SteamWar/BauSystem2.0
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Update stuff
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2022-06-10 19:39:48 +02:00
Ursprung 2d9c201803
Commit 426f257358
22 geänderte Dateien mit 340 neuen und 1536 gelöschten Zeilen

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@ -502,8 +502,10 @@ UNSIGN_HELP=§8/§eunsign §8- §7Make a signed book writable again
# Simulator
SIMULATOR_HELP = §8/§esimulator §8-§7 Gives you the simulator wand
SIMULATOR_CHANGE_HELP = §8/§esimulator change §8-§7 Change your simulator wand selection
SIMULATOR_CREATE_HELP = §8/§esimulator create §8[§7name§8] §8-§7 Create a new simulator
SIMULATOR_CHANGE_HELP = §8/§esimulator change §8-§7 Change your simulator wand selection
SIMULATOR_NO_PERMS = §cYou are not allowed to use the simulator here
SIMULATOR_NO_SIM_IN_HAND = §cNo simulator item selected
SIMULATOR_GUI_SELECT_SIM = Simulator selection
SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator already exists
@ -512,25 +514,6 @@ SIMULATOR_EDIT_LOCATION = §7Edit position
SIMULATOR_EDIT_PROPERTIES = §7Edit properties
SIMULATOR_EDIT_OTHER = §7Edit other
SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
SIMULATOR_START_HELP = §8/§esimulator start §8-§7 Starts the simulation
SIMULATOR_GUI_HELP = §8/§esimulator gui §8-§7 Opens the simulator's gui
SIMULATOR_DELETE_HELP = §8/§esimulator delete §8-§7 Deletes all TNT
SIMULATOR_SAVE_HELP = §8/§esimulator save §8<§eName§8> §8-§7 Saves the simulator
SIMULATOR_LOAD_HELP = §8/§esimulator load §8<§eName§8> §8-§7 Loads a simulator
SIMULATOR_LIST_HELP = §8/§esimulator list §8-§7 Lists all saved simulators
SIMULATOR_REMOVE_HELP = §8/§esimulator remove §8<§eName§8> §8-§7 Deletes the simulator
SIMULATOR_NO_PERMS = §cYou are not allowed to use the simulator here
SIMULATOR_DELETE_TNT = §7All TNTs have been deleted
SIMULATOR_SAVE = §7Simulator §e{0} §7was saved
SIMULATOR_LOAD = §7Simulator §e{0} §7was loaded
SIMULATOR_REMOVE = §7Simulator §e{0} §7was deleted
SIMULATOR_LIST_NOTHING = §7No saved simulators
SIMULATOR_LIST_HEADER = §7Saved simulators:
SIMULATOR_LIST_ELEMENT = §e{0} §8[§7Laden§8]
SIMULATOR_LIST_ELEMENT_HOVER = §eClick to load
SIMULATOR_WAND_NAME = §eSimulator
SIMULATOR_WAND_LORE_1 = §eRigth click §8- §7adds a position
SIMULATOR_WAND_LORE_2 = §eSneaking §8- §7Free movement

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@ -502,25 +502,18 @@ SCRIPT_GUI_CONSTANT_REGION_TYPE_LORE = §eRegionstype§7 der jetztigen Region
UNSIGN_HELP=§8/§eunsign §8- §7Mache ein Buch beschreibbar
# Simulator
SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
SIMULATOR_HELP = §8/§esimulator §8-§7 Legt dir den Simulatorstab ins Inventar
SIMULATOR_START_HELP = §8/§esimulator start §8-§7 Startet die Simulation
SIMULATOR_GUI_HELP = §8/§esimulator gui §8-§7 Öffnet die GUI
SIMULATOR_DELETE_HELP = §8/§esimulator delete §8-§7 Löscht alle TNT
SIMULATOR_SAVE_HELP = §8/§esimulator save §8<§eName§8> §8-§7 Speichert den Simulator
SIMULATOR_LOAD_HELP = §8/§esimulator load §8<§eName§8> §8-§7 Lädt den Simulator
SIMULATOR_LIST_HELP = §8/§esimulator list §8-§7 Listet alle gespeicherten Simulator
SIMULATOR_REMOVE_HELP = §8/§esimulator remove §8<§eName§8> §8-§7 Löscht den Simulator
SIMULATOR_CREATE_HELP = §8/§esimulator create §8[§7name§8] §8-§7 Erstelle einen neuen Simulator
SIMULATOR_CHANGE_HELP = §8/§esimulator change §8-§7 Wechsel zu einem anderen Simulator
SIMULATOR_NO_PERMS = §cDu darfst hier nicht den Simulator nutzen
SIMULATOR_DELETE_TNT = §7Alle TNT wurden gelöscht
SIMULATOR_SAVE = §7Simulator §e{0} §7wurde gespeichert
SIMULATOR_LOAD = §7Simulator §e{0} §7wurde geladen
SIMULATOR_REMOVE = §7Simulator §e{0} §7wurde gelöscht
SIMULATOR_LIST_NOTHING = §7Keine gespeicherten Simulatoren
SIMULATOR_LIST_HEADER = §7Gespeicherte Simulatoren:
SIMULATOR_LIST_ELEMENT = §e{0} §8[§7Laden§8]
SIMULATOR_LIST_ELEMENT_HOVER = §eZum laden klicken
SIMULATOR_NO_SIM_IN_HAND = §cKein Simulator Item gewählt
SIMULATOR_GUI_SELECT_SIM = Simulator wählen
SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator existiert bereits
SIMULATOR_CREATE = §aSimulator erstellt
SIMULATOR_EDIT_LOCATION = §7Editiere Positionen
SIMULATOR_EDIT_PROPERTIES = §7Editiere Eigenschaften
SIMULATOR_EDIT_OTHER = §7Editiere Andere
SIMULATOR_WAND_NAME = §eKanonensimulator
SIMULATOR_WAND_LORE_1 = §eRechtsklick §8- §7Füge eine Position hinzu
@ -580,13 +573,13 @@ SIMULATOR_TNT_SPAWN_POSITION_Z = §7z-Position §8- §e{0}
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH = §7Gezündet durch §8- §e{0}
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR = Comparator
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER = Repeater
SIMULATOR_TNT_SPAWN_ACTIVATED_UNKNOWN = Unbekannt
SIMULATOR_TNT_SPAWN_MATERIAL = §eMaterial
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_1 = §7Jetziges Material§8: §e{0}
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2 = §eLink-Click §7Zum ändern
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3 = §eRechts-Click §7Zum zurücksetzten
SIMULATOR_MATERIAL_GUI_NAME = Material ändern
SIMULATOR_MATERIAL_NAME = §e{0}
SIMULATOR_MATERIAL_CLICK = §eClicken zum wählen
SIMULATOR_MATERIAL_CLICK = §eKlicken zum wählen
SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE = §eZündphase hinzufügen
SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE_SHIFT = §eShift-Click§8: §7Zündphase hinzufügen und +1 Tick Offset
SIMULATOR_TNT_SPAWN_ADD_TNT = §eTNT hinzufügen

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@ -1,38 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.shared.AbstractEntity;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
public interface AbstractSimulatorEntity extends AbstractEntity {
void display(Player player);
void setPosition(Vector position);
boolean hide(Player player, boolean always);
int getId();
Entity getBukkitEntity();
}

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@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulatorn;
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import lombok.experimental.UtilityClass;

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@ -1,56 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
// @Linked(LinkageType.BAU_GUI_ITEM)
public class SimulatorBauGuiItem extends BauGuiItem {
public SimulatorBauGuiItem() {
super(20);
}
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("SIMULATOR_GUI_ITEM_NAME", player)).getItemStack();
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
p.performCommand("sim");
return false;
}
@Override
public Permission permission() {
return Permission.WORLD;
}
}

