SteamWar/BauSystem2.0
Archiviert
12
0

Merge branch 'master' into commonDB
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
YoyoNow 2022-11-12 15:32:06 +01:00
Commit 472b6a3a47
4 geänderte Dateien mit 59 neuen und 7 gelöschten Zeilen

Datei anzeigen

@ -123,6 +123,7 @@ BAU_INFO_ITEM_NAME = §eBau-Management
## This is used in BauInfoBauGuiItem.java
BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
BAU_INFO_ITEM_LORE_FREEZE = §7Freeze§8: §e{0}
BAU_INFO_ITEM_LORE_DAMAGE=
BAU_INFO_ITEM_LORE_FIRE = §7Fire§8: §e{0}
BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0}
BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
@ -200,6 +201,7 @@ GUI_EDITOR_ITEM_ROW_M=§e-1 Row
GUI_EDITOR_ITEM_TRASH=§cTrashcan
GUI_EDITOR_ITEM_TRASH_LORE=§7Drop item here
GUI_EDITOR_ITEM_MORE=§eMore items
GUI_EDITOR_ITEM_CLOSE=§eClose
GUI_EDITOR_TITLE_MORE=Select item
# Script
@ -882,7 +884,7 @@ OTHER_TIME_RESULT=§7§oWhooosh
OTHER_TPS_HEAD = §7TPS: 1s 10s 1m 5m 10m
OTHER_TPS_MESSAGE = §7 §e{0}§7 §e{1}§7 §e{2}§7 §e{3}§7 §e{4}
OTHER_TPS_SINGLE = §8TPS: §e{0}
OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleprot to the spawn
OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleport to the spawn
# DebugStick
DEBUG_STICK_COMMAND_HELP=§8/§edebugstick §8-§7 receive a debugstick
DEBUG_STICK_NAME=§eDebugstick
@ -948,7 +950,7 @@ RT_ACTIVATE=§7Positions deleted§8.
# Region Items
REGION_ITEM_COLOR=§7Color: §e{0}
REGION_ITEM_COLOR_CHOOSE=Choose color
REGION_ITEM_FIRE_ALLOW=§7Fire: §eAcitvated
REGION_ITEM_FIRE_ALLOW=§7Fire: §eActivated
REGION_ITEM_FIRE_DISALLOW=§7Fire: §eDeactivated
REGION_ITEM_FREEZE_ALLOW=§7Freeze: §eActivated
REGION_ITEM_FREEZE_DISALLOW=§7Freeze: §eDeactivated
@ -1287,3 +1289,6 @@ XRAY_OFF = §cXray deactivated
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
# Schematic
SCHEMATIC_GUI_ITEM=§eSchematics

Datei anzeigen

@ -200,6 +200,7 @@ GUI_EDITOR_ITEM_ROW_M=§e-1 Zeile
GUI_EDITOR_ITEM_TRASH=§cTrashcan
GUI_EDITOR_ITEM_TRASH_LORE=§7Item hier rein Legen
GUI_EDITOR_ITEM_MORE=§eMehr Items
GUI_EDITOR_ITEM_CLOSE=§eSchließen
GUI_EDITOR_TITLE_MORE=Item auswählen
# Script
@ -1187,7 +1188,7 @@ TNT_CLICK_VELOCITY_X = §7Velocity §eX§8: §e{0}
TNT_CLICK_VELOCITY_Y = §7Velocity §eY§8: §e{0}
TNT_CLICK_VELOCITY_Z = §7Velocity §eZ§8: §e{0}
TNT_CLICK_COUNT = §7Anzahl §8: §e{0}
TNT_CLICK_ISOLATE=§eIsolieren
SELECT_ITEM_CHOOSE_EXTENSION = Extension auswählen
SELECT_ITEM_CHOOSE_SELECTION = Auswahl auswählen
SELECT_ITEM_NORMAL_EXTENSION = §eNormal
@ -1257,3 +1258,6 @@ XRAY_OFF = §cXray deaktiviert
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Ersetzt eine Farbe mit einer anderen
TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Ersetzt einen Blockgruppe mit einer anderen
# Schematics
SCHEMATIC_GUI_ITEM=§eSchematics

Datei anzeigen

@ -39,6 +39,7 @@ import org.bukkit.event.inventory.InventoryDragEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryView;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.persistence.PersistentDataType;
@ -72,6 +73,7 @@ public class BauGuiEditor implements Listener {
inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH", p), Arrays.asList(BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH_LORE", p)), false, clickType -> {
}).getItemStack());
inv.setItem(mapping.getSize() + 6, new SWItem(Material.SCUTE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_MORE", p)).getItemStack());
inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).getItemStack());
p.openInventory(inv);
p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor);
@ -155,6 +157,10 @@ public class BauGuiEditor implements Listener {
});
inv.open();
break;
case 8:
saveMapping(p);
BauGUI.openBauGui(p);
break;
default:
}
}
@ -188,14 +194,17 @@ public class BauGuiEditor implements Listener {
}
private void saveMapping(Player p) {
BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
saveMapping(p.getOpenInventory(), BauGuiMapping.getGuiMapping(p));
}
private void saveMapping(InventoryView view, BauGuiMapping mapping) {
if (mapping.isSaved()) {
return;
}
HashMap<Integer, Integer> newMapping = new HashMap<>();
for (int i = 0; i < p.getOpenInventory().getTopInventory().getContents().length; i++) {
ItemStack itemStack = p.getOpenInventory().getTopInventory().getContents()[i];
for (int i = 0; i < view.getTopInventory().getContents().length; i++) {
ItemStack itemStack = view.getTopInventory().getContents()[i];
if (itemStack == null || itemStack.getType() == Material.AIR || i >= mapping.getSize()) continue;
newMapping.put(getId(itemStack), i);
}
@ -218,7 +227,7 @@ public class BauGuiEditor implements Listener {
Player p = (Player) event.getPlayer();
saveMapping(p);
saveMapping(event.getView(), BauGuiMapping.getGuiMapping(p));
open_Edits.remove(p);
}
}

Datei anzeigen

@ -0,0 +1,34 @@
package de.steamwar.bausystem.features.util.items;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked
public class SchemBauGuiItem extends BauGuiItem {
public SchemBauGuiItem() {
super(35);
}
@Override
public Permission permission() {
return Permission.WORLDEDIT;
}
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.CHEST, BauSystem.MESSAGE.parse("SCHEMATIC_GUI_ITEM", player)).getItemStack();
}
@Override
public boolean click(ClickType click, Player p) {
p.performCommand("schematic gui");
return false;
}
}