Add Cuboid for killchecker Signed-off-by: yoyosource <yoyosource@nidido.de>
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22b3da59e8
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4b3b8691b5
@ -0,0 +1,34 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.killchecker;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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@Data
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@AllArgsConstructor
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public class Cuboid {
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private double x;
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private double y;
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private double z;
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private double dx;
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private double dy;
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private double dz;
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}
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@ -19,7 +19,7 @@
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package de.steamwar.bausystem.features.killchecker;
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import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
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import de.steamwar.bausystem.features.killchecker.Cuboid;
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import de.steamwar.bausystem.region.Point;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.utils.RegionExtensionType;
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@ -43,20 +43,20 @@ import java.util.Set;
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public class KillcheckerVisualizer {
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private static final Material[] materials = new Material[] {Material.YELLOW_STAINED_GLASS, Material.ORANGE_STAINED_GLASS, Material.RED_STAINED_GLASS, Material.PURPLE_STAINED_GLASS, Material.BLACK_STAINED_GLASS};
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private static final Material[] MATERIALS = new Material[] {Material.YELLOW_STAINED_GLASS, Material.ORANGE_STAINED_GLASS, Material.RED_STAINED_GLASS, Material.PURPLE_STAINED_GLASS, Material.BLACK_STAINED_GLASS};
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private static final World WORLD = Bukkit.getWorlds().get(0);
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private static final double SURROUND = 4;
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private Point minPoint;
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private Point maxPoint;
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private final Point minPoint;
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private final Point maxPoint;
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private int yArea;
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private int zArea;
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private int xArea;
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private final int yArea;
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private final int zArea;
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private final int xArea;
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private Set<Player> players = new HashSet<>();
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private Set<Player> areaPlayers = new HashSet<>();
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private final Set<Player> players = new HashSet<>();
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private final Set<Player> areaPlayers = new HashSet<>();
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public KillcheckerVisualizer(Region region) {
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this.minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
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@ -67,13 +67,13 @@ public class KillcheckerVisualizer {
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xArea = (maxPoint.getY() - minPoint.getY()) * (maxPoint.getZ() - minPoint.getZ());
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}
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private REntityServer outline = new REntityServer();
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private REntityServer inner = new REntityServer();
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private final REntityServer outline = new REntityServer();
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private final REntityServer inner = new REntityServer();
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private Map<Point, Integer> killCount = new HashMap<>();
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private Set<Point> outlinePointsCache = new HashSet<>();
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private Map<Point, REntity> rEntities = new HashMap<>();
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private Map<Player, BossBar> bossBars = new HashMap<>();
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private final Map<Point, Integer> killCount = new HashMap<>();
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private final Set<Point> outlinePointsCache = new HashSet<>();
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private final Map<Point, REntity> rEntities = new HashMap<>();
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private final Map<Player, BossBar> bossBars = new HashMap<>();
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private double percent = 0;
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private int kills = 0;
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@ -272,7 +272,7 @@ public class KillcheckerVisualizer {
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if (killCount.get(point) == count && outlinePoints.contains(point) == outlinePointsCacheLast.contains(point)) return;
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rEntities.get(point).die();
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}
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RFallingBlockEntity entity = new RFallingBlockEntity(outlinePoints.contains(point) ? outline : inner, point.toLocation(WORLD, 0.5, 0, 0.5), materials[Math.min(count - 1, materials.length) - 1]);
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RFallingBlockEntity entity = new RFallingBlockEntity(outlinePoints.contains(point) ? outline : inner, point.toLocation(WORLD, 0.5, 0, 0.5), MATERIALS[Math.min(count - 1, MATERIALS.length) - 1]);
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entity.setNoGravity(true);
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rEntities.put(point, entity);
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if (outlinePoints.contains(point)) outlinePointsCache.add(point);
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