Fix GamemodeCommand code convention
Dieser Commit ist enthalten in:
Ursprung
67f38d7523
Commit
4c8159043f
@ -25,7 +25,6 @@ import net.md_5.bungee.api.ChatColor;
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import org.bukkit.GameMode;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@Linked(LinkageType.COMMAND)
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@Linked(LinkageType.COMMAND)
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public class GamemodeCommand extends SWCommand {
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public class GamemodeCommand extends SWCommand {
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@ -33,14 +32,12 @@ public class GamemodeCommand extends SWCommand {
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super("gamemode", "gm", "g");
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super("gamemode", "gm", "g");
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}
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}
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@Register(help = true)
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@Register(help = true)
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public void help(final Player p, final String... args) {
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public void help(final Player p, final String... args) {
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p.sendMessage(ChatColor.RED + "Unbekannter Spielmodus.");
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p.sendMessage(ChatColor.RED + "Unbekannter Spielmodus.");
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p.sendMessage(ChatColor.RED + "Mögliche Spielmodi: survival, adventure, creative, specator.");
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p.sendMessage(ChatColor.RED + "Mögliche Spielmodi: survival, adventure, creative, specator.");
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}
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}
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@Register
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@Register
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public void genericCommand(final Player p) {
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public void genericCommand(final Player p) {
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if (p.getGameMode() == GameMode.CREATIVE) {
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if (p.getGameMode() == GameMode.CREATIVE) {
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@ -50,7 +47,6 @@ public class GamemodeCommand extends SWCommand {
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}
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}
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}
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}
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@Register
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@Register
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public void gamemodeCommand(final Player p, final GameMode gameMode) {
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public void gamemodeCommand(final Player p, final GameMode gameMode) {
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p.setGameMode(gameMode);
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p.setGameMode(gameMode);
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