Irgendein GuiItem und noch nen bissle mehr.
Signed-off-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
f1d126dd9a
Commit
48d6a0ed50
@ -1,21 +1,48 @@
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PREFIX = §eBau§8System §8»
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#
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# This file is a part of the SteamWar software.
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#
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# Copyright (C) 2021 SteamWar.de-Serverteam
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PREFIX = §eBau§8System §8»
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# Permission
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PERMISSION_WORLD=Einstellungen vornehmen
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PERMISSION_WORLD_EDIT=WorldEdit verwenden
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PERMISSION_CHANGE_YOU_ENABLE=§aDer Spieler darf nun {0}
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PERMISSION_CHANGE_YOU_DISABLE=§cDer Spieler darf nun nicht mehr {0}
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PERMISSION_CHANGE_OTHER_ENABLE=§aDu kannst nun auf der Welt von §6{0} §a{1}
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PERMISSION_CHANGE_OTHER_DISABLE=§cDu kannst nun nicht mehr auf der Welt von §6{0} §c{1}
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# Feature
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FEATURE_OTHER_ITEMS_TELEPORT_GUI_NAME=Teleportieren
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FEATURE_OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE=§cDer Spieler ist Offline
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FEATURE_GUI_EDITOR_ITEM_NAME=§eGui Editor
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FEATURE_TRACER_GUI_NAME=Tracer Gui
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FEATURE_TRACER_GUI_TRACE_INACTIVE=§eTracer Starten
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FEATURE_TRACER_GUI_TRACE_ACTIVE=§eTracer Stoppen
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FEATURE_TRACER_GUI_TRACE_ACTIVE_AUTO=§eAuto-Trace ist Aktiv
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FEATURE_TRACER_GUI_AUTO_TRACE_INACTIVE=§eAuto-Tracer Aktivieren
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FEATURE_TRACER_GUI_AUTO_TRACE_ACTIVE=§eAuto-Tracer Deaktivieren
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FEATURE_TRACER_GUI_SHOW_GUI=§eTrace Show Gui
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FEATURE_TRACER_GUI_DELETE=§eTrace Löschen
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# Flags
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FLAG_COLOR=Color
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FLAG_TNT=TNT
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FLAG_FIRE=Fire
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FLAG_FREEZE=Freeze
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FLAG_PROTECT=Protect
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FLAG_FIRE_ALLOW=§can
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FLAG_FIRE_DENY=§aaus
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@ -55,6 +55,9 @@ public class BauGUI {
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}
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public static void addItem(BauGuiItem item) {
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if (ITEMS.containsKey(item.getId())) {
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throw new IllegalArgumentException("Duplicate Id Key: " + item.getId() + ". From Classes: " + ITEMS.get(item.getId()).getClass().getName() + " and " + item.getClass().getName());
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}
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ITEMS.put(item.getId(), item);
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}
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@ -0,0 +1,55 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.gui.editor;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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@Linked(LinkageType.BAU_GUI_ITEM)
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public class BauGuiEditorGuiItem extends BauGuiItem {
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public BauGuiEditorGuiItem() {
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super(23);
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}
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@Override
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public Permission permission() {
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return Permission.MEMBER;
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}
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@Override
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public ItemStack getItem(Player player) {
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return new SWItem(Material.IRON_PICKAXE, BauSystem.MESSAGE.parse("FEATURE_GUI_EDITOR_ITEM_NAME", player)).getItemStack();
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}
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@Override
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public boolean click(ClickType click, Player p) {
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p.performCommand("gui editor");
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return false;
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}
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}
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@ -19,18 +19,22 @@
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package de.steamwar.bausystem.features.other.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.inventory.SWAnvilInv;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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import java.util.UUID;
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@Linked(LinkageType.BAU_GUI_ITEM)
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public class TeleportBauGuiItem extends BauGuiItem {
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@ -46,9 +50,14 @@ public class TeleportBauGuiItem extends BauGuiItem {
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@Override
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public boolean click(ClickType click, Player p) {
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p.closeInventory();
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SWAnvilInv inv = new SWAnvilInv(p, "Teleportieren");
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inv.setItem(Material.ENDER_PEARL);
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inv.setCallback(s -> p.performCommand("tp " + s));
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SWListInv<UUID> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("FEATURE_OTHER_ITEMS_TELEPORT_GUI_NAME", p), SWListInv.createPlayerList(p.getUniqueId()), (clickType, o) -> {
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Player t = Bukkit.getPlayer(o);
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if (t == null) {
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BauSystem.MESSAGE.send("FEATURE_OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE", p);
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} else {
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p.performCommand("tp " + t.getName());
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}
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});
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inv.open();
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return false;
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}
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@ -19,12 +19,16 @@
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package de.steamwar.bausystem.features.tracer;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.features.tracer.record.RecordStateMachine;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.bausystem.features.tracer.record.RecordStatus;
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import de.steamwar.bausystem.features.tracer.show.TraceShowManager;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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@ -46,8 +50,55 @@ public class TracerBauGuiItem extends BauGuiItem {
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}).getItemStack();
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}
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private static void open(Player p) {
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RecordStatus status = RecordStateMachine.getRecordStatus();
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SWInventory inv = new SWInventory(p, 9, BauSystem.MESSAGE.parse("FEATURE_TRACER_GUI_NAME", p));
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if (status.isTracing()) {
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if (status.isAutoTrace()) {
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inv.setItem(1, new SWItem(Material.GRAY_DYE, BauSystem.MESSAGE.parse("FEATURE_TRACER_GUI_TRACE_ACTIVE_AUTO", p)));
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} else {
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inv.setItem(1, new SWItem(Material.GREEN_DYE, BauSystem.MESSAGE.parse("FEATURE_TRACER_GUI_TRACE_ACTIVE", p), clickType -> {
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p.performCommand("trace stop");
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open(p);
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}));
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}
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} else {
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inv.setItem(1, new SWItem(Material.RED_DYE, BauSystem.MESSAGE.parse("FEATURE_TRACER_GUI_TRACE_INACTIVE", p), clickType -> {
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p.performCommand("trace start");
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open(p);
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}));
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}
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if (status.isAutoTrace()) {
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inv.setItem(3, new SWItem(Material.ENDER_EYE, BauSystem.MESSAGE.parse("FEATURE_TRACER_GUI_AUTO_TRACE_ACTIVE", p), clickType -> {
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p.performCommand("trace auto");
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open(p);
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}));
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} else {
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inv.setItem(3, new SWItem(Material.FIREWORK_STAR, BauSystem.MESSAGE.parse("FEATURE_TRACER_GUI_AUTO_TRACE_INACTIVE", p), clickType -> {
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p.performCommand("trace auto");
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open(p);
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}));
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}
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if (TraceShowManager.hasActiveShow(p)) {
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inv.setItem(5, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("FEATURE_TRACER_GUI_SHOW_GUI", p), clickType -> {
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p.performCommand("trace show gui");
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}));
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} else {
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inv.setItem(5, new SWItem(Material.GLASS, BauSystem.MESSAGE.parse("FEATURE_TRACER_GUI_SHOW_GUI", p), clickType -> {
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p.performCommand("trace show gui");
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}));
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}
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inv.setItem(7, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("FEATURE_TRACER_GUI_DELETE", p), clickType -> {
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p.performCommand("trace delete");
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open(p);
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}));
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inv.open();
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}
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@Override
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public boolean click(ClickType click, Player p) {
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open(p);
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return false;
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}
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