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@ -1,8 +1,7 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@ -23,21 +22,18 @@ package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.simulator.gui.SimulatorSelectionGUI;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.utils.ListChatView;
import de.steamwar.bausystem.worlddata.SimulatorData;
import de.steamwar.command.*;
import net.md_5.bungee.api.chat.ClickEvent;
import net.md_5.bungee.api.chat.ComponentBuilder;
import net.md_5.bungee.api.chat.HoverEvent;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.command.CommandSender;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.command.GuardCheckType;
import de.steamwar.command.GuardChecker;
import de.steamwar.command.GuardResult;
import de.steamwar.command.SWCommand;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.List;
// @Linked(LinkageType.COMMAND)
@Linked(LinkageType.COMMAND)
public class SimulatorCommand extends SWCommand {
public SimulatorCommand() {
@ -46,66 +42,28 @@ public class SimulatorCommand extends SWCommand {
@Register(description = "SIMULATOR_HELP")
public void genericCommand(@Guard Player p) {
SWUtils.giveItemToPlayer(p, TNTSimulator.getWand(p));
SimulatorCursor.hide(p, null);
SWUtils.giveItemToPlayer(p, SimulatorStorage.getWand(p));
}
@Register(value = {"start"}, description = "SIMULATOR_START_HELP")
public void startCommand(@Guard Player p) {
TNTSimulator.get(p).start();
}
@Register(value = {"gui"}, description = "SIMULATOR_GUI_HELP")
public void guiCommand(@Guard Player p) {
TNTSimulator.get(p).showGUI();
}
@Register(value = {"delete"}, description = "SIMULATOR_DELETE_HELP")
public void deleteCommand(@Guard Player p) {
TNTSimulator.get(p).delete();
BauSystem.MESSAGE.send("SIMULATOR_DELETE_TNT", p);
}
@Register(value = {"save"}, description = "SIMULATOR_SAVE_HELP")
public void saveCommand(@Guard Player p, String name) {
TNTSimulator.get(p).save();
SimulatorData.saveSimulator(p, name);
BauSystem.MESSAGE.send("SIMULATOR_SAVE", p, name);
}
@Register(value = {"load"}, description = "SIMULATOR_LOAD_HELP")
public void loadCommand(@Guard Player p, @Mapper("SavedSimulators") String name) {
TNTSimulator.get(p).delete();
SimulatorData.loadSimulator(p, name);
BauSystem.MESSAGE.send("SIMULATOR_LOAD", p, name);
}
@Register(value = {"remove"}, description = "SIMULATOR_REMOVE_HELP")
public void removeCommand(@Guard Player p, @Mapper("SavedSimulators") String name) {
SimulatorData.removeSimulator(p, name);
BauSystem.MESSAGE.send("SIMULATOR_REMOVE", p, name);
}
@Register(value = {"list"}, description = "SIMULATOR_LIST_HELP")
public void listCommand(@Guard Player p, @OptionalValue("0") int page) {
List<String> sims = SimulatorData.listSimulator(p);
if (sims.isEmpty()) {
BauSystem.MESSAGE.send("SIMULATOR_LIST_NOTHING", p);
@Register(value = "change", description = "SIMULATOR_CHANGE_HELP")
public void change(@Guard Player p) {
ItemStack itemStack = p.getInventory().getItemInMainHand();
if (!ItemUtils.isItem(itemStack, "simulator")) {
BauSystem.MESSAGE.send("SIMULATOR_NO_SIM_IN_HAND", p);
return;
}
BauSystem.MESSAGE.send("SIMULATOR_LIST_HEADER", p);
ListChatView.chatView(p, sims, page, simulator -> {
TextComponent component = new TextComponent();
component.setText(BauSystem.MESSAGE.parse("SIMULATOR_LIST_ELEMENT", p, simulator));
component.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/simulator load " + simulator));
component.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, TextComponent.fromLegacyText(BauSystem.MESSAGE.parse("SIMULATOR_LIST_ELEMENT_HOVER", p))));
return component;
}, (beforePageComponent, beforePage) -> {
beforePageComponent.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder(BauSystem.MESSAGE.parse("LIST_PREVIOUS_PAGE", p)).create()));
beforePageComponent.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/simulator list " + beforePage));
}, (afterPageComponent, afterPage) -> {
afterPageComponent.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder(BauSystem.MESSAGE.parse("LIST_NEXT_PAGE", p)).create()));
afterPageComponent.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/simulator list " + afterPage));
});
SimulatorSelectionGUI.open(p, itemStack);
}
@Register(value = "create", description = "SIMULATOR_CREATE_HELP")
public void create(@Guard Player p, String name) {
if (SimulatorStorage.getSimulatorNames().contains(name)) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", p);
return;
}
SimulatorStorage.createNewSimulator(name);
BauSystem.MESSAGE.send("SIMULATOR_CREATE", p);
}
@ClassGuard(value = Player.class, local = true)
@ -121,22 +79,4 @@ public class SimulatorCommand extends SWCommand {
return GuardResult.DENIED;
};
}
@Mapper(value = "SavedSimulators", local = true)
public TypeMapper<String> simulatorListTypeMapper() {
return new TypeMapper<String>() {
@Override
public String map(CommandSender commandSender, String[] previousArguments, String s) {
if (SimulatorData.listSimulator(((Player) commandSender)).contains(s)) {
return s;
}
return null;
}
@Override
public List<String> tabCompletes(CommandSender commandSender, String[] strings, String s) {
return SimulatorData.listSimulator(((Player) commandSender));
}
};
}
}

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@ -17,12 +17,12 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulatorn;
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.AbstractSimulatorEntity;
import de.steamwar.bausystem.features.simulator.show.SimulatorEntityShowMode;
import de.steamwar.bausystem.features.simulatorn.tnt.SimulatorElement;
import de.steamwar.bausystem.features.simulator.tnt.SimulatorElement;
import lombok.experimental.UtilityClass;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.block.BlockFace;

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@ -17,11 +17,11 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulatorn;
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.simulatorn.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.tnt.TNTElement;
import de.steamwar.bausystem.linkage.Disable;
import de.steamwar.bausystem.linkage.Enable;
import de.steamwar.bausystem.linkage.LinkageType;

