SteamWar/BauSystem2.0
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Update SignEdit
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2022-08-05 20:48:06 +02:00
Ursprung 8f89c4d63a
Commit 54b955c1f5

Datei anzeigen

@ -34,6 +34,7 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.player.PlayerInteractEvent;
@Linked(LinkageType.LISTENER)
@ -56,15 +57,22 @@ public class SignEdit implements Listener {
@EventHandler
public void editSign(PlayerInteractEvent event) {
if (event.getAction() != Action.RIGHT_CLICK_BLOCK ||
!event.getClickedBlock().getType().name().contains("SIGN") ||
!event.getPlayer().isSneaking() ||
(event.getItem() != null && event.getItem().getType() != Material.AIR))
return;
if (!event.getPlayer().isSneaking()) return;
if (!event.getClickedBlock().getType().name().contains("SIGN")) return;
if (event.getAction() == Action.RIGHT_CLICK_BLOCK && (event.getItem() == null || event.getItem().getType() == Material.AIR)) {
event.setCancelled(true);
Player player = event.getPlayer();
Sign sign = (org.bukkit.block.Sign) event.getClickedBlock().getState();
edit(event.getPlayer(), event.getClickedBlock());
} else if (event.getAction() == Action.LEFT_CLICK_BLOCK) {
event.setCancelled(true);
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
edit(event.getPlayer(), event.getClickedBlock());
}, 1);
}
}
private void edit(Player player, Block block) {
Sign sign = (org.bukkit.block.Sign) block.getState();
String[] lines = sign.getLines();
for (int i = 0; i < lines.length; i++) {
sign.setLine(i, lines[i].replace('§', '&'));
@ -72,7 +80,7 @@ public class SignEdit implements Listener {
sign.update();
Object openSignObject = Reflection.newInstance(openSign);
blockPositionFieldAccessor.set(openSignObject, getPosition.invoke(event.getClickedBlock()));
blockPositionFieldAccessor.set(openSignObject, getPosition.invoke(block));
TinyProtocol.instance.sendPacket(player, openSignObject);
}