Update TNTSimulator
Dieser Commit ist enthalten in:
Ursprung
011711841b
Commit
469c06d7ec
@ -69,8 +69,6 @@ public class SimulatorCommand extends SWCommand {
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}
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private boolean cannotUse(Player player) {
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// TODO: remove this
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if (true) return false;
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if (!Permission.hasPermission(player, Permission.WORLD)) {
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player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht den Simulator nutzen");
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return true;
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@ -29,8 +29,6 @@ import de.steamwar.inventory.SWAnvilInv;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.World;
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@ -49,6 +47,10 @@ import java.util.stream.Collectors;
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public class TNTSimulator {
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private static final Vector X_VECTOR = new Vector(0.0625, 0, 0);
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private static final Vector Y_VECTOR = new Vector(0, 0.0625, 0);
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private static final Vector Z_VECTOR = new Vector(0, 0, 0.0625);
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private static final World WORLD = Bukkit.getWorlds().get(0);
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private static final List<String> LORE = Collections.singletonList("§eZum Ändern klicken");
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private static final List<TNTSpawn> EMPTY = new ArrayList<>();
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@ -300,18 +302,14 @@ public class TNTSimulator {
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}
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private void setFuseTicks(int fuseTicks) {
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if (fuseTicks < 0)
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fuseTicks = 0;
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if (fuseTicks > 80)
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fuseTicks = 80;
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if (fuseTicks < 0) fuseTicks = 0;
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if (fuseTicks > 160) fuseTicks = 160;
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this.fuseTicks = fuseTicks;
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}
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private void setCount(int count) {
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if (count < 1)
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count = 1;
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if (count > 400)
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count = 400;
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if (count < 1) count = 1;
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if (count > 400) count = 400;
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this.count = count;
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}
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@ -320,10 +318,8 @@ public class TNTSimulator {
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}
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private void setTickOffset(int tickOffset) {
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if (tickOffset < 0)
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tickOffset = 0;
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if (tickOffset > 400)
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tickOffset = 400;
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if (tickOffset < 0) tickOffset = 0;
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if (tickOffset > 400) tickOffset = 400;
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this.tickOffset = tickOffset;
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}
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@ -336,7 +332,7 @@ public class TNTSimulator {
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SWInventory swInventory = new SWInventory(player, 54, "TNT konfigurieren");
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// Change Count of spawned TNT
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swInventory.setItem(29, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
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swInventory.setItem(1, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
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setCount(count + 1);
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editTNT();
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}));
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@ -345,14 +341,14 @@ public class TNTSimulator {
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editTNT();
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}, this::editTNT));
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countItem.getItemStack().setAmount(count);
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swInventory.setItem(37, countItem);
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swInventory.setItem(46, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
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swInventory.setItem(10, countItem);
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swInventory.setItem(19, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
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setCount(count - 1);
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editTNT();
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}));
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// Change TickOffset
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swInventory.setItem(30, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
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swInventory.setItem(2, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
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setTickOffset(tickOffset + 1);
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editTNT();
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}));
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@ -361,14 +357,14 @@ public class TNTSimulator {
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editTNT();
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}, this::editTNT));
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tickItem.getItemStack().setAmount(Math.max(tickOffset, 1));
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swInventory.setItem(38, tickItem);
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swInventory.setItem(47, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
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swInventory.setItem(11, tickItem);
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swInventory.setItem(20, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
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setTickOffset(tickOffset - 1);
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editTNT();
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}));
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// Change FuseTicks
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swInventory.setItem(31, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
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swInventory.setItem(3, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
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setFuseTicks(fuseTicks + 1);
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editTNT();
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}));
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@ -377,41 +373,74 @@ public class TNTSimulator {
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editTNT();
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}, this::editTNT));
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fuseTickItem.getItemStack().setAmount(Math.max(fuseTicks, 1));
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swInventory.setItem(39, fuseTickItem);
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swInventory.setItem(48, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
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swInventory.setItem(12, fuseTickItem);
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swInventory.setItem(21, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
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setFuseTicks(fuseTicks - 1);
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editTNT();
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}));
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// Velocity Settings
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swInventory.setItem(11, Material.TNT, "TNT", clickType -> {
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swInventory.setItem(38, Material.TNT, "TNT", clickType -> {
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});
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swInventory.setItem(19, new SWItem(getDye(xVelocity), getColor(xVelocity), "§7TNT §eSprung X §8- " + active(xVelocity), clickType -> {
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swInventory.setItem(46, new SWItem(getWool(xVelocity), getColor(xVelocity), "§7TNT §eSprung X §8- " + active(xVelocity), clickType -> {
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xVelocity = !xVelocity;
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editTNT();
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}));
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swInventory.setItem(2, new SWItem(getDye(yVelocity), getColor(yVelocity), "§7TNT §eSprung Y §8- " + active(yVelocity), clickType -> {
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swInventory.setItem(29, new SWItem(getWool(yVelocity), getColor(yVelocity), "§7TNT §eSprung Y §8- " + active(yVelocity), clickType -> {
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yVelocity = !yVelocity;
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editTNT();
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}));
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swInventory.setItem(21, new SWItem(getDye(zVelocity), getColor(zVelocity), "§7TNT §eSprung Z §8- " + active(zVelocity), clickType -> {
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swInventory.setItem(48, new SWItem(getWool(zVelocity), getColor(zVelocity), "§7TNT §eSprung Z §8- " + active(zVelocity), clickType -> {
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zVelocity = !zVelocity;