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@ -1,8 +1,7 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@ -16,726 +15,166 @@
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.features.simulator.gui.TNTElementGUI;
import de.steamwar.bausystem.features.simulator.gui.TNTSimulatorGui;
import de.steamwar.bausystem.features.simulator.show.SimulatorEntityShowMode;
import de.steamwar.bausystem.features.tracer.record.RecordStateMachine;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.FreezeMode;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.bausystem.worlddata.SimulatorData;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
import de.steamwar.bausystem.features.simulator.tnt.SimulatorElement;
import de.steamwar.bausystem.features.simulator.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.tnt.TNTGroup;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Consumer;
import org.bukkit.util.RayTraceResult;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import yapion.hierarchy.types.YAPIONType;
import java.util.*;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.stream.Collectors;
@Getter
public class TNTSimulator {
private static final Vector X_VECTOR = new Vector(0.0625, 0, 0);
private static final Vector Y_VECTOR = new Vector(0, 0.0625, 0);
private static final Vector Z_VECTOR = new Vector(0, 0, 0.0625);
private Map<Player, SimulatorEntityShowMode> playerShowMode = new HashMap<>();
private static final Vector FX_VECTOR = new Vector(1, 0, 0);
private static final Vector FY_VECTOR = new Vector(0, 1, 0);
private static final Vector FZ_VECTOR = new Vector(0, 0, 1);
private Material material = Material.TNT;
private static final World WORLD = Bukkit.getWorlds().get(0);
private static final List<TNTSpawn> EMPTY = new ArrayList<>();
private List<SimulatorElement> tntElementList = new ArrayList<>();
public TNTSimulator() {
private static final List<Material> MATERIALS = new ArrayList<>();
static {
Arrays.stream(Material.values())
.filter(Material::isItem)
.filter(material -> !material.isLegacy())
.forEach(MATERIALS::add);
}
public static ItemStack getWand(Player p) {
ItemStack itemStack = new SWItem(Material.BLAZE_ROD, BauSystem.MESSAGE.parse("SIMULATOR_WAND_NAME", p), Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_1", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_2", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_3", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_4", p)), false, null).getItemStack();
ItemUtils.setItem(itemStack, "simulator");
return itemStack;
public TNTSimulator(YAPIONObject yapionObject) {
material = Material.valueOf(yapionObject.getStringOrDefault("material", Material.TNT.name()));
YAPIONArray yapionArray = yapionObject.getArrayOrDefault("tntElements", new YAPIONArray());
for (YAPIONObject element : yapionArray.streamObject().collect(Collectors.toList())) {
if (element.containsKey("elements", YAPIONType.ARRAY)) {
tntElementList.add(new TNTGroup(element));
} else {
tntElementList.add(new TNTElement(element));
}
}
}
static final Map<Player, TNTSimulator> TNT_SIMULATOR_MAP = new HashMap<>();
public static TNTSimulator get(Player player) {
return TNT_SIMULATOR_MAP.computeIfAbsent(player, p -> {
YAPIONArray yapionArray = SimulatorData.getSimulator(player).getYAPIONArrayOrSetDefault("", new YAPIONArray());
TNTSimulator simulator = new TNTSimulator(player);
if (!yapionArray.isEmpty()) {
yapionArray.forEach(yapionAnyType -> {
simulator.spawns.add(simulator.new TNTSpawn((YAPIONObject) yapionAnyType));
});
}
return simulator;
});
}
public void save() {
TNTSimulator simulator = TNT_SIMULATOR_MAP.get(player);
public YAPIONObject toYAPION() {
YAPIONObject yapionObject = new YAPIONObject();
yapionObject.add("material", material.name());
YAPIONArray yapionArray = new YAPIONArray();
simulator.spawns.forEach(tntSpawn -> {
yapionArray.add(tntSpawn.output());
for (SimulatorElement element : tntElementList) {
yapionArray.add(element.toYAPION());
}
yapionObject.add("tntElements", yapionArray);
return yapionObject;
}
public void hide(Player player) {
SimulatorEntityShowMode showMode = playerShowMode.get(player);
if (showMode == null) {
return;
}
tntElementList.forEach(simulatorElement -> {
simulatorElement.hide(showMode);
});
SimulatorData.saveSimulator(player, yapionArray);
simulator.hide();
}
public void delete() {
TNTSimulator simulator = TNT_SIMULATOR_MAP.remove(player);
SimulatorData.removeSimulator(player, "");
simulator.hide();
public void remove(Player player) {
SimulatorEntityShowMode showMode = playerShowMode.remove(player);
if (showMode == null) {
return;
}
tntElementList.forEach(simulatorElement -> {
simulatorElement.hide(showMode);
});
}
public void remove() {
TNTSimulator simulator = TNT_SIMULATOR_MAP.remove(player);
simulator.hide();
public void hide(Player player, List<SimulatorElement> simulatorElements) {
SimulatorEntityShowMode showMode = playerShowMode.get(player);
if (showMode == null) {
return;
}
simulatorElements.forEach(simulatorElement -> {
simulatorElement.hide(showMode);
});
}
private final Set<TNTSpawn> spawns = new HashSet<>();
private final Player player;
public void hide(TNTElement tntElement) {
playerShowMode.forEach((player, simulatorEntityShowMode) -> {
tntElement.hide(simulatorEntityShowMode);
});
}
private AbstractSimulatorEntity cursor = null;
private boolean printed = false;
public void show(Player player) {
SimulatorEntityShowMode showMode = playerShowMode.computeIfAbsent(player, SimulatorEntityShowMode::new);
tntElementList.forEach(simulatorElement -> {
simulatorElement.show(showMode);
});
}
private TNTSimulator(Player player) {
this.player = player;
public void show(TNTElement tntElement) {
playerShowMode.forEach((player, simulatorEntityShowMode) -> {
tntElement.show(simulatorEntityShowMode);
});
}
public List<Entity> getEntities() {
return spawns.stream().map(spawn -> spawn.entity.getBukkitEntity()).collect(Collectors.toList());
return tntElementList.stream().flatMap(element -> element.getEntities().stream()).collect(Collectors.toList());
}
public void show(RayTraceResult result) {
printed = true;
if (cursor != null)
cursor.hide(player, false);
spawns.forEach(TNTSpawn::show);
if (result == null)
return;
if (result.getHitEntity() != null) {
List<TNTSpawn> tntSpawns = getEntity(result.getHitEntity());
tntSpawns.forEach(TNTSpawn::hide);
cursor = SimulatorEntityShowMode.createEntity(player, tntSpawns.isEmpty() ? getPos(result) : tntSpawns.get(0).position, true);
cursor.display(player);
BauSystem.MESSAGE.sendPrefixless("SIMULATOR_POSITION_EDIT", player, ChatMessageType.ACTION_BAR);
return;
}
cursor = SimulatorEntityShowMode.createEntity(player, getPos(result), false);
cursor.display(player);
BauSystem.MESSAGE.sendPrefixless("SIMULATOR_POSITION_ADD", player, ChatMessageType.ACTION_BAR);
}
public void edit(RayTraceResult result) {
if (result == null) {
showGUI();
return;
}
show(result);
if (result.getHitEntity() != null) {
List<TNTSpawn> tntSpawns = getEntity(result.getHitEntity());
if (tntSpawns.isEmpty()) {
return;
}
if (tntSpawns.size() == 1) {
tntSpawns.get(0).editTNT(spawns);
} else {
showGUI(new HashSet<>(tntSpawns));
}
return;
}
spawns.add(new TNTSpawn(getPos(result), cursor));
}
public void hide() {
if (!printed)
return;
printed = false;
if (cursor != null)
cursor.hide(player, true);
cursor = null;
spawns.forEach(TNTSpawn::hide);
}
public void start() {
for (TNTSpawn tntSpawn : spawns) {
if (Region.getRegion(tntSpawn.position.toLocation(player.getWorld())).get(Flag.FREEZE) == FreezeMode.ACTIVE) {
BauSystem.MESSAGE.send("SIMULATOR_REGION_FREEZED", player);
return;
}
}
boolean simulatorAutoTrace = Config.getInstance().get(player).getPlainValueOrDefault("simulatorAutoTrace", false);
if (simulatorAutoTrace) {
RecordStateMachine.commandSingle();
player.performCommand("trace show");
}
Map<Integer, List<TNTSpawn>> first = new HashMap<>();
Map<Integer, List<TNTSpawn>> second = new HashMap<>();
int lastTick = 0;
for (TNTSpawn tntSpawn : spawns) {
Map<Integer, List<TNTSpawn>> list = tntSpawn.comparator ? second : first;
for (int i = 0; i < tntSpawn.count; i++) {
list.computeIfAbsent(tntSpawn.getTickOffset(), integer -> new ArrayList<>()).add(tntSpawn);
}
if (lastTick < tntSpawn.getTickOffset()) {
lastTick = tntSpawn.getTickOffset();
}
}
int finalLastTick = lastTick;
AtomicInteger currentTick = new AtomicInteger(0);
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), bukkitTask -> {
int tick = currentTick.get();
spawnRandomList(first.getOrDefault(tick, EMPTY));
spawnRandomList(second.getOrDefault(tick, EMPTY));
if (tick > finalLastTick) bukkitTask.cancel();
currentTick.incrementAndGet();
}, 1, 1);
}
public void showGUI() {
showGUI(spawns);
}
public void showGUI(Set<TNTSpawn> tntSpawns) {
List<SWListInv.SWListEntry<TNTSpawn>> swListEntryList = tntSpawns.stream().map(spawn -> {
List<String> lore = new ArrayList<>();
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_1", player, spawn.count));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_2", player, spawn.getTickOffset()));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_3", player));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_4", player, spawn.position.getX()));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_5", player, spawn.position.getY()));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_6", player, spawn.position.getZ()));
SWItem swItem = new SWItem(spawn.material, BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_NAME", player), lore, false, null);
swItem.getItemStack().setAmount(spawn.count);
return new SWListInv.SWListEntry<>(swItem, spawn);
}).sorted(Comparator.comparing(SWListInv.SWListEntry::getObject)).collect(Collectors.toList());
SWListInv<TNTSpawn> swListInv = new SWListInv<>(player, BauSystem.MESSAGE.parse("SIMULATOR_GUI_NAME", player), false, swListEntryList, (clickType, spawn) -> {
spawn.editTNT(tntSpawns);
});
swListInv.setItem(51, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("SIMULATOR_GUI_DELETE", player), clickType -> {
delete();
player.closeInventory();
}));
swListInv.setItem(47, new SWItem(Material.FLINT_AND_STEEL, BauSystem.MESSAGE.parse("SIMULATOR_GUI_START", player), clickType -> {
start();
player.closeInventory();
}));
boolean simulatorAutoTrace = Config.getInstance().get(player).getPlainValueOrDefault("simulatorAutoTrace", false);
swListInv.setItem(48, new SWItem(simulatorAutoTrace ? Material.CHAIN_COMMAND_BLOCK : Material.COMMAND_BLOCK, BauSystem.MESSAGE.parse("SIMULATOR_GUI_AUTO_TRACE", player, simulatorAutoTrace), clickType -> {
Config.getInstance().get(player).put("simulatorAutoTrace", !simulatorAutoTrace);
showGUI(tntSpawns);
}));
swListInv.setItem(49, new SWItem(Material.MAGENTA_GLAZED_TERRACOTTA, BauSystem.MESSAGE.parse("SIMULATOR_GUI_MOVE_ALL", player), clickType -> {
move(tntSpawns);
}));
swListInv.open();
}
private void move(Set<TNTSpawn> tntSpawns) {
SWInventory swInventory = new SWInventory(player, 54, BauSystem.MESSAGE.parse("SIMULATOR_MOVE_ALL_GUI_NAME", player));
String plusOneName = BauSystem.MESSAGE.parse("SIMULATOR_PLUS_ONE", player);
String minusOneName = BauSystem.MESSAGE.parse("SIMULATOR_MINUS_ONE", player);
List<String> plusOnePixelShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_PLUS_PIXEL_SHIFT", player));
List<String> minusOnePixelShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_MINUS_PIXEL_SHIFT", player));
// Position Settings
// X Position
swInventory.setItem(12, new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
updatePosition(tntSpawns, vector -> vector.add(clickType.isShiftClick() ? X_VECTOR : FX_VECTOR));
move(tntSpawns);
}));
swInventory.setItem(21, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_POSITION_X", player), clickType -> {
}));
swInventory.setItem(30, new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
updatePosition(tntSpawns, vector -> vector.subtract(clickType.isShiftClick() ? X_VECTOR : FX_VECTOR));
move(tntSpawns);
}));
// Y Position
swInventory.setItem(13, new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
updatePosition(tntSpawns, vector -> vector.add(clickType.isShiftClick() ? Y_VECTOR : FY_VECTOR));
move(tntSpawns);
}));
swInventory.setItem(22, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_POSITION_Y", player), clickType -> {
}));
swInventory.setItem(31, new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
updatePosition(tntSpawns, vector -> vector.subtract(clickType.isShiftClick() ? Y_VECTOR : FY_VECTOR));
move(tntSpawns);
}));
// Z Position
swInventory.setItem(14, new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
updatePosition(tntSpawns, vector -> vector.add(clickType.isShiftClick() ? Z_VECTOR : FZ_VECTOR));
move(tntSpawns);
}));
swInventory.setItem(23, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_POSITION_Z", player), clickType -> {
}));
swInventory.setItem(32, new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
updatePosition(tntSpawns, vector -> vector.subtract(clickType.isShiftClick() ? Z_VECTOR : FZ_VECTOR));
move(tntSpawns);
}));
swInventory.setItem(53, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> {
showGUI(tntSpawns);
}));
swInventory.open();
}
private void updatePosition(Set<TNTSpawn> tntSpawns, Consumer<Vector> positionChanger) {
Map<Vector, Boolean> vectors = new IdentityHashMap<>();
for (TNTSpawn tntSpawn : tntSpawns) {
if (vectors.put(tntSpawn.position, true) == null) {
positionChanger.accept(tntSpawn.position);
}
}
}
private List<TNTSpawn> getEntity(Entity entity) {
List<TNTSpawn> tntSpawns = new ArrayList<>();
for (TNTSpawn spawn : spawns) {
if (spawn.entity.getId() == entity.getEntityId() || spawn.position.equals(entity.getLocation().toVector())) {
tntSpawns.add(spawn);
}
public List<SimulatorElement> getEntity(Entity entity) {
List<SimulatorElement> tntSpawns = new ArrayList<>();
for (SimulatorElement spawn : tntElementList) {
spawn.getEntity(tntSpawns, entity);
}
return tntSpawns;
}
private void spawnRandomList(List<TNTSpawn> tntSpawns) {
if (tntSpawns.isEmpty()) return;
List<TNTSpawn> toShuffle = new ArrayList<>();
List<Integer> indices = new ArrayList<>();
for (int i = 0; i < tntSpawns.size(); i++) {
TNTSpawn tntSpawn = tntSpawns.get(i);
if (tntSpawn.xVelocity || tntSpawn.yVelocity || tntSpawn.zVelocity) {
toShuffle.add(tntSpawn);
indices.add(i);
public void remove(TNTElement tntElement) {
hide(tntElement);
tntElementList.remove(tntElement);
Set<SimulatorElement> toRemove = new HashSet<>();
for (SimulatorElement spawn : tntElementList) {
spawn.remove(tntElement);
if (spawn instanceof TNTGroup) {
if (((TNTGroup) spawn).getElements().isEmpty()) {
toRemove.add(spawn);
}
}
Collections.shuffle(indices);
for (TNTSpawn tntSpawn : toShuffle) {
