SteamWar/BauSystem2.0
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Minor DT Stuff and Fixes in Loader

Signed-off-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Chaoscaot 2021-04-19 18:49:26 +02:00
Ursprung 10b5d9d3c1
Commit 47e6a8bbcd
6 geänderte Dateien mit 136 neuen und 29 gelöschten Zeilen

Datei anzeigen

@ -59,7 +59,7 @@ public class DetonatorCommand extends SWCommand {
@Register(help = true)
public void genericHelp(Player p, String... args) {
p.sendMessage(ColorConfig.BASE + "---===(" + ColorConfig.HIGHLIGHT + "Fernzünder" + ColorConfig.BASE + ")===---");
p.sendMessage(ColorConfig.BASE + "---=== (" + ColorConfig.HIGHLIGHT + "Fernzünder" + ColorConfig.BASE + ") ===---");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "detonator wand " + ColorConfig.OTHER + "-" + ColorConfig.BASE + " Gibt den Fernzünder");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "detonator click " + ColorConfig.OTHER + "-" + ColorConfig.BASE + " Aktiviere einen Fernzünder (Haupthand -> Hotbar -> Inventar)");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "detonator clear " + ColorConfig.OTHER + "-" + ColorConfig.BASE + " Cleare einen Fernzünder");

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@ -32,6 +32,7 @@ import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
@ -48,9 +49,11 @@ public class Loader implements Listener {
private final List<AbstractLoaderActivation> actions = new LinkedList<>();
private final BukkitTask task;
@Getter
private final int ticksBetweenShots = 80;
@Setter
private int ticksBetweenShots = 80;
@Getter
private final int ticksBetweenBlocks = 1;
@Setter
private int ticksBetweenBlocks = 1;
@Getter
private Stage stage;
@Getter
@ -84,15 +87,15 @@ public class Loader implements Listener {
}
public void pause() {
if (stage == Stage.PAUSE) {
resume();
return;
if (stage == Stage.RUNNING) {
stage = Stage.PAUSE;
}
stage = Stage.PAUSE;
}
public void resume() {
stage = Stage.RUNNING;
if (stage == Stage.PAUSE) {
stage = Stage.RUNNING;
}
}
public void setup() {
@ -109,7 +112,12 @@ public class Loader implements Listener {
}
public void clear() {
actions.clear();
if (stage == Stage.SETUP) {
actions.clear();
p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Loader gecleart");
} else {
p.sendMessage(BauSystem.PREFIX + ColorConfig.ERROR + "Du must im Setup-Modus sein um den Loader zu clearen");
}
}
public void run() {
@ -132,15 +140,21 @@ public class Loader implements Listener {
current = iterator.next();
try {
current.execute();
if (current.execute()) {
countdown = current.delay(this);
} catch (Exception e) {
pause();
p.sendMessage(BauSystem.PREFIX + ColorConfig.ERROR + "Ein Fehler beim ausführen ist passiert, Autoloader wurde pausiert.");
} else {
countdown = 1;
iterator.previous();
}
}
public void undo() {
if (actions.isEmpty() || stage != Stage.SETUP) {
return;
}
actions.remove(actions.size() - 1);
}
@EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
if (event.getPlayer() != p) {
@ -169,8 +183,15 @@ public class Loader implements Listener {
return;
}
if (LoaderButton.fromBlock(event.getClickedBlock()) != LoaderButton.INVALID) {
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL)
return;
if (event.getClickedBlock().getType() == Material.OBSERVER)
return;
LoaderButton button = LoaderButton.fromBlock(event.getClickedBlock());
if (button != LoaderButton.INVALID) {
actions.add(InteractionActivation.construct(p, event.getClickedBlock().getLocation(), this));
lastActivation = 0;
SWUtils.sendToActionbar(p, ColorConfig.HIGHLIGHT + button.getName() + " hinzugefügt " + actions.size());
}
}

