Signed-off-by: Chaoscaot <chaoscaot@zohomail.eu>
Dieser Commit ist enthalten in:
Ursprung
29851ca4ca
Commit
5a09ece591
@ -22,6 +22,7 @@ package de.steamwar.bausystem.features.script.event;
|
|||||||
import de.steamwar.bausystem.BauSystem;
|
import de.steamwar.bausystem.BauSystem;
|
||||||
import de.steamwar.bausystem.features.script.ScriptRunner;
|
import de.steamwar.bausystem.features.script.ScriptRunner;
|
||||||
import de.steamwar.bausystem.features.script.lua.SteamWarGlobalLuaPlugin;
|
import de.steamwar.bausystem.features.script.lua.SteamWarGlobalLuaPlugin;
|
||||||
|
import de.steamwar.bausystem.features.tpslimit.TPSUtils;
|
||||||
import de.steamwar.bausystem.region.Region;
|
import de.steamwar.bausystem.region.Region;
|
||||||
import de.steamwar.bausystem.region.utils.RegionExtensionType;
|
import de.steamwar.bausystem.region.utils.RegionExtensionType;
|
||||||
import de.steamwar.bausystem.region.utils.RegionType;
|
import de.steamwar.bausystem.region.utils.RegionType;
|
||||||
@ -53,9 +54,9 @@ public class EventListener implements Listener {
|
|||||||
|
|
||||||
private static final Map<Player, Long> LAST_FS = new HashMap<>();
|
private static final Map<Player, Long> LAST_FS = new HashMap<>();
|
||||||
|
|
||||||
{
|
static {
|
||||||
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
|
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
|
||||||
LAST_FS.entrySet().removeIf(entry -> System.currentTimeMillis() - entry.getValue() > 200);
|
LAST_FS.entrySet().removeIf(entry -> TPSUtils.currentTick.get() - entry.getValue() > 4);
|
||||||
}, 2, 2);
|
}, 2, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -64,21 +65,21 @@ public class EventListener implements Listener {
|
|||||||
ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.SelfJoin, LuaValue.NIL);
|
ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.SelfJoin, LuaValue.NIL);
|
||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler(priority = EventPriority.HIGH)
|
||||||
public void onPlayerQuit(PlayerQuitEvent event) {
|
public void onPlayerQuit(PlayerQuitEvent event) {
|
||||||
ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.SelfLeave, LuaValue.NIL);
|
ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.SelfLeave, LuaValue.NIL);
|
||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler(priority = EventPriority.HIGH)
|
||||||
public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) {
|
public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) {
|
||||||
if (LAST_FS.containsKey(event.getPlayer())) {
|
if (LAST_FS.containsKey(event.getPlayer())) {
|
||||||
event.setCancelled(ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.DoubleSwap, LuaValue.NIL));
|
event.setCancelled(ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.DoubleSwap, LuaValue.NIL));
|
||||||
} else {
|
} else {
|
||||||
LAST_FS.put(event.getPlayer(), System.currentTimeMillis());
|
LAST_FS.put(event.getPlayer(), TPSUtils.currentTick.get());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler(priority = EventPriority.HIGH)
|
||||||
public void onBlockPlace(BlockPlaceEvent event) {
|
public void onBlockPlace(BlockPlaceEvent event) {
|
||||||
LuaTable table = new LuaTable();
|
LuaTable table = new LuaTable();
|
||||||
table.set("x", event.getBlock().getX());
|
table.set("x", event.getBlock().getX());
|
||||||
@ -88,7 +89,7 @@ public class EventListener implements Listener {
|
|||||||
event.setCancelled(ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.PlaceBlock, table));
|
event.setCancelled(ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.PlaceBlock, table));
|
||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler(priority = EventPriority.HIGH)
|
||||||
public void onBlockBreak(BlockBreakEvent event) {
|
public void onBlockBreak(BlockBreakEvent event) {
|
||||||
LuaTable table = new LuaTable();
|
LuaTable table = new LuaTable();
|
||||||
table.set("x", event.getBlock().getX());
|
table.set("x", event.getBlock().getX());
|
||||||
@ -100,7 +101,7 @@ public class EventListener implements Listener {
|
|||||||
|
|
||||||
private final Set<Player> ignore = new HashSet<>();
|
private final Set<Player> ignore = new HashSet<>();
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler(priority = EventPriority.HIGH)
|
||||||
public void onPlayerInteract(PlayerInteractEvent event) {
|
public void onPlayerInteract(PlayerInteractEvent event) {
|
||||||
if (ignore.remove(event.getPlayer())) {
|
if (ignore.remove(event.getPlayer())) {
|
||||||
return;
|
return;
|
||||||
@ -126,7 +127,7 @@ public class EventListener implements Listener {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler(priority = EventPriority.HIGH)
|
||||||
public void onEntitySpawn(EntitySpawnEvent event) {
|
public void onEntitySpawn(EntitySpawnEvent event) {
|
||||||
if (event.getEntityType() != EntityType.PRIMED_TNT) {
|
if (event.getEntityType() != EntityType.PRIMED_TNT) {
|
||||||
return;
|
return;
|
||||||
@ -140,7 +141,7 @@ public class EventListener implements Listener {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler(priority = EventPriority.HIGH)
|
||||||
public void onEntityExplode(EntityExplodeEvent event) {
|
public void onEntityExplode(EntityExplodeEvent event) {
|
||||||
if (event.getEntityType() != EntityType.PRIMED_TNT) {
|