tntSpawns.set(indices.remove(0), tntSpawn);
}
tntElementList.removeAll(toRemove);
tntElement.close();
}
for (TNTSpawn tntSpawn : tntSpawns) {
tntSpawn.spawn();
}
}
private Vector getPos(RayTraceResult result) {
Vector pos = result.getHitPosition();
BlockFace face = result.getHitBlockFace();
if (face != null) {
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
if (face.getModY() == 0 && player.isSneaking()) {
pos.setY(pos.getY() - 0.49);
}
}
if (!player.isSneaking()) {
pos.setX(pos.getBlockX() + 0.5);
if (face == null || face.getModY() == 0)
pos.setY(pos.getBlockY() + 0.0);
pos.setZ(pos.getBlockZ() + 0.5);
}
return pos;
}
private class TNTSpawn implements Comparable<TNTSpawn> {
private final AbstractSimulatorEntity entity;
private boolean printed = false;
private final Vector position;
private int fuseTicks = 80;
private int count = 1;
private int tickOffset = 0;
private boolean xVelocity = false;
private boolean yVelocity = false;
private boolean zVelocity = false;
private boolean comparator = false;
private Material material = Material.TNT;
private TNTSpawn(Vector position, AbstractSimulatorEntity entity) {
this.position = position;
this.entity = entity;
show();
editTNT(spawns);
}
private TNTSpawn(YAPIONObject yapionObject) {
this.position = new Vector(yapionObject.getPlainValueOrDefault("positionX", 0.0), yapionObject.getPlainValueOrDefault("positionY", 0.0), yapionObject.getPlainValueOrDefault("positionZ", 0.0));
this.entity = SimulatorEntityShowMode.createEntity(player, position, false);
this.fuseTicks = yapionObject.getPlainValueOrDefault("fuseTicks", 80);
this.count = yapionObject.getPlainValue("count");
this.tickOffset = yapionObject.getPlainValue("tickOffset");
this.xVelocity = yapionObject.getPlainValue("xVelocity");
this.yVelocity = yapionObject.getPlainValue("yVelocity");
this.zVelocity = yapionObject.getPlainValue("zVelocity");
this.comparator = yapionObject.getPlainValue("comparator");
this.material = Material.getMaterial(yapionObject.getPlainValueOrDefault("material", "TNT"));
}
private YAPIONObject output() {
YAPIONObject yapionObject = new YAPIONObject();
yapionObject.add("positionX", position.getX());
yapionObject.add("positionY", position.getY());
yapionObject.add("positionZ", position.getZ());
yapionObject.add("fuseTicks", fuseTicks);
yapionObject.add("count", count);
yapionObject.add("tickOffset", tickOffset);
yapionObject.add("xVelocity", xVelocity);
yapionObject.add("yVelocity", yVelocity);
yapionObject.add("zVelocity", zVelocity);
yapionObject.add("comparator", comparator);
yapionObject.add("material", material.name());
return yapionObject;
}
private void show() {
if (printed)
public void edit(Player player, RayTraceResult result) {
if (result == null) {
TNTSimulatorGui.open(player, this, null, getTntElementList(), null);
return;
printed = true;
entity.display(player);
}
private void hide() {
if (!printed)
SimulatorCursor.show(player, this, result);
if (result.getHitEntity() != null) {
List<SimulatorElement> elements = getEntity(result.getHitEntity());
if (elements.isEmpty()) return;
if (elements.size() == 1) {
TNTElementGUI.open(player, (TNTElement) elements.get(0), null);
} else {
TNTSimulatorGui.open(player, null, null, elements, null);
}
return;
printed = false;
entity.hide(player, false);
}
private void spawn() {
WORLD.spawn(position.toLocation(WORLD), TNTPrimed.class, tntPrimed -> {
tntPrimed.setFuseTicks(fuseTicks);
if (!xVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setX(0));
if (!yVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setY(0));
if (!zVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setZ(0));
TNTElement tntElement = new TNTElement(SimulatorCursor.getPos(player, result));
tntElementList.add(tntElement);
TNTElementGUI.open(player, tntElement, null);
playerShowMode.forEach((p, simulatorEntityShowMode) -> {
show(p);
});
}
private void setFuseTicks(int fuseTicks) {
if (fuseTicks < 0) fuseTicks = 0;
if (fuseTicks > 160) fuseTicks = 160;
this.fuseTicks = fuseTicks;
}
private void setCount(int count) {
if (count < 1) count = 1;
if (count > 400) count = 400;
this.count = count;
}
private int getTickOffset() {
return tickOffset;
}
private void setTickOffset(int tickOffset) {
if (tickOffset < 0) tickOffset = 0;
if (tickOffset > 400) tickOffset = 400;
this.tickOffset = tickOffset;
}
@Override
public int compareTo(TNTSpawn tntSpawn) {
return -Integer.compare(tickOffset, tntSpawn.tickOffset);
}
private void editTNT(Set<TNTSpawn> tntSpawns) {
hide();
entity.setPosition(position);
show();
SWInventory swInventory = new SWInventory(player, 54, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_GUI_NAME", player));
String plusOneName = BauSystem.MESSAGE.parse("SIMULATOR_PLUS_ONE", player);
String minusOneName = BauSystem.MESSAGE.parse("SIMULATOR_MINUS_ONE", player);
List<String> plusOnePixelShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_PLUS_PIXEL_SHIFT", player));
List<String> minusOnePixelShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_MINUS_PIXEL_SHIFT", player));
List<String> plusOneFiveShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_PLUS_FIVE_SHIFT", player));
List<String> minusOneFiveShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_MINUS_FIVE_SHIFT", player));
List<String> lore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_LORE", player));
// Change Count of spawned TNT
swInventory.setItem(1, new SWItem(SWItem.getDye(10), plusOneName, plusOneFiveShiftLore, false, clickType -> {
setCount(count + (clickType.isShiftClick() ? 5 : 1));
editTNT(tntSpawns);
}));
SWItem countItem = new SWItem(Material.TNT, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_COUNT", player, count), lore, false, clickType -> changeCount(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_COUNT_ANVIL_GUI_NAME", player), count, c -> {
setCount(c);
editTNT(tntSpawns);
}, () -> editTNT(tntSpawns)));
countItem.getItemStack().setAmount(count);
swInventory.setItem(10, countItem);
swInventory.setItem(19, new SWItem(SWItem.getDye(1), minusOneName, minusOneFiveShiftLore, false, clickType -> {
setCount(count - (clickType.isShiftClick() ? 5 : 1));
editTNT(tntSpawns);
}));
// Change TickOffset
swInventory.setItem(2, new SWItem(SWItem.getDye(10), plusOneName, plusOneFiveShiftLore, false, clickType -> {
setTickOffset(tickOffset + (clickType.isShiftClick() ? 5 : 1));
editTNT(tntSpawns);
}));
SWItem tickItem = new SWItem(SWItem.getMaterial("DIODE"), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_TICK", player, tickOffset), lore, false, clickType -> changeCount(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_TICK_ANVIL_GUI_NAME", player), tickOffset, tick -> {
setTickOffset(tick);
editTNT(tntSpawns);
}, () -> editTNT(tntSpawns)));
tickItem.getItemStack().setAmount(Math.max(tickOffset, 1));
swInventory.setItem(11, tickItem);
swInventory.setItem(20, new SWItem(SWItem.getDye(1), minusOneName, minusOneFiveShiftLore, false, clickType -> {
setTickOffset(tickOffset - (clickType.isShiftClick() ? 5 : 1));
editTNT(tntSpawns);
}));
// Change FuseTicks
swInventory.setItem(3, new SWItem(SWItem.getDye(10), plusOneName, plusOneFiveShiftLore, false, clickType -> {
setFuseTicks(fuseTicks + (clickType.isShiftClick() ? 5 : 1));
editTNT(tntSpawns);
}));
SWItem fuseTickItem = new SWItem(Material.CLOCK, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_FUSE", player, fuseTicks), lore, false, clickType -> changeCount(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_FUSE_ANVIL_GUI_NAME", player), fuseTicks, tick -> {
setFuseTicks(tick);
editTNT(tntSpawns);
}, () -> editTNT(tntSpawns)));
fuseTickItem.getItemStack().setAmount(Math.max(fuseTicks, 1));
swInventory.setItem(12, fuseTickItem);
swInventory.setItem(21, new SWItem(SWItem.getDye(1), minusOneName, minusOneFiveShiftLore, false, clickType -> {
setFuseTicks(fuseTicks - (clickType.isShiftClick() ? 5 : 1));
editTNT(tntSpawns);
}));
// Velocity Settings
swInventory.setItem(38, Material.TNT, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_NAME", player), clickType -> {
if (xVelocity || yVelocity || zVelocity) {
xVelocity = false;
yVelocity = false;
zVelocity = false;
} else {
xVelocity = true;
yVelocity = true;
zVelocity = true;
}
editTNT(tntSpawns);
});
swInventory.setItem(46, new SWItem(getWool(xVelocity), getColor(xVelocity), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_X", player, BauSystem.MESSAGE.parse(active(xVelocity), player)), clickType -> {
xVelocity = !xVelocity;
editTNT(tntSpawns);
}));
swInventory.setItem(29, new SWItem(getWool(yVelocity), getColor(yVelocity), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_Y", player, BauSystem.MESSAGE.parse(active(yVelocity), player)), clickType -> {
yVelocity = !yVelocity;
editTNT(tntSpawns);
}));
swInventory.setItem(48, new SWItem(getWool(zVelocity), getColor(zVelocity), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_Z", player, BauSystem.MESSAGE.parse(active(zVelocity), player)), clickType -> {
zVelocity = !zVelocity;
editTNT(tntSpawns);
}));
// Position Settings
// X Position
swInventory.setItem(5, new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
position.add(clickType.isShiftClick() ? X_VECTOR : FX_VECTOR);
editTNT(tntSpawns);
}));
swInventory.setItem(14, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_X", player, position.getX()), lore, false, clickType -> {
changePosition(player, position.getX(), x -> {
position.setX(clamp(x));
editTNT(tntSpawns);
}, () -> editTNT(tntSpawns));
}));
swInventory.setItem(23, new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
position.subtract(clickType.isShiftClick() ? X_VECTOR : FX_VECTOR);
editTNT(tntSpawns);
}));
// Y Position
swInventory.setItem(6, new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
position.add(clickType.isShiftClick() ? Y_VECTOR : FY_VECTOR);
editTNT(tntSpawns);
}));
swInventory.setItem(15, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Y", player, position.getY()), lore, false, clickType -> {
changePosition(player, position.getY(), y -> {
position.setY(clamp(y));
editTNT(tntSpawns);
}, () -> editTNT(tntSpawns));
}));
swInventory.setItem(24, new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
position.subtract(clickType.isShiftClick() ? Y_VECTOR : FY_VECTOR);
editTNT(tntSpawns);
}));
// Z Position
swInventory.setItem(7, new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
position.add(clickType.isShiftClick() ? Z_VECTOR : FZ_VECTOR);
editTNT(tntSpawns);
}));
swInventory.setItem(16, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Z", player, position.getZ()), lore, false, clickType -> {
changePosition(player, position.getZ(), z -> {
position.setZ(clamp(z));
editTNT(tntSpawns);
}, () -> editTNT(tntSpawns));
}));
swInventory.setItem(25, new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
position.subtract(clickType.isShiftClick() ? Z_VECTOR : FZ_VECTOR);
editTNT(tntSpawns);
}));
// Repeater before Comparator
swInventory.setItem(42, new SWItem(comparator ? SWItem.getMaterial("REDSTONE_COMPARATOR_OFF") : SWItem.getMaterial("DIODE"), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ACTIVATED_WITH", player, BauSystem.MESSAGE.parse(comparator ? "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR" : "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER", player)), clickType -> {
comparator = !comparator;
editTNT(tntSpawns);
}));
swInventory.setItem(41, new SWItem(material, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_MATERIAL", player), Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_MATERIAL_LORE_1", player, material.name().toLowerCase()), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2", player), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3", player)), false, clickType -> {
if (clickType.isLeftClick()) {
List<SWListInv.SWListEntry<Material>> swListEntries = new ArrayList<>();
MATERIALS.forEach(current -> {
swListEntries.add(new SWListInv.SWListEntry<>(new SWItem(current, BauSystem.MESSAGE.parse("SIMULATOR_MATERIAL_NAME", player, current.name().toLowerCase()), Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_MATERIAL_CLICK", player)), false, ignored -> {
}), current));
});
SWListInv<Material> swListInv = new SWListInv<>(player, BauSystem.MESSAGE.parse("SIMULATOR_MATERIAL_GUI_NAME", player), false, swListEntries, (invClickType, material) -> {
TNTSpawn.this.material = material;
editTNT(tntSpawns);
});
swListInv.open();
} else {
material = Material.TNT;
editTNT(tntSpawns);
}
}));
swInventory.setItem(33, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE", player), Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE_SHIFT", player)), false, clickType -> {
TNTSpawn tntSpawn = new TNTSpawn(position, entity);
if (clickType.isShiftClick()) {
tntSpawn.setTickOffset(tickOffset + 1);
}
tntSpawn.material = material;
spawns.add(tntSpawn);
}));
swInventory.setItem(53, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> {
showGUI(tntSpawns);
}));
swInventory.setItem(51, new SWItem(Material.DISPENSER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ADD_TNT", player), clickType -> {
Vector vector = position.clone();
spawns.add(new TNTSpawn(vector, SimulatorEntityShowMode.createEntity(player, vector, false)));
}));
// Delete tnt
swInventory.setItem(44, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_REMOVE_TNT", player), clickType -> {
hide();
spawns.remove(this);
player.closeInventory();
}));
swInventory.addCloseCallback(clickType -> {
TNTSimulator.get(player).show(TNTSimulatorListener.trace(player, player.getLocation()));
});
swInventory.open();
}
private void changeCount(Player player, String name, int defaultValue, Consumer<Integer> result, Runnable failure) {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, name, defaultValue + "");
swAnvilInv.setItem(Material.PAPER);
swAnvilInv.setCallback(s -> {
try {
result.accept(Integer.parseInt(s));
} catch (NumberFormatException e) {
failure.run();
}
});
swAnvilInv.open();
}
private void changePosition(Player player, double defaultValue, Consumer<Double> result, Runnable failure) {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME", player), defaultValue + "");
swAnvilInv.setItem(Material.PAPER);
swAnvilInv.setCallback(s -> {
try {
result.accept(Double.parseDouble(s.replace(',', '.')));
} catch (NumberFormatException e) {
failure.run();
}
});
swAnvilInv.open();
}
private double clamp(double d) {
return (int) (d * 100) * 0.01;
}
private Material getWool(boolean b) {
return b ? Material.LIME_WOOL : Material.RED_WOOL;
}
private byte getColor(boolean b) {
return (byte) (b ? 10 : 1);
}
private String active(boolean b) {
return b ? "SIMULATOR_TNT_SPAWN_VELOCITY_ON" : "SIMULATOR_TNT_SPAWN_VELOCITY_OFF";
}
}
}

