Add SimulatorWatcher.show, SimulatorWatcher.hide
Dieser Commit ist enthalten in:
Ursprung
3506083416
Commit
4e6ee3b95b
@ -60,4 +60,14 @@ public class SimulatorTestCommand extends SWCommand {
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public void runCommand(Player player) {
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public void runCommand(Player player) {
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SimulatorExecutor.run(SIMULATOR);
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SimulatorExecutor.run(SIMULATOR);
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}
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}
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@Register("show")
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public void showCommand(Player player) {
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SimulatorWatcher.show(SIMULATOR, player);
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}
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@Register("hide")
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public void hideCommand(Player player) {
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SimulatorWatcher.hide(SIMULATOR, player);
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}
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}
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}
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@ -20,21 +20,32 @@
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package de.steamwar.bausystem.features.simulator2;
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package de.steamwar.bausystem.features.simulator2;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorElement;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
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import de.steamwar.bausystem.shared.Pair;
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import de.steamwar.bausystem.shared.Pair;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.entity.RFallingBlockEntity;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.Linked;
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import lombok.experimental.UtilityClass;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.util.Vector;
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import java.util.ArrayList;
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import java.util.*;
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import java.util.HashMap;
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import java.util.Map;
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@UtilityClass
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@UtilityClass
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public class SimulatorWatcher {
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public class SimulatorWatcher {
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private final World WORLD = Bukkit.getWorlds().get(0);
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private Map<Simulator, REntityServer> entityServers = new HashMap<>();
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private Map<Player, Pair<Simulator, Runnable>> watchers = new HashMap<>();
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private Map<Player, Pair<Simulator, Runnable>> watchers = new HashMap<>();
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public void watch(Player player, Simulator simulator, Runnable watcher) {
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public void watch(Player player, Simulator simulator, Runnable watcher) {
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@ -46,6 +57,10 @@ public class SimulatorWatcher {
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}
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}
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public void update(Simulator simulator) {
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public void update(Simulator simulator) {
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REntityServer rEntityServer = entityServers.get(simulator);
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rEntityServer.getEntities().forEach(REntity::die);
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createSim(rEntityServer, simulator);
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new ArrayList<>(watchers.values()).forEach(simulatorRunnablePair -> {
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new ArrayList<>(watchers.values()).forEach(simulatorRunnablePair -> {
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if (simulatorRunnablePair.getKey() == simulator) {
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if (simulatorRunnablePair.getKey() == simulator) {
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simulatorRunnablePair.getValue().run();
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simulatorRunnablePair.getValue().run();
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@ -59,6 +74,39 @@ public class SimulatorWatcher {
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@EventHandler
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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public void onPlayerQuit(PlayerQuitEvent event) {
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watchers.remove(event.getPlayer());
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watchers.remove(event.getPlayer());
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hide(event.getPlayer());
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}
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}
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}
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}
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private REntityServer createSim(REntityServer server, Simulator simulator) {
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Map<Vector, Set<Class<?>>> positionCache = new HashMap<>();
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simulator.getElements().stream().map(SimulatorGroup::getElements).flatMap(List::stream).forEach(simulatorElement -> {
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boolean wasNotPresent = positionCache.computeIfAbsent(simulatorElement.getPosition(), __ -> new HashSet<>())
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.add(simulatorElement.getClass());
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if (!wasNotPresent) return;
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Material material = simulatorElement.getWorldMaterial();
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Location location = simulatorElement.getWorldPos().toLocation(WORLD);
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RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(server, location, material);
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rFallingBlockEntity.setNoGravity(true);
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});
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return server;
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}
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public void show(Simulator sim, Player player) {
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entityServers.computeIfAbsent(sim, __ -> createSim(new REntityServer(), sim)).addPlayer(player);
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}
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public void hide(Player player) {
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entityServers.replaceAll((simulator, rEntityServer) -> {
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rEntityServer.removePlayer(player);
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return rEntityServer.getPlayers().isEmpty() ? null : rEntityServer;
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});
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}
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public void hide(Simulator sim, Player player) {
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entityServers.computeIfPresent(sim, (simulator, rEntityServer) -> {
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rEntityServer.removePlayer(player);
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return rEntityServer.getPlayers().isEmpty() ? null : rEntityServer;
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});
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}
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}
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}
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@ -76,6 +76,12 @@ public abstract class SimulatorElement<T extends SimulatorPhase> {