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editTNT();
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}));
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// Position Settings
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swInventory.setItem(15, Material.TNT, "TNT", clickType -> {
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});
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swInventory.setItem(23, new SWItem(getDye(xVelocity), getColor(xVelocity), "§7TNT §eSprung X §8- " + active(xVelocity), clickType -> {
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xVelocity = !xVelocity;
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// X Position
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swInventory.setItem(5, new SWItem(SWItem.getDye(10), "§7+0,0625", clickType -> {
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position.add(X_VECTOR);
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editTNT();
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}));
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swInventory.setItem(6, new SWItem(getDye(yVelocity), getColor(yVelocity), "§7TNT §eSprung Y §8- " + active(yVelocity), clickType -> {
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yVelocity = !yVelocity;
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swInventory.setItem(14, new SWItem(Material.PAPER, "§7x-Position §8- §e" + position.getX(), LORE, false, clickType -> {
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changePosition(player, position.getX(), x -> {
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position.setX(clamp(x));
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editTNT();
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}, this::editTNT);
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}));
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swInventory.setItem(23, new SWItem(SWItem.getDye(1), "§7-0,0625", clickType -> {
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position.subtract(X_VECTOR);
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editTNT();
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}));
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swInventory.setItem(25, new SWItem(getDye(zVelocity), getColor(zVelocity), "§7TNT §eSprung Z §8- " + active(zVelocity), clickType -> {
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zVelocity = !zVelocity;
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// Y Position
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swInventory.setItem(6, new SWItem(SWItem.getDye(10), "§7+0,0625", clickType -> {
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position.add(Y_VECTOR);
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editTNT();
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}));
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swInventory.setItem(15, new SWItem(Material.PAPER, "§7y-Position §8- §e" + position.getY(), LORE, false, clickType -> {
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changePosition(player, position.getY(), y -> {
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position.setY(clamp(y));
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editTNT();
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}, this::editTNT);
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}));
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swInventory.setItem(24, new SWItem(SWItem.getDye(1), "§7-0,0625", clickType -> {
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position.subtract(Y_VECTOR);
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editTNT();
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}));
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// Z Position
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swInventory.setItem(7, new SWItem(SWItem.getDye(10), "§7+0,0625", clickType -> {
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position.add(Z_VECTOR);
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editTNT();
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}));
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swInventory.setItem(16, new SWItem(Material.PAPER, "§7z-Position §8- §e" + position.getZ(), LORE, false, clickType -> {
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changePosition(player, position.getZ(), z -> {
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position.setZ(clamp(z));
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editTNT();
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}, this::editTNT);
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}));
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swInventory.setItem(25, new SWItem(SWItem.getDye(1), "§7-0,0625", clickType -> {
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position.subtract(Z_VECTOR);
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editTNT();
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}));
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@ -421,10 +450,19 @@ public class TNTSimulator {
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editTNT();
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}));
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swInventory.setItem(42, new SWItem(Material.TNT, "§eZündphase hinzufügen", clickType -> {
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swInventory.setItem(33, new SWItem(Material.TNT, "§eZündphase hinzufügen", clickType -> {
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spawns.add(new TNTSpawn(position, entity));
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}));
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swInventory.setItem(42, new SWItem(Material.ARROW, "§eZurück", clickType -> {
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showGUI();
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}));
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swInventory.setItem(51, new SWItem(Material.DISPENSER, "§eTNT hinzufügen", clickType -> {
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Vector vector = position.clone();
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spawns.add(new TNTSpawn(vector, SimulatorEntityShowMode.createEntity(player, vector, false)));
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}));
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// Delete tnt
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swInventory.setItem(43, new SWItem(Material.BARRIER, "§cEntfernen", clickType -> {
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hide();
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@ -432,6 +470,9 @@ public class TNTSimulator {
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player.closeInventory();
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}));
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swInventory.addCloseCallback(clickType -> {
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TNTSimulator.get(player).show(TNTSimulatorListener.trace(player, player.getLocation()));
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});
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swInventory.open();
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}
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@ -448,8 +489,25 @@ public class TNTSimulator {
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swAnvilInv.open();
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}
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private Material getDye(boolean b) {
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return SWItem.getDye(getColor(b));
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private void changePosition(Player player, double defaultValue, Consumer<Double> result, Runnable failure) {
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SWAnvilInv swAnvilInv = new SWAnvilInv(player, "Position", defaultValue + "");
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swAnvilInv.setItem(Material.PAPER);
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swAnvilInv.setCallback(s -> {
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try {
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result.accept(Double.parseDouble(s.replace(',', '.')));
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} catch (NumberFormatException e) {
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failure.run();
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}
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});
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swAnvilInv.open();
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}
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private double clamp(double d) {
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return (int) (d * 100) * 0.01;
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}
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private Material getWool(boolean b) {
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return b ? Material.LIME_WOOL : Material.RED_WOOL;
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}
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private byte getColor(boolean b) {
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@ -45,8 +45,6 @@ import static de.steamwar.bausystem.features.simulator.TNTSimulator.get;
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public class TNTSimulatorListener implements Listener {
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private boolean permissionCheck(Player player) {
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// TODO: remove this
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if (true) return true;
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if (!Permission.hasPermission(player, Permission.WORLD)) {
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player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht den Simulator nutzen");
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return false;
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@ -54,7 +52,7 @@ public class TNTSimulatorListener implements Listener {
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return true;
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}
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private RayTraceResult trace(Player player, Location to) {
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static RayTraceResult trace(Player player, Location to) {
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Location startPos = to.clone().add(0.0, player.getEyeHeight(), 0.0);
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Vector direction = to.getDirection();
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RayTraceResult blocks = player.getWorld().rayTraceBlocks(startPos, direction, 10.0, FluidCollisionMode.NEVER, true);
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