if (event.getEntityType() != EntityType.PRIMED_TNT) {
|
||||||
return;
|
return;
|
||||||
@ -165,7 +166,7 @@ public class EventListener implements Listener {
|
|||||||
event.setCancelled(cancel);
|
event.setCancelled(cancel);
|
||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler(priority = EventPriority.HIGH)
|
||||||
public void onPlayerDropItem(PlayerDropItemEvent event) {
|
public void onPlayerDropItem(PlayerDropItemEvent event) {
|
||||||
ignore.add(event.getPlayer());
|
ignore.add(event.getPlayer());
|
||||||
LuaTable table = new LuaTable();
|
LuaTable table = new LuaTable();
|
||||||
@ -173,7 +174,7 @@ public class EventListener implements Listener {
|
|||||||
event.setCancelled(ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.DropItem, table));
|
event.setCancelled(ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.DropItem, table));
|
||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler(priority = EventPriority.HIGH)
|
||||||
public void onEntityDeath(EntityDeathEvent event) {
|
public void onEntityDeath(EntityDeathEvent event) {
|
||||||
for (Player player : Bukkit.getOnlinePlayers()) {
|
for (Player player : Bukkit.getOnlinePlayers()) {
|
||||||
LuaTable table = new LuaTable();
|
LuaTable table = new LuaTable();
|
||||||
|
@ -41,17 +41,17 @@ public class PlayerLib implements LuaLib {
|
|||||||
table.set("chat", new Print(player));
|
table.set("chat", new Print(player));
|
||||||
table.set("actionbar", new SendActionbar(player));
|
table.set("actionbar", new SendActionbar(player));
|
||||||
|
|
||||||
table.set("x", getterAndSetter(player.getLocation()::getX, player.getLocation()::setX));
|
table.set("x", getterAndSetter(() -> player.getLocation().getX(), player.getLocation()::setX));
|
||||||
table.set("y", getterAndSetter(player.getLocation()::getY, player.getLocation()::setY));
|
table.set("y", getterAndSetter(() -> player.getLocation().getY(), player.getLocation()::setY));
|
||||||
table.set("z", getterAndSetter(player.getLocation()::getZ, player.getLocation()::setZ));
|
table.set("z", getterAndSetter(() -> player.getLocation().getZ(), player.getLocation()::setZ));
|
||||||
table.set("yaw", getterAndSetter(player.getLocation()::getYaw, player.getLocation()::setYaw));
|
table.set("yaw", getterAndSetter(() -> player.getLocation().getYaw(), player.getLocation()::setYaw));
|
||||||
table.set("pitch", getterAndSetter(player.getLocation()::getPitch, player.getLocation()::setPitch));
|
table.set("pitch", getterAndSetter(() -> player.getLocation().getPitch(), player.getLocation()::setPitch));
|
||||||
|
|
||||||
table.set("sneaking", getter(player::isSneaking));
|
table.set("sneaking", getter(player::isSneaking));
|
||||||
table.set("sprinting", getter(player::isSprinting));
|
table.set("sprinting", getter(player::isSprinting));
|
||||||
table.set("slot", getterAndSetter(player.getInventory()::getHeldItemSlot, player.getInventory()::setHeldItemSlot));
|
table.set("slot", getterAndSetter(() -> player.getInventory().getHeldItemSlot(), player.getInventory()::setHeldItemSlot));
|
||||||
table.set("item", getter(player.getInventory().getItemInMainHand().getType()::name));
|
table.set("item", getter(() -> player.getInventory().getItemInMainHand().getType().name()));
|
||||||
table.set("offHandItem", getter(player.getInventory().getItemInOffHand().getType()::name));
|
table.set("offHandItem", getter(() -> player.getInventory().getItemInOffHand().getType().name()));
|
||||||
return table;
|
return table;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
14
SCRIPT.md
14
SCRIPT.md
@ -18,6 +18,8 @@
|
|||||||
* [BlockEvent](#blockevent)
|
* [BlockEvent](#blockevent)
|
||||||
* [InteractEvent](#interactevent)
|
* [InteractEvent](#interactevent)
|
||||||
* [Position](#position)
|
* [Position](#position)
|
||||||
|
* [Instabile APIs](#instabile-apis)
|
||||||
|
* [_worldedit](#worldedit)
|
||||||
* [Beispiele](#beispiele)
|
* [Beispiele](#beispiele)
|
||||||
* [Hello, World!](#hello-world)
|
* [Hello, World!](#hello-world)
|
||||||
* [Code](#code)
|
* [Code](#code)
|
||||||
@ -173,7 +175,7 @@ Es gibt folgende Variablen:
|
|||||||
|
|
||||||
| Name | Beschreibung |
|
| Name | Beschreibung |
|
||||||
|----------|----------------------------------|
|
|----------|----------------------------------|
|
||||||
| `events` | Siehe: [Event Type](#event-type) |
|
| `events` | Siehe: [Event Type](#eventtypen) |
|
||||||
|
|
||||||
## Hotkeys
|
## Hotkeys
|
||||||
|
|
||||||
@ -242,6 +244,16 @@ Die Position ist ein Objekt mit folgenden Variablen:
|
|||||||
| `y` | Die Y-Koordinate |
|
| `y` | Die Y-Koordinate |
|
||||||
| `z` | Die Z-Koordinate |
|
| `z` | Die Z-Koordinate |
|
||||||
|
|
||||||
|
# Instabile APIs
|
||||||
|
Hier sind einige APIs aufgelistet, die nicht stabil sind und sich jederzeit ändern können.
|
||||||
|
|
||||||
|
## _worldedit
|
||||||
|
|
||||||
|
| Name | Signatur | Beschreibung |
|
||||||
|
|-------------|-----------------------------------------------------------|-----------------------------------|
|
||||||
|
| `selection` | selection(Liste\<Pos>), selection(): {min: Pos, max: Pos} | Die aktuelle auswahl des Spielers |
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Beispiele
|
# Beispiele
|
||||||
|
|
||||||
|
In neuem Issue referenzieren
Einen Benutzer sperren