Fixed Issue #110 Loader bugt bei Strings
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Dieser Commit ist enthalten in:
Ursprung
ae1e10ecc6
Commit
3f4f237d63
@ -38,6 +38,7 @@ import org.bukkit.event.block.Action;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.*;
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import java.util.*;
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@ -201,8 +202,18 @@ public class Loader implements Listener {
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if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL)
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if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL)
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return;
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return;
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if (event.getClickedBlock().getType() == Material.OBSERVER)
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if (event.getClickedBlock().getType() == Material.OBSERVER)
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return;
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return;
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if (event.getHand() == EquipmentSlot.OFF_HAND) {
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return;
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}
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if (event.getPlayer().getInventory().getItemInMainHand().getType() == Material.TNT) {
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return;
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}
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LoaderButton button = LoaderButton.fromBlock(event.getClickedBlock());
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LoaderButton button = LoaderButton.fromBlock(event.getClickedBlock());
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if (button != LoaderButton.INVALID) {
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if (button != LoaderButton.INVALID) {
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actions.add(InteractionActivation.construct(p, event.getClickedBlock().getLocation(), this));
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actions.add(InteractionActivation.construct(p, event.getClickedBlock().getLocation(), this));
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