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@ -35,7 +35,16 @@ public class LoaderCommand extends SWCommand {
@Register(help = true)
public void genericHelp(Player p, String... args) {
p.sendMessage("@Help@");
p.sendMessage(ColorConfig.BASE + "---=== (" + ColorConfig.HIGHLIGHT + "Loader" + ColorConfig.BASE + ") ===---");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "loader setup " + ColorConfig.OTHER + "- " + ColorConfig.BASE + "Startet die Aufnahme der Aktionen");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.BASE + "loader undo " + ColorConfig.OTHER + "- " + ColorConfig.BASE + "Entfernt die zuletzt aufgenommene Aktion");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "loader start " + ColorConfig.OTHER + "- " + ColorConfig.BASE + "Spielt die zuvor aufgenommenen Aktionen ab");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.BASE + "loader wait " + ColorConfig.OTHER + "[" + ColorConfig.BASE + "Ticks" + ColorConfig.OTHER + "] - " + ColorConfig.BASE + "Setzt die Wartezeit zwischen Schüssen");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.BASE + "loader speed " + ColorConfig.OTHER + "[" + ColorConfig.BASE + "Ticks" + ColorConfig.OTHER + "] - " + ColorConfig.BASE + "Setzt die Wartezeit zwischen Aktionen");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.BASE + "loader pause " + ColorConfig.OTHER + "- " + ColorConfig.BASE + "Pausiert das Abspielen");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.BASE + "loader resume " + ColorConfig.OTHER + "- " + ColorConfig.BASE + "Spielt den Loader weiter ab");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "loader stop " + ColorConfig.OTHER + "- " + ColorConfig.BASE + "Stoppt die Aufnahme bzw. das Abspielen");
p.sendMessage(ColorConfig.BASE + "Der Loader arbeitet mit " + ColorConfig.HIGHLIGHT + "Ingame" + ColorConfig.OTHER + "-" + ColorConfig.HIGHLIGHT + "Ticks " + ColorConfig.OTHER + "(20 Ticks pro Sekunde)");
}
private boolean loaderNullCheck(Loader loader, Player p) {
@ -51,28 +60,98 @@ public class LoaderCommand extends SWCommand {
public void setupLoader(Player p) {
if (Loader.getLoader(p) != null) {
Loader.getLoader(p).setup();
p.sendMessage(BauSystem.PREFIX + ColorConfig.HIGHLIGHT + "Dein Loader ist nun wieder im Setup");
p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Dein Loader ist nun wieder im Setup");
} else {
Loader.newLoader(p);
p.sendMessage(BauSystem.PREFIX + ColorConfig.HIGHLIGHT + "Belade und feuer einmal die Kanone ab, um den Loader zu initialisieren.");
p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Belade und feuer einmal die Kanone ab, um den Loader zu initialisieren.");
p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Führe dann /" + ColorConfig.HIGHLIGHT + "loader start" + ColorConfig.BASE + " um den Loader zu starten");
}
}
@Register("start")
public void startLoader(Player p) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p))
if (loaderNullCheck(loader, p)) {
return;
}
loader.start();
p.sendMessage(BauSystem.PREFIX + ColorConfig.HIGHLIGHT + "Der Loader ist nun aktiviert.");
p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Der Loader ist nun aktiviert.");
}
@Register("stop")
public void stopLoader(Player p) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p))
if (loaderNullCheck(loader, p)) {
return;
}
loader.stop();
p.sendMessage(BauSystem.PREFIX + ColorConfig.HIGHLIGHT + "Der Loader ist nun gestoppt.");
p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Der Loader ist nun gestoppt.");
}
@Register("pause")
public void pauseLoader(Player p) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
loader.pause();
p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Der Loader ist nun pausiert.");
}
@Register("resume")
public void resumeLoader(Player p) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
loader.resume();
p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Der Loader läuft nun weiter.");
}
@Register("wait")
public void shotDelayLoader(Player p, int delay) {
if (delay < 1) {
p.sendMessage(BauSystem.PREFIX + ColorConfig.ERROR + "Die Wartezeit ist zu klein");
return;
}
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Die Schusswartezeit ist nun: " + delay + ", zuvor " + loader.getTicksBetweenShots());
loader.setTicksBetweenShots(delay);
}
@Register("speed")
public void speedLoader(Player p, int delay) {
if (delay < 1) {
p.sendMessage(BauSystem.PREFIX + ColorConfig.ERROR + "Die Wartezeit ist zu klein");
return;
}
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "die Setzwartezeit ist nun: " + delay + ", zuvor " + loader.getTicksBetweenBlocks());
loader.setTicksBetweenShots(delay);
}
@Register("undo")
public void undoLast(Player p) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Undo erfolgreich.");
loader.undo();
}
@Register("clear")
public void clearLoader(Player p) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
loader.clear();
}
}

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@ -30,7 +30,7 @@ public abstract class AbstractLoaderActivation {
this.p = p;
}
public abstract void execute();
public abstract boolean execute();
public abstract int delay(Loader loader);
}

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@ -40,13 +40,14 @@ public class BlockPlaceLoaderActivation extends AbstractLoaderActivation {
}
@Override
public void execute() {
public boolean execute() {
Block currBlock = location.getBlock();
if (currBlock.getType() != Material.AIR && currBlock.getType() != Material.WATER) {
return;
return false;
}
currBlock.setType(material, true);
return true;
}
@Override

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@ -131,11 +131,14 @@ public abstract class InteractionActivation extends AbstractLoaderActivation {
}
@Override
public void execute() {
public boolean execute() {
if (LoaderButton.fromBlock(location.getBlock()) == LoaderButton.INVALID)
return false;
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
setBlockPower(getBlockPower());
setBlockPower(!getBlockPower());
updateButton();
}, delay);
return true;
}
@Override
@ -151,13 +154,16 @@ public abstract class InteractionActivation extends AbstractLoaderActivation {
}
@Override
public void execute() {
public boolean execute() {
if (LoaderButton.fromBlock(location.getBlock()) == LoaderButton.INVALID)
return false;
setBlockPower(true);
updateButton();
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
setBlockPower(getBlockPower());
setBlockPower(false);
updateButton();
}, button.getTime());
return true;
}
@Override