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@ -1,8 +1,7 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@ -16,18 +15,18 @@
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.Disable;
import de.steamwar.bausystem.features.simulator.gui.SimulatorSelectionGUI;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.utils.ItemUtils;
import org.bukkit.FluidCollisionMode;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
@ -36,7 +35,6 @@ import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerItemHeldEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.util.BoundingBox;
@ -45,13 +43,11 @@ import org.bukkit.util.Vector;
import java.util.function.Function;
import static de.steamwar.bausystem.features.simulator.TNTSimulator.get;
// @Linked(LinkageType.LISTENER)
// @Linked(LinkageType.DISABLE_LINK)
public class TNTSimulatorListener implements Listener, Disable {
@Linked(LinkageType.LISTENER)
public class TNTSimulatorListener implements Listener {
private boolean permissionCheck(Player player) {
if (true) return true;
if (!Permission.hasPermission(player, Permission.WORLD)) {
BauSystem.MESSAGE.send("SIMULATOR_NO_PERMS", player);
return false;
@ -59,7 +55,11 @@ public class TNTSimulatorListener implements Listener, Disable {
return true;
}
static RayTraceResult trace(Player player, Location to) {
static RayTraceResult trace(Player player, Location to, TNTSimulator simulator) {
if (player.getGameMode() == GameMode.SPECTATOR) {
return null;
}
Location startPos = to.clone().add(0.0, player.getEyeHeight(), 0.0);
Vector direction = to.getDirection();
RayTraceResult blocks = player.getWorld().rayTraceBlocks(startPos, direction, 10.0, FluidCollisionMode.NEVER, true);
@ -67,7 +67,7 @@ public class TNTSimulatorListener implements Listener, Disable {
Entity nearestHitEntity = null;
RayTraceResult nearestHitResult = null;
double nearestDistanceSq = Double.MAX_VALUE;
for (Entity entity : get(player).getEntities()) {
for (Entity entity : simulator.getEntities()) {
BoundingBox boundingBox = entity.getBoundingBox();
RayTraceResult hitResult = boundingBox.rayTrace(startPos.toVector(), direction, 10.0);
if (hitResult != null) {
@ -95,23 +95,24 @@ public class TNTSimulatorListener implements Listener, Disable {
@EventHandler
public void onPlayerMove(PlayerMoveEvent e) {
simulatorShowHide(e.getPlayer(), PlayerInventory::getItemInMainHand, e.getTo());
simulatorShowHide(e.getPlayer(), i -> null, PlayerInventory::getItemInMainHand, e.getTo());
}
@EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent e) {
simulatorShowHide(e.getPlayer(), i -> i.getItem(e.getNewSlot()), e.getPlayer().getLocation());
simulatorShowHide(e.getPlayer(), i -> i.getItem(e.getPreviousSlot()), i -> i.getItem(e.getNewSlot()), e.getPlayer().getLocation());
}
private void simulatorShowHide(Player player, Function<PlayerInventory, ItemStack> itemStackFunction, Location location) {
TNTSimulator simulator = get(player);
ItemStack itemStack = itemStackFunction.apply(player.getInventory());
if (!ItemUtils.isItem(itemStack, "simulator")) {
simulator.hide();
private void simulatorShowHide(Player player, Function<PlayerInventory, ItemStack> oldItemFunction, Function<PlayerInventory, ItemStack> newItemFunction, Location location) {
TNTSimulator oldSimulator = SimulatorStorage.getSimulator(oldItemFunction.apply(player.getInventory()));
SimulatorCursor.hide(player, oldSimulator);
TNTSimulator simulator = SimulatorStorage.getSimulator(newItemFunction.apply(player.getInventory()));
if (simulator == null) {
return;
}
simulator.show(trace(player, location));
SimulatorCursor.show(player, simulator, trace(player, location, simulator));
}
@EventHandler
@ -124,31 +125,26 @@ public class TNTSimulatorListener implements Listener, Disable {
if (!permissionCheck(event.getPlayer())) {
return;
}
TNTSimulator simulator = SimulatorStorage.getSimulator(event.getItem());
switch (event.getAction()) {
case LEFT_CLICK_BLOCK:
case LEFT_CLICK_AIR:
get(event.getPlayer()).start();
if (simulator == null) {
return;
}
System.out.println("Left click");
break;
case RIGHT_CLICK_BLOCK:
case RIGHT_CLICK_AIR:
get(event.getPlayer()).edit(trace(event.getPlayer(), event.getPlayer().getLocation()));
if (simulator == null) {
SimulatorSelectionGUI.open(event.getPlayer(), event.getItem());
} else {
simulator.edit(event.getPlayer(), trace(event.getPlayer(), event.getPlayer().getLocation(), simulator));
}
break;
default:
break;
}
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
get(event.getPlayer()).save();
get(event.getPlayer()).remove();
}
@Override
public void disable() {
for (TNTSimulator simulator : TNTSimulator.TNT_SIMULATOR_MAP.values()) {
simulator.save();
}
}
}

