Merge remote-tracking branch 'origin/master'
Dieser Commit ist enthalten in:
Commit
44d21fea3f
@ -20,6 +20,8 @@
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package de.steamwar.bausystem;
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package de.steamwar.bausystem;
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import lombok.experimental.UtilityClass;
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import lombok.experimental.UtilityClass;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@ -46,4 +48,7 @@ public class SWUtils {
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}
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}
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}
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}
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public static void sendToActionbar(Player p, String message) {
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p.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText(message));
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}
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}
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}
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@ -0,0 +1,52 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.util;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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@Linked(LinkageType.COMMAND)
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public class NightVisionCommand extends SWCommand {
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protected NightVisionCommand() {
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super("nightvision", "nv", "light");
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}
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@Register(help = true)
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public void genericHelp(Player p, String[] args) {
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p.sendMessage("§8/§enightvision §8- §7Schalte Nightvision an oder aus.");
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}
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@Register
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public void genericCommand(Player p) {
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if(p.hasPotionEffect(PotionEffectType.NIGHT_VISION)) {
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p.removePotionEffect(PotionEffectType.NIGHT_VISION);
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SWUtils.sendToActionbar(p, "§eNightvision aus");
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} else {
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p.addPotionEffect(new PotionEffect(PotionEffectType.NIGHT_VISION, 1000000, 255));
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SWUtils.sendToActionbar(p, "§eNightvision an");
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}
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}
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}
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