Add Echo
Dieser Commit ist enthalten in:
Ursprung
1b0c15cf8b
Commit
5a8bf318e3
@ -1,4 +1,43 @@
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package de.steamwar.bausystem.features.script.command.io;
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public class Echo {
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.script.ScriptExecutor;
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import de.steamwar.bausystem.features.script.SpecialCommand;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import net.md_5.bungee.api.ChatColor;
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@Linked(LinkageType.SCRIPT_COMMAND)
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public class Echo implements SpecialCommand {
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@Override
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public String[] description() {
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return new String[]{
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"§eecho §8<§7Wert§8>",
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"",
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"§7Schreibe etwas dem Spieler. Wenn kein Wert angegeben wurde ist die Nachricht leer."
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};
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}
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@Override
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public String command() {
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return "echo";
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}
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@Override
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public boolean execute(String[] command, ScriptExecutor scriptExecutor) {
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if (command.length <= 1) {
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scriptExecutor.getPlayer().sendMessage(BauSystem.PREFIX + "");
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return true;
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}
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StringBuilder st = new StringBuilder();
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for (int i = 1; i < command.length; i++) {
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if (i != 1) {
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st.append(" ");
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}
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st.append(command[i]);
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}
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scriptExecutor.getPlayer().sendMessage(BauSystem.PREFIX + ChatColor.translateAlternateColorCodes('&', st.toString()));
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return true;
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}
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}
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@ -12,9 +12,9 @@ public class Unglobal implements SpecialCommand {
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@Override
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public String[] description() {
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return new String[]{
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"unglobal §8<§7Name§8>",
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"§eunglobal §8<§7Name§8>",
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"",
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"Lösche eine Globale variable"
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"§7Lösche eine Globale variable."
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};
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}
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@ -12,9 +12,9 @@ public class Unvar implements SpecialCommand {
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@Override
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public String[] description() {
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return new String[]{
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"unvar §8<§7Name§8>",
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"§eunvar §8<§7Name§8>",
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"",
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"Lösche eine Locale variable"
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"§7Lösche eine Locale variable."
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};
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}
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@ -1,5 +1,6 @@
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package de.steamwar.bausystem.features.script.variables;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.tracer.record.RecordStateMachine;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.flags.Flag;
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@ -44,6 +45,9 @@ public class Constants {
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CONSTANTS.put("z", player -> {
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return new Value.LongValue(player.getLocation().getBlockZ());
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});
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CONSTANTS.put("name", player -> {
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return new Value.StringValue(player.getDisplayName());
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});
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}
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public Set<String> allVariables() {
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