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@ -17,11 +17,11 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulatorn.gui;
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulatorn.SimulatorStorage;
import de.steamwar.bausystem.features.simulatorn.TNTSimulator;
import de.steamwar.bausystem.features.simulator.SimulatorStorage;
import de.steamwar.bausystem.features.simulator.TNTSimulator;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import lombok.experimental.UtilityClass;

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@ -17,14 +17,14 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulatorn.gui;
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulatorn.OrderUtils;
import de.steamwar.bausystem.features.simulatorn.SimulatorStorage;
import de.steamwar.bausystem.features.simulatorn.TNTSimulator;
import de.steamwar.bausystem.features.simulatorn.tnt.TNTElement;
import de.steamwar.bausystem.features.simulatorn.tnt.TNTGroup;
import de.steamwar.bausystem.features.simulator.OrderUtils;
import de.steamwar.bausystem.features.simulator.SimulatorStorage;
import de.steamwar.bausystem.features.simulator.TNTSimulator;
import de.steamwar.bausystem.features.simulator.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.tnt.TNTGroup;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
@ -101,6 +101,10 @@ public class TNTElementGUI {
otherLore.add("");
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ACTIVATED_WITH", player, BauSystem.MESSAGE.parse(OrderUtils.name(tntElement.getOrder()), player)));
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_MATERIAL_NAME_LORE", player, tntElement.getMaterial().name()));
if (tntElement.isDisabled()) {
otherLore.add("");
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_DISABLED", player));
}
inv.setItem(24, new SWItem(Material.ANVIL, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_OTHER", player), otherLore, false, clickType -> {
editOther(player, tntElement, () -> open(player, tntElement, back));
}));

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@ -0,0 +1,82 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.TNTSimulator;
import de.steamwar.bausystem.features.simulator.tnt.SimulatorElement;
import de.steamwar.bausystem.features.simulator.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.tnt.TNTGroup;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
@UtilityClass
public class TNTSimulatorGui {
public void open(Player player, TNTSimulator currentTntSimulator, TNTGroup currentTntGroup, List<SimulatorElement> simulatorElements, Runnable back) {
List<SWListInv.SWListEntry<SimulatorElement>> swListEntryList = new ArrayList<>();
for (SimulatorElement element : simulatorElements) {
swListEntryList.add(new SWListInv.SWListEntry<>(element.menu(player), element));
}
SWListInv<SimulatorElement> inv = new SWListInv<>(player, BauSystem.MESSAGE.parse("SIMULATOR_GUI_NAME", player), false, swListEntryList, (clickType, simulatorElement) -> {
if (simulatorElement instanceof TNTGroup) {
TNTGroup tntGroup = (TNTGroup) simulatorElement;
List<SimulatorElement> elements = new ArrayList<>(tntGroup.getElements());
open(player, null, tntGroup, elements, () -> open(player, currentTntSimulator, currentTntGroup, simulatorElements, back));
} else {
TNTElementGUI.open(player, (TNTElement) simulatorElement, () -> open(player, currentTntSimulator, currentTntGroup, simulatorElements, back));
}
});
if (back != null) {
inv.setItem(47, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
}
if (currentTntSimulator != null) {
inv.setItem(49, new SWItem(Material.MAGENTA_GLAZED_TERRACOTTA, BauSystem.MESSAGE.parse("SIMULATOR_GUI_MOVE_ALL", player), clickType -> {
}));
}
if (currentTntGroup != null) {
List<String> otherLore = new ArrayList<>();
otherLore.add("");
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_X", player, currentTntGroup.getPosition().getX()));
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Y", player, currentTntGroup.getPosition().getY()));
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Z", player, currentTntGroup.getPosition().getZ()));
otherLore.add("");
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_MATERIAL_NAME_LORE", player, currentTntGroup.getMaterial().name()));
otherLore.add("");
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_TICK", player, currentTntGroup.getTickOffset()));
if (currentTntGroup.isDisabled()) {
otherLore.add("");
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_DISABLED", player));
}
inv.setItem(51, new SWItem(Material.ANVIL, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_OTHER", player), otherLore, false, clickType -> {
}));
}
inv.open();
}
}

