Damage flag HOOZAH
Dieser Commit ist enthalten in:
Ursprung
758f9cd594
Commit
4dd79391c9
@ -0,0 +1,89 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.region;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.RegionUtils;
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import de.steamwar.bausystem.region.flags.Flag;
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import de.steamwar.bausystem.region.flags.flagvalues.DamageMode;
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import de.steamwar.command.SWCommand;
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import org.bukkit.entity.Player;
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@Linked(LinkageType.COMMAND)
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public class DamageCommand extends SWCommand {
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protected DamageCommand() {
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super("damage", "dmg");
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}
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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p.sendMessage("§8/§edamage §8- §7Toggle Spielerschaden");
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}
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@Register
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public void toggleCommand(Player p) {
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if (!permissionCheck(p)) return;
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Region region = Region.getRegion(p.getLocation());
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if (toggle(region)) {
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RegionUtils.actionBar(region, getEnableMessage());
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} else {
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RegionUtils.actionBar(region, getDisableMessage());
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}
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}
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private String getNoPermMessage() {
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return "§cDu darfst hier nicht Spielerschaden (de-)aktivieren";
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}
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private String getEnableMessage() {
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return "§cRegions Spielerschaden deaktiviert";
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}
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private String getDisableMessage() {
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return "§aRegions Spielerschaden aktiviert";
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}
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private boolean toggle(Region region) {
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switch (region.getPlain(Flag.DAMAGE, DamageMode.class)) {
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case ALLOW:
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region.set(Flag.DAMAGE, DamageMode.DENY);
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return true;
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default:
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case DENY:
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region.set(Flag.DAMAGE, DamageMode.ALLOW);
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return false;
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}
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}
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private boolean permissionCheck(Player player) {
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if (!Permission.hasPermission(player, Permission.WORLD)) {
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player.sendMessage(BauSystem.PREFIX + getNoPermMessage());
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return false;
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}
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return true;
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}
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}
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@ -0,0 +1,40 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.region;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.flags.Flag;
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import de.steamwar.bausystem.region.flags.flagvalues.DamageMode;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageEvent;
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@Linked(LinkageType.LISTENER)
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public class DamageListener implements Listener {
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@EventHandler
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public void onPlayerDamage(EntityDamageEvent e) {
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if (e.getEntity() instanceof Player && Region.getRegion(e.getEntity().getLocation()).get(Flag.DAMAGE) == DamageMode.DENY) e.setCancelled(true);
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}
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}
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@ -32,6 +32,7 @@ public enum Flag implements EnumDisplay {
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COLOR("FLAG_COLOR", ColorMode.class, ColorMode.YELLOW),
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TNT("FLAG_TNT", TNTMode.class, TNTMode.ONLY_TB),
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FIRE("FLAG_FIRE", FireMode.class, FireMode.ALLOW),
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DAMAGE("FLAG_DAMAGE", DamageMode.class, DamageMode.ALLOW),
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FREEZE("FLAG_FREEZE", FreezeMode.class, FreezeMode.INACTIVE),
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PROTECT("FLAG_PROTECT", ProtectMode.class, ProtectMode.INACTIVE);
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@ -0,0 +1,60 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.region.flags.flagvalues;
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import de.steamwar.bausystem.region.flags.Flag;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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@Getter
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@AllArgsConstructor
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public enum DamageMode implements Flag.Value<DamageMode> {
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ALLOW("FLAG_DAMAGE_ALLOW"),
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DENY("FLAG_DAMAGE_DENY");
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private static DamageMode[] values;
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private final String chatValue;
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@Override
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public DamageMode[] getValues() {
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if (DamageMode.values == null) {
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DamageMode.values = DamageMode.values(); //NOSONAR
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}
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return DamageMode.values;
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}
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@Override
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public DamageMode getValue() {
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return this;
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}
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@Override
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public DamageMode getValueOf(final String name) {
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try {
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return DamageMode.valueOf(name);
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} catch (IllegalArgumentException e) {
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if (name.equalsIgnoreCase("false")) {
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return DamageMode.DENY;
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}
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return DamageMode.ALLOW;
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}
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}
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}
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