwand # Countingwand
COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Gibt dir en CountingWand COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Receive a CountingWand
COUNTINGWAND_ITEM_NAME = §eZollstock COUNTINGWAND_ITEM_NAME = §eFolding rule
COUNTINGWAND_ITEM_LORE1 = §eLinksklick §8- §7Setzt die 1. Position COUNTINGWAND_ITEM_LORE1 = §eLeft-Click §8- §7Set the first position
COUNTINGWAND_ITEM_LORE2 = §eRechtsklick §8- §7Setzt die 2. Position COUNTINGWAND_ITEM_LORE2 = §eRicht-Click §8- §7Set the second position
COUNTINGWAND_MESSAGE_RCLICK = §7Erste Position bei: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8) COUNTINGWAND_MESSAGE_RCLICK = §7First position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
COUNTINGWAND_MESSAGE_LCLICK = §7Zweite Position bei: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8) COUNTINGWAND_MESSAGE_LCLICK = §7Second position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
COUNTINGWAND_MESSAGE_VOLUME = §e{0} COUNTINGWAND_MESSAGE_VOLUME = §e{0}
COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2} COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2}
# Detonator # Detonator
DETONATOR_LOC_REMOVE = §e{0} entfernt DETONATOR_LOC_REMOVE = §e{0} removed
DETONATOR_LOC_ADD = §e{0} hinzugefügt DETONATOR_LOC_ADD = §e{0} added
DETONATOR_BUTTON_SWITCH=Hebel DETONATOR_BUTTON_SWITCH=Lever
DETONATOR_BUTTON_WOOD_BUTTON=Knopf DETONATOR_BUTTON_WOOD_BUTTON=Button
DETONATOR_BUTTON_STONE_BUTTON=Knopf DETONATOR_BUTTON_STONE_BUTTON=Button
DETONATOR_BUTTON_PRESSURE_PLATE=Druckplatte DETONATOR_BUTTON_PRESSURE_PLATE=Pressure plate
DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Druckplatte DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Pressure plate
DETONATOR_BUTTON_TRIPWIRE=Tripwire DETONATOR_BUTTON_TRIPWIRE=Tripwire
DETONATOR_BUTTON_NOTEBLOCK=Noteblock DETONATOR_BUTTON_NOTEBLOCK=Noteblock
DETONATOR_BUTTON_DAYLIGHTSENSOR=Tageslichtsensor DETONATOR_BUTTON_DAYLIGHTSENSOR=Daylight sensor
DETONATOR_BUTTON_POWERABLE=Aktivierbarer Block DETONATOR_BUTTON_POWERABLE=Activateable block
DETONATOR_BUTTON_INVALID=Invalider DETONATOR_BUTTON_INVALID=Invalid
DETONATOR_WAND_NAME=§eFernzünder DETONATOR_WAND_NAME=§eDetonator
DETONATOR_WAND_LORE_1=§eLinks Klick §8- §7Setzte einen Punkt zum Aktivieren DETONATOR_WAND_LORE_1=§eLeft-Click §8- §7Sets a point to be activated
DETONATOR_WAND_LORE_2=§eLinks Klick + Shift §8- §eFüge einen Punkt hinzu DETONATOR_WAND_LORE_2=§eLeft-Click + Shift §8- §eAdds a point
DETONATOR_WAND_LORE_3=§eRechts Klick §8- §eLöse alle Punkte aus DETONATOR_WAND_LORE_3=§eRight-Click §8- §eActivates all points
DETONATOR_HELP_WAND=§8/§edetonator wand §8-§7 Gibt den Fernzünder DETONATOR_HELP_WAND=§8/§edetonator wand §8-§7 Receive a Detonator
DETONATOR_HELP_CLICK=§8/§edetonator click §8-§7 Aktiviere einen Fernzünder (Haupthand -> Hotbar -> Inventar) DETONATOR_HELP_CLICK=§8/§edetonator click §8-§7 Activate a Detonator (main-hand -> hotbar -> inventory)
DETONATOR_HELP_CLEAR=§8/§edetonator clear §8-§7 Cleare einen Fernzünder DETONATOR_HELP_CLEAR=§8/§edetonator clear §8-§7 Clear a Detonator
DETONATOR_HELP_AUTOSTART=§8/§edetonator autostart §8-§7 Automatisch den Autostarttester Aktivieren DETONATOR_HELP_AUTOSTART=§8/§edetonator autostart §8-§7 Enable a Autostarttester automatically
DETONATOR_AUTOSTART_ENABLE=§7Autostart beim detonate §aangeschaltet DETONATOR_AUTOSTART_ENABLE=§7Autostart with detonate §aenabled
DETONATOR_AUTOSTART_DISABLE=§7Autostart beim detonate §causgeschaltet DETONATOR_AUTOSTART_DISABLE=§7Autostart with detonate §cdisabled
DETONATOR_POINT_ACT=§eEinen Punkt ausgelöst DETONATOR_POINT_ACT=§eEinen Punkt ausgelöst
DETONATOR_POINTS_ACT=§e{0} Punkte ausgelöst DETONATOR_POINTS_ACT=§e{0} Punkte ausgelöst
DETONATOR_INVALID_POINT=§cEin Punkt konnte nicht ausgeführt werden DETONATOR_INVALID_POINT=§cEin Punkt konnte nicht ausgeführt werden

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@ -152,7 +152,7 @@ BAU_INFO_COMMAND_FLAG = §e{0} §8: §7{1}
BAU_INFO_COMMAND_TPS = TPS:§e BAU_INFO_COMMAND_TPS = TPS:§e
# Countingwand # Countingwand
COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Gibt dir en CountingWand COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Gibt dir ein CountingWand
COUNTINGWAND_ITEM_NAME = §eZollstock COUNTINGWAND_ITEM_NAME = §eZollstock
COUNTINGWAND_ITEM_LORE1 = §eLinksklick §8- §7Setzt die 1. Position COUNTINGWAND_ITEM_LORE1 = §eLinksklick §8- §7Setzt die 1. Position
COUNTINGWAND_ITEM_LORE2 = §eRechtsklick §8- §7Setzt die 2. Position COUNTINGWAND_ITEM_LORE2 = §eRechtsklick §8- §7Setzt die 2. Position