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@ -1,3 +1,5 @@
package de.steamwar.bausystem.features.simulator.show;
/*
* This file is a part of the SteamWar software.
*
@ -17,9 +19,8 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.show;
import de.steamwar.bausystem.features.simulator.AbstractSimulatorEntity;
import de.steamwar.bausystem.features.simulator.SimulatorStorage;
import de.steamwar.bausystem.shared.Position;
import de.steamwar.bausystem.shared.RoundedPosition;
import de.steamwar.bausystem.shared.ShowMode;
@ -43,12 +44,23 @@ public class SimulatorEntityShowMode implements ShowMode<Position> {
@Override
public void show(Position position) {
RoundedPosition roundedPosition = new RoundedPosition(position);
AbstractSimulatorEntity entity = entityMap.computeIfAbsent(roundedPosition, pos -> createEntity(player, position.getLocation(), false));
AbstractSimulatorEntity entity = entityMap.computeIfAbsent(roundedPosition, pos -> createEntity(position.getLocation(), false));
entity.display(player);
}
public static AbstractSimulatorEntity createEntity(Player player, Vector position, boolean highlight) {
return NMSWrapper.impl.createSimulator(player.getWorld(), position, highlight);
public static AbstractSimulatorEntity createEntity(Vector position, boolean highlight) {
return NMSWrapper.impl.createSimulator(SimulatorStorage.WORLD, position, highlight);
}
public void hide(Position position) {
RoundedPosition roundedPosition = new RoundedPosition(position);
AbstractSimulatorEntity abstractSimulatorEntity = entityMap.get(roundedPosition);
if (abstractSimulatorEntity == null) {
return;
}
if (abstractSimulatorEntity.hide(player, false)) {
entityMap.remove(roundedPosition);
}
}
@Override

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@ -17,9 +17,9 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulatorn.tnt;
package de.steamwar.bausystem.features.simulator.tnt;
import de.steamwar.bausystem.features.simulatorn.show.SimulatorEntityShowMode;
import de.steamwar.bausystem.features.simulator.show.SimulatorEntityShowMode;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.inventory.SWItem;
import org.bukkit.entity.Entity;

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@ -17,13 +17,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulatorn.tnt;
package de.steamwar.bausystem.features.simulator.tnt;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.AbstractSimulatorEntity;
import de.steamwar.bausystem.features.simulatorn.OrderUtils;
import de.steamwar.bausystem.features.simulatorn.SimulatorStorage;
import de.steamwar.bausystem.features.simulatorn.show.SimulatorEntityShowMode;
import de.steamwar.bausystem.features.simulator.OrderUtils;
import de.steamwar.bausystem.features.simulator.SimulatorStorage;
import de.steamwar.bausystem.features.simulator.show.SimulatorEntityShowMode;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.bausystem.shared.Position;
import de.steamwar.inventory.SWItem;

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@ -17,10 +17,10 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulatorn.tnt;
package de.steamwar.bausystem.features.simulator.tnt;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulatorn.show.SimulatorEntityShowMode;
import de.steamwar.bausystem.features.simulator.show.SimulatorEntityShowMode;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.inventory.SWItem;
import lombok.Getter;

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@ -1,82 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulatorn;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.simulatorn.gui.SimulatorSelectionGUI;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.command.GuardCheckType;
import de.steamwar.command.GuardChecker;
import de.steamwar.command.GuardResult;
import de.steamwar.command.SWCommand;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.COMMAND)
public class SimulatorCommand extends SWCommand {
public SimulatorCommand() {
super("simulator", "sim");
}
@Register(description = "SIMULATOR_HELP")
public void genericCommand(@Guard Player p) {
SimulatorCursor.hide(p, null);
SWUtils.giveItemToPlayer(p, SimulatorStorage.getWand(p));
}
@Register(value = "change", description = "SIMULATOR_CHANGE_HELP")
public void change(@Guard Player p) {
ItemStack itemStack = p.getInventory().getItemInMainHand();
if (!ItemUtils.isItem(itemStack, "simulator")) {
BauSystem.MESSAGE.send("SIMULATOR_NO_SIM_IN_HAND", p);
return;
}
SimulatorSelectionGUI.open(p, itemStack);
}
@Register(value = "create", description = "SIMULATOR_CREATE_HELP")
public void create(@Guard Player p, String name) {
if (SimulatorStorage.getSimulatorNames().contains(name)) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", p);
return;
}
SimulatorStorage.createNewSimulator(name);
BauSystem.MESSAGE.send("SIMULATOR_CREATE", p);
}
@ClassGuard(value = Player.class, local = true)
public GuardChecker guardChecker() {
return (commandSender, guardCheckType, strings, s) -> {
Player player = (Player) commandSender;
if (Permission.hasPermission(player, Permission.WORLD)) {
return GuardResult.ALLOWED;
}
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
BauSystem.MESSAGE.send("SIMULATOR_NO_PERMS", player);
}
return GuardResult.DENIED;
};
}
}

