Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
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aa7620626e
Commit
4feb36c52d
@ -387,6 +387,8 @@ OTHER_TIME_RESULT=§7§oWhooosh
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OTHER_WORLDSPAWN_HELP_1=§8/§eworldspawn §8-§e Teleportiere dich zum Spawn
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# DebugStick
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DEBUG-STICK_COMMAND_HELP=§8/§edebugstick §8-§7 Erhalte einen DebugStick
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# StructureVoid
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STRUCTURE-VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Erhalte ein StructureVoid
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# NightVision
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NIGHT-VISION_COMMAND_HELP=§8/§enightvision §8-§7 Schalte Nightvision an oder aus.
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NIGHT-VISION_OFF=§eNightvision deaktiviert
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@ -0,0 +1,48 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.util;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@Linked(LinkageType.COMMAND)
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public class StructureVoidCommand extends SWCommand {
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public StructureVoidCommand() {
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super("structureVoid", "structure", "void", "structurevoid");
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}
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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BauSystem.MESSAGE.send("COMMAND_HELP_HEAD", p, "structureVoid");
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BauSystem.MESSAGE.send("STRUCTURE-VOID_COMMAND_HELP", p);
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}
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@Register
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public void genericCommand(Player p) {
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SWUtils.giveItemToPlayer(p, new ItemStack(Material.STRUCTURE_VOID, 1));
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}
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}
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