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position.setZ(position.getZ() + z);
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position.setZ(position.getZ() + z);
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}
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}
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public abstract Material getWorldMaterial();
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public Vector getWorldPos() {
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return position;
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}
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public SWItem toItem(Player player, InvCallback invCallback) {
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public SWItem toItem(Player player, InvCallback invCallback) {
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List<String> lore = new ArrayList<>();
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List<String> lore = new ArrayList<>();
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lore.add("§7Phase count§8:§e " + phases.size());
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lore.add("§7Phase count§8:§e " + phases.size());
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@ -33,4 +33,14 @@ public class RedstoneElement extends SimulatorElement<RedstonePhase> {
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public String getName() {
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public String getName() {
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return "Redstone";
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return "Redstone";
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}
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}
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@Override
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public Material getWorldMaterial() {
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return Material.REDSTONE_BLOCK;
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}
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@Override
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public Vector getWorldPos() {
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return position.clone().add(new Vector(0.5, 0, 0.5));
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}
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}
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}
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@ -20,7 +20,10 @@
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package de.steamwar.bausystem.features.simulator2.data.tnt;
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package de.steamwar.bausystem.features.simulator2.data.tnt;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorElement;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorElement;
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import de.steamwar.inventory.InvCallback;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import org.bukkit.util.Vector;
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public class TNTElement extends SimulatorElement<TNTPhase> {
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public class TNTElement extends SimulatorElement<TNTPhase> {
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@ -61,4 +64,17 @@ public class TNTElement extends SimulatorElement<TNTPhase> {
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position.setZ(position.getBlockZ() + offset.getZ());
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position.setZ(position.getBlockZ() + offset.getZ());
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}
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}
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}
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}
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@Override
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public SWItem toItem(Player player, InvCallback invCallback) {
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long sum = phases.stream().mapToInt(TNTPhase::getCount).sum();
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SWItem swItem = super.toItem(player, invCallback);
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swItem.getItemStack().setAmount((int) Math.min(64, Math.max(1, sum)));
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return swItem;
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}
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@Override
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public Material getWorldMaterial() {
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return Material.TNT;
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}
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}
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}
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@ -50,6 +50,7 @@ public class SimulatorGroupGui extends SimulatorPageGui<SimulatorElement<?>> {
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@Override
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@Override
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public void headerAndFooter() {
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public void headerAndFooter() {
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simulatorGroup.getElements().removeIf(element -> element.getPhases().isEmpty());
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if (simulatorGroup.getElements().size() < 2) {
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if (simulatorGroup.getElements().size() < 2) {
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back.open();
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back.open();
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return;
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return;
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@ -63,7 +64,8 @@ public class SimulatorGroupGui extends SimulatorPageGui<SimulatorElement<?>> {
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inventory.setItem(4, simulatorGroup.toItem(player, clickType -> {
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inventory.setItem(4, simulatorGroup.toItem(player, clickType -> {
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new SimulatorMaterialGui(player, simulator, simulatorGroup::getMaterial, simulatorGroup::setMaterial, this).open();
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new SimulatorMaterialGui(player, simulator, simulatorGroup::getMaterial, simulatorGroup::setMaterial, this).open();
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}, clickType -> {}));
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}, clickType -> {
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}));
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inventory.setItem(48, new SWItem(Material.REPEATER, "§eSettings", clickType -> {
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inventory.setItem(48, new SWItem(Material.REPEATER, "§eSettings", clickType -> {
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new SimulatorGroupSettingsGui(player, simulator, simulatorGroup, this).open();
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new SimulatorGroupSettingsGui(player, simulator, simulatorGroup, this).open();
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@ -43,7 +43,7 @@ public class SimulatorGui extends SimulatorPageGui<SimulatorGroup> {
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@Override
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@Override
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public void headerAndFooter() {
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public void headerAndFooter() {
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simulator.getElements().removeIf(element -> element.getElements().isEmpty());
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simulator.getElements().removeIf(element -> element.getElements().isEmpty() || element.getElements().stream().allMatch(simulatorElement -> simulatorElement.getPhases().isEmpty()));
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inventory.setItem(4, simulator.toItem(player, clickType -> {
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inventory.setItem(4, simulator.toItem(player, clickType -> {
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new SimulatorMaterialGui(player, simulator, simulator::getMaterial, simulator::setMaterial, this).open();
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new SimulatorMaterialGui(player, simulator, simulator::getMaterial, simulator::setMaterial, this).open();
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