Add Gui Export and Import
Signed-off-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
97eeb78d03
Commit
42e9472463
@ -1,3 +1,22 @@
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#
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# This file is a part of the SteamWar software.
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#
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# Copyright (C) 2021 SteamWar.de-Serverteam
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PREFIX = §eBau§8System §8»
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TIME = HH:mm:ss
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DATE = ........
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@ -9,11 +28,14 @@ PERMISSION_CHANGE_YOU_ENABLE=§aDer Spieler darf nun {0}
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PERMISSION_CHANGE_YOU_DISABLE=§cDer Spieler darf nun nicht mehr {0}
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PERMISSION_CHANGE_OTHER_ENABLE=§aDu kannst nun auf der Welt von §6{0} §a{1}
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PERMISSION_CHANGE_OTHER_DISABLE=§cDu kannst nun nicht mehr auf der Welt von §6{0} §c{1}
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# Feature
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FEATURE_OTHER_ITEMS_TELEPORT_GUI_NAME=Teleportieren
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FEATURE_OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE=§cDer Spieler ist Offline
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FEATURE_GUI_EDITOR_ITEM_NAME=§eGui Editor
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FEATURE_GUI_EXPORT_CODE=§eDein Gui-Code:
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FEATURE_GUI_EXPORT_CODE_HOVER=§eKopieren
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FEATURE_GUI_IMPORT_INVALID_CODE=§eInvalieder Gui-Code
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FEATURE_GUI_IMPORT_CODE_SUCCESFULL=§eGui-Code eingelesen
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FEATURE_TRACER_GUI_NAME=Tracer Gui
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FEATURE_TRACER_GUI_TRACE_INACTIVE=§eTracer Starten
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FEATURE_TRACER_GUI_TRACE_ACTIVE=§eTracer Stoppen
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@ -22,7 +44,6 @@ FEATURE_TRACER_GUI_AUTO_TRACE_INACTIVE=§eAuto-Tracer Aktivieren
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FEATURE_TRACER_GUI_AUTO_TRACE_ACTIVE=§eAuto-Tracer Deaktivieren
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FEATURE_TRACER_GUI_SHOW_GUI=§eTrace Show Gui
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FEATURE_TRACER_GUI_DELETE=§eTrace Löschen
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# Scoreboard
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SCOREBOARD_TIME = Uhrzeit
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SCOREBOARD_REGION = Region
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@ -39,14 +60,7 @@ FLAG_TNT=TNT
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FLAG_FIRE=Fire
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FLAG_FREEZE=Freeze
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FLAG_PROTECT=Protect
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FLAG_FIRE_ALLOW=§can
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FLAG_FIRE_DENY=§aaus
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FLAG_COLOR = Color
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FLAG_TNT = TNT
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FLAG_FIRE = Fire
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FLAG_DAMAGE = Damage
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FLAG_FREEZE = Freeze
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FLAG_PROTECT = Protect
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FLAG_FIRE_ALLOW = §can
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FLAG_FIRE_DENY = §aaus
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@ -19,11 +19,18 @@
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package de.steamwar.bausystem.features.gui;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.features.gui.editor.BauGuiEditor;
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import de.steamwar.bausystem.features.gui.editor.BauGuiImportExport;
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import de.steamwar.bausystem.features.gui.editor.BauGuiMapping;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import de.steamwar.inventory.SWItem;
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import net.md_5.bungee.api.chat.ClickEvent;
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import net.md_5.bungee.api.chat.HoverEvent;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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@Linked(LinkageType.COMMAND)
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@ -47,4 +54,24 @@ public class BauGUICommand extends SWCommand {
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public void openEditor(Player p) {
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BauGuiEditor.openGuiEditor(p, new SWItem().getItemStack());
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}
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@Register("export")
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public void exportGui(Player p) {
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String export = BauGuiImportExport.exportGui(BauGuiMapping.getGuiMapping(p));
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TextComponent component = new TextComponent();
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component.setColor(ColorConfig.HIGHLIGHT);
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component.setBold(true);
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component.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, TextComponent.fromLegacyText(BauSystem.MESSAGE.parse("FEATURE_GUI_EXPORT_CODE_HOVER", p))));
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component.setClickEvent(new ClickEvent(ClickEvent.Action.COPY_TO_CLIPBOARD, export));
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component.setText(export);
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BauSystem.MESSAGE.send("FEATURE_GUI_EXPORT_CODE", p);
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p.spigot().sendMessage(component);
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}
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@Register("import")
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public void importGui(Player p, String code) {
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if (BauGuiImportExport.importGui(code, p)) {
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BauSystem.MESSAGE.send("FEATURE_GUI_IMPORT_CODE_SUCCESFULL", p);
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}
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}
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}
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@ -34,7 +34,7 @@ import org.bukkit.inventory.ItemStack;
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public class BauGuiEditorGuiItem extends BauGuiItem {
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public BauGuiEditorGuiItem() {
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super(23);
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super(25);
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}
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@Override
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@ -0,0 +1,88 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.gui.editor;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.gui.BauGUI;
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import org.bukkit.entity.Player;
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import java.util.Base64;
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import java.util.HashMap;
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import java.util.Map;
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public class BauGuiImportExport {
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public static String exportGui(BauGuiMapping mapping) {
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byte[] bytes = new byte[(mapping.getMapping().size() * 2) + 1];
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Map<Integer, Integer> map = mapping.getMapping();
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int head = 0;
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for (Map.Entry<Integer, Integer> e : map.entrySet()) {
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bytes[head] = e.getKey().byteValue();
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head++;
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bytes[head] = e.getValue().byteValue();
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head++;
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}
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bytes[head] = (byte) mapping.getSize();
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return Base64.getEncoder().encodeToString(bytes);
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}
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public static boolean importGui(String str, Player p) {
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byte[] bytes = Base64.getDecoder().decode(str);
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if (bytes.length % 2 != 1 || bytes.length < 2) {
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BauSystem.MESSAGE.send("FEATURE_GUI_IMPORT_INVALID_CODE", p);
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System.out.println("t1");
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return false;
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}
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final int size = bytes[bytes.length - 1];
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if (size > 9 * 5) {
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BauSystem.MESSAGE.send("FEATURE_GUI_IMPORT_INVALID_CODE", p);
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System.out.println("t2");
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return false;
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}
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final Map<Integer, Integer> map = new HashMap<>();
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final int itemSize = BauGUI.getITEMS().size();
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int head = 0;
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do {
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byte key = bytes[head];
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head++;
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byte value = bytes[head];
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head++;
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if (map.containsKey((int) key) || map.containsValue((int) value) ||
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value >= size || key > itemSize) {
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BauSystem.MESSAGE.send("FEATURE_GUI_IMPORT_INVALID_CODE", p);
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System.out.println("t3");
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return false;
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}
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map.put((int) key, (int) value);
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} while (head + 2 < bytes.length);
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BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
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mapping.setMapping(map);
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mapping.setSize(size);
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return true;
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}
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}
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