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@ -1,182 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulatorn;
import de.steamwar.bausystem.features.simulatorn.gui.TNTElementGUI;
import de.steamwar.bausystem.features.simulatorn.gui.TNTSimulatorGui;
import de.steamwar.bausystem.features.simulatorn.show.SimulatorEntityShowMode;
import de.steamwar.bausystem.features.simulatorn.tnt.SimulatorElement;
import de.steamwar.bausystem.features.simulatorn.tnt.TNTElement;
import de.steamwar.bausystem.features.simulatorn.tnt.TNTGroup;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.util.RayTraceResult;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import yapion.hierarchy.types.YAPIONType;
import java.util.*;
import java.util.stream.Collectors;
@Getter
public class TNTSimulator {
private Map<Player, SimulatorEntityShowMode> playerShowMode = new HashMap<>();
private Material material = Material.TNT;
private List<SimulatorElement> tntElementList = new ArrayList<>();
public TNTSimulator() {
}
public TNTSimulator(YAPIONObject yapionObject) {
material = Material.valueOf(yapionObject.getStringOrDefault("material", Material.TNT.name()));
YAPIONArray yapionArray = yapionObject.getArrayOrDefault("tntElements", new YAPIONArray());
for (YAPIONObject element : yapionArray.streamObject().collect(Collectors.toList())) {
if (element.containsKey("elements", YAPIONType.ARRAY)) {
tntElementList.add(new TNTGroup(element));
} else {
tntElementList.add(new TNTElement(element));
}
}
}
public YAPIONObject toYAPION() {
YAPIONObject yapionObject = new YAPIONObject();
yapionObject.add("material", material.name());
YAPIONArray yapionArray = new YAPIONArray();
for (SimulatorElement element : tntElementList) {
yapionArray.add(element.toYAPION());
}
yapionObject.add("tntElements", yapionArray);
return yapionObject;
}
public void hide(Player player) {
SimulatorEntityShowMode showMode = playerShowMode.get(player);
if (showMode == null) {
return;
}
tntElementList.forEach(simulatorElement -> {
simulatorElement.hide(showMode);
});
}
public void remove(Player player) {
SimulatorEntityShowMode showMode = playerShowMode.remove(player);
if (showMode == null) {
return;
}
tntElementList.forEach(simulatorElement -> {
simulatorElement.hide(showMode);
});
}
public void hide(Player player, List<SimulatorElement> simulatorElements) {
SimulatorEntityShowMode showMode = playerShowMode.get(player);
if (showMode == null) {
return;
}
simulatorElements.forEach(simulatorElement -> {
simulatorElement.hide(showMode);
});
}
public void hide(TNTElement tntElement) {
playerShowMode.forEach((player, simulatorEntityShowMode) -> {
tntElement.hide(simulatorEntityShowMode);
});
}
public void show(Player player) {
SimulatorEntityShowMode showMode = playerShowMode.computeIfAbsent(player, SimulatorEntityShowMode::new);
tntElementList.forEach(simulatorElement -> {
simulatorElement.show(showMode);
});
}
public void show(TNTElement tntElement) {
playerShowMode.forEach((player, simulatorEntityShowMode) -> {
tntElement.show(simulatorEntityShowMode);
});
}
public List<Entity> getEntities() {
return tntElementList.stream().flatMap(element -> element.getEntities().stream()).collect(Collectors.toList());
}
public List<SimulatorElement> getEntity(Entity entity) {
List<SimulatorElement> tntSpawns = new ArrayList<>();
for (SimulatorElement spawn : tntElementList) {
spawn.getEntity(tntSpawns, entity);
}
return tntSpawns;
}
public void remove(TNTElement tntElement) {
hide(tntElement);
tntElementList.remove(tntElement);
Set<SimulatorElement> toRemove = new HashSet<>();
for (SimulatorElement spawn : tntElementList) {
spawn.remove(tntElement);
if (spawn instanceof TNTGroup) {
if (((TNTGroup) spawn).getElements().isEmpty()) {
toRemove.add(spawn);
}
}
}
tntElementList.removeAll(toRemove);
tntElement.close();
}
public void edit(Player player, RayTraceResult result) {
if (result == null) {
TNTSimulatorGui.open(player, vector -> {
}, null, getTntElementList(), null);
return;
}
SimulatorCursor.show(player, this, result);
if (result.getHitEntity() != null) {
List<SimulatorElement> elements = getEntity(result.getHitEntity());
if (elements.isEmpty()) return;
if (elements.size() == 1) {
TNTElementGUI.open(player, (TNTElement) elements.get(0), null);
} else {
TNTSimulatorGui.open(player, null, null, elements, null);
}
return;
}
TNTElement tntElement = new TNTElement(SimulatorCursor.getPos(player, result));
tntElementList.add(tntElement);
TNTElementGUI.open(player, tntElement, null);
playerShowMode.forEach((p, simulatorEntityShowMode) -> {
show(p);
});
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulatorn;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.simulatorn.gui.SimulatorSelectionGUI;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.utils.ItemUtils;
import org.bukkit.FluidCollisionMode;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerItemHeldEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.RayTraceResult;
import org.bukkit.util.Vector;
import java.util.function.Function;
@Linked(LinkageType.LISTENER)
public class TNTSimulatorListener implements Listener {
private boolean permissionCheck(Player player) {
if (true) return true;
if (!Permission.hasPermission(player, Permission.WORLD)) {
BauSystem.MESSAGE.send("SIMULATOR_NO_PERMS", player);
return false;
}
return true;
}
static RayTraceResult trace(Player player, Location to, TNTSimulator simulator) {
if (player.getGameMode() == GameMode.SPECTATOR) {
return null;
}
Location startPos = to.clone().add(0.0, player.getEyeHeight(), 0.0);
Vector direction = to.getDirection();
RayTraceResult blocks = player.getWorld().rayTraceBlocks(startPos, direction, 10.0, FluidCollisionMode.NEVER, true);
Entity nearestHitEntity = null;
RayTraceResult nearestHitResult = null;
double nearestDistanceSq = Double.MAX_VALUE;
for (Entity entity : simulator.getEntities()) {
BoundingBox boundingBox = entity.getBoundingBox();
RayTraceResult hitResult = boundingBox.rayTrace(startPos.toVector(), direction, 10.0);
if (hitResult != null) {
double distanceSq = startPos.toVector().distanceSquared(hitResult.getHitPosition());
if (distanceSq < nearestDistanceSq) {
nearestHitEntity = entity;
nearestHitResult = hitResult;
nearestDistanceSq = distanceSq;
}
}
}
RayTraceResult entities = nearestHitEntity == null ? null : new RayTraceResult(nearestHitResult.getHitPosition(), nearestHitEntity, nearestHitResult.getHitBlockFace());
if (blocks == null) {
return entities;
} else if (entities == null) {
return blocks;
} else {
Vector startVec = startPos.toVector();
double blockHitDistance = startVec.distance(blocks.getHitPosition());
double entityHitDistanceSquared = startVec.distanceSquared(entities.getHitPosition());
return entityHitDistanceSquared < blockHitDistance * blockHitDistance ? entities : blocks;
}
}
@EventHandler
public void onPlayerMove(PlayerMoveEvent e) {
simulatorShowHide(e.getPlayer(), i -> null, PlayerInventory::getItemInMainHand, e.getTo());
}
@EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent e) {
simulatorShowHide(e.getPlayer(), i -> i.getItem(e.getPreviousSlot()), i -> i.getItem(e.getNewSlot()), e.getPlayer().getLocation());
}
private void simulatorShowHide(Player player, Function<PlayerInventory, ItemStack> oldItemFunction, Function<PlayerInventory, ItemStack> newItemFunction, Location location) {
TNTSimulator oldSimulator = SimulatorStorage.getSimulator(oldItemFunction.apply(player.getInventory()));
SimulatorCursor.hide(player, oldSimulator);
TNTSimulator simulator = SimulatorStorage.getSimulator(newItemFunction.apply(player.getInventory()));
if (simulator == null) {
return;
}
SimulatorCursor.show(player, simulator, trace(player, location, simulator));
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!ItemUtils.isItem(event.getItem(), "simulator")) {
return;
}
event.setCancelled(true);
if (!permissionCheck(event.getPlayer())) {
return;
}
TNTSimulator simulator = SimulatorStorage.getSimulator(event.getItem());
switch (event.getAction()) {
case LEFT_CLICK_BLOCK:
case LEFT_CLICK_AIR:
if (simulator == null) {
return;
}
System.out.println("Left click");
break;
case RIGHT_CLICK_BLOCK:
case RIGHT_CLICK_AIR:
if (simulator == null) {
SimulatorSelectionGUI.open(event.getPlayer(), event.getItem());
} else {
simulator.edit(event.getPlayer(), trace(event.getPlayer(), event.getPlayer().getLocation(), simulator));
}
break;
default:
break;
}
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulatorn.gui;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulatorn.tnt.SimulatorElement;
import de.steamwar.bausystem.features.simulatorn.tnt.TNTElement;
import de.steamwar.bausystem.features.simulatorn.tnt.TNTGroup;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Consumer;
@UtilityClass
public class TNTSimulatorGui {
public void open(Player player, Consumer<Vector> moveAll, Consumer<Material> materialChanger, List<SimulatorElement> simulatorElements, Runnable back) {
List<SWListInv.SWListEntry<SimulatorElement>> swListEntryList = new ArrayList<>();
for (SimulatorElement element : simulatorElements) {
swListEntryList.add(new SWListInv.SWListEntry<>(element.menu(player), element));
}
SWListInv<SimulatorElement> inv = new SWListInv<>(player, BauSystem.MESSAGE.parse("SIMULATOR_GUI_NAME", player), false, swListEntryList, (clickType, simulatorElement) -> {
if (simulatorElement instanceof TNTGroup) {
TNTGroup tntGroup = (TNTGroup) simulatorElement;
List<SimulatorElement> elements = new ArrayList<>(tntGroup.getElements());
open(player, vector -> {
}, material -> {}, elements, () -> open(player, moveAll, materialChanger, simulatorElements, back));
} else {
TNTElementGUI.open(player, (TNTElement) simulatorElement, () -> open(player, moveAll, materialChanger, simulatorElements, back));
}
});
if (back != null) {
inv.setItem(47, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
}
// TODO: Add button
inv.open();
}
}

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package de.steamwar.bausystem.features.simulatorn.show;
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import de.steamwar.bausystem.features.simulator.AbstractSimulatorEntity;
import de.steamwar.bausystem.features.simulatorn.SimulatorStorage;
import de.steamwar.bausystem.shared.Position;
import de.steamwar.bausystem.shared.RoundedPosition;
import de.steamwar.bausystem.shared.ShowMode;
import de.steamwar.bausystem.utils.NMSWrapper;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.HashMap;
import java.util.Map;
public class SimulatorEntityShowMode implements ShowMode<Position> {
protected final Player player;
private final Map<RoundedPosition, AbstractSimulatorEntity> entityMap = new HashMap<>();
public SimulatorEntityShowMode(Player player) {
this.player = player;
}
@Override
public void show(Position position) {
RoundedPosition roundedPosition = new RoundedPosition(position);
AbstractSimulatorEntity entity = entityMap.computeIfAbsent(roundedPosition, pos -> createEntity(position.getLocation(), false));
entity.display(player);
}
public static AbstractSimulatorEntity createEntity(Vector position, boolean highlight) {
return NMSWrapper.impl.createSimulator(SimulatorStorage.WORLD, position, highlight);
}
public void hide(Position position) {
RoundedPosition roundedPosition = new RoundedPosition(position);
AbstractSimulatorEntity abstractSimulatorEntity = entityMap.get(roundedPosition);
if (abstractSimulatorEntity == null) {
return;
}
if (abstractSimulatorEntity.hide(player, false)) {
entityMap.remove(roundedPosition);
}
}
@Override
public void hide() {
entityMap.forEach((roundedPosition, abstractTraceEntity) -> abstractTraceEntity.hide(player, true));
entityMap.clear();
}
}