SteamWar/BauSystem2.0
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Update ScoreboardLib
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
yoyosource 2024-03-05 12:13:30 +01:00
Ursprung 1da5b65460
Commit 3ecd31e80c
4 geänderte Dateien mit 37 neuen und 22 gelöschten Zeilen

Datei anzeigen

@ -47,19 +47,23 @@ public class ScoreboardLib implements LuaLib {
}
luaTable.set("group", groups);
luaTable.set("element", new TwoArgFunction() {
luaTable.set("element", new VarArgFunction() {
@Override
public LuaValue call(LuaValue key, LuaValue group) {
String elementKey = key.checkjstring();
ScoreboardElement.ScoreboardGroup elementGroup = ScoreboardElement.ScoreboardGroup.values()[group.checkint()];
public Varargs invoke(Varargs varargs) {
if (varargs.narg() < 2) {
return NIL;
}
String elementKey = varargs.arg(1).checkjstring();
ScoreboardElement.ScoreboardGroup elementGroup = ScoreboardElement.ScoreboardGroup.values()[varargs.arg(2).checkint()];
int priority = varargs.narg() > 2 ? varargs.arg(2).checkint() : Integer.MAX_VALUE;
return new VarArgFunction() {
@Override
public Varargs invoke(Varargs args) {
if (args.narg() == 0) {
BauScoreboard.setAdditionalElement(player, elementKey, elementGroup, null);
BauScoreboard.setAdditionalElement(player, elementKey, elementGroup, priority, null);
} else {
BauScoreboard.setAdditionalElement(player, elementKey, elementGroup, args.arg1().checkjstring());
BauScoreboard.setAdditionalElement(player, elementKey, elementGroup, priority, args.arg1().checkjstring());
}
return NIL;
}

Datei anzeigen

@ -9,6 +9,8 @@ import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.linkage.Linked;
import de.steamwar.scoreboard.SWScoreboard;
import de.steamwar.scoreboard.ScoreboardCallback;
import org.apache.commons.lang3.tuple.MutableTriple;
import org.apache.commons.lang3.tuple.Triple;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
@ -21,7 +23,7 @@ import java.util.*;
public class BauScoreboard implements Listener {
private static final Map<ScoreboardElement.ScoreboardGroup, List<ScoreboardElement>> ELEMENTS = new HashMap<>();
private static final Map<Player, Map<String, Pair<ScoreboardElement.ScoreboardGroup, String>>> ADDITIONAL_SCOREBOARD_LINES = new HashMap<>();
private static final Map<Player, Map<String, MutableTriple<ScoreboardElement.ScoreboardGroup, Integer, String>>> ADDITIONAL_SCOREBOARD_LINES = new HashMap<>();
public static void addElement(ScoreboardElement scoreboardElement) {
List<ScoreboardElement> elements = ELEMENTS.computeIfAbsent(scoreboardElement.getGroup(), scoreboardGroup -> new ArrayList<>());
@ -29,15 +31,16 @@ public class BauScoreboard implements Listener {
elements.sort(Comparator.comparingInt(ScoreboardElement::order));
}
public static void setAdditionalElement(Player player, String key, ScoreboardElement.ScoreboardGroup group, String value) {
Map<String, Pair<ScoreboardElement.ScoreboardGroup, String>> playerElements = ADDITIONAL_SCOREBOARD_LINES.computeIfAbsent(player, player1 -> new HashMap<>());
public static void setAdditionalElement(Player player, String key, ScoreboardElement.ScoreboardGroup group, int priority, String value) {
Map<String, MutableTriple<ScoreboardElement.ScoreboardGroup, Integer, String>> playerElements = ADDITIONAL_SCOREBOARD_LINES.computeIfAbsent(player, player1 -> new HashMap<>());
if (value == null || value.isBlank()) {
playerElements.remove(key);
return;
}
Pair<ScoreboardElement.ScoreboardGroup, String> element = playerElements.computeIfAbsent(key, s -> new Pair<>(null, null));
element.setKey(group);
element.setValue(value);
MutableTriple<ScoreboardElement.ScoreboardGroup, Integer, String> element = playerElements.computeIfAbsent(key, s -> new MutableTriple<>(null, null, null));
element.setLeft(group);
element.setMiddle(priority);
element.setRight(value);
}
@EventHandler
@ -76,12 +79,13 @@ public class BauScoreboard implements Listener {
}
}
if (ADDITIONAL_SCOREBOARD_LINES.containsKey(player)) {
ADDITIONAL_SCOREBOARD_LINES.get(player).values().forEach(scoreboardGroupStringPair -> {
if (scoreboardGroupStringPair.getKey() != group) {
return;
}
elements.add(scoreboardGroupStringPair.getValue());
});
ADDITIONAL_SCOREBOARD_LINES.get(player).values()
.stream()
.filter(triple -> triple.getLeft() == group)
.sorted(Comparator.comparing(triple -> triple.getMiddle()))
.forEach(triple -> {
elements.add(triple.getRight());
});
}
}

Datei anzeigen

@ -260,10 +260,11 @@ Wenn eine Barrier statt des richtigen Items angezeigt wird, dann ist das angegeb
Das `scoreboard`-Modul stellt Funktionen zur Verfügung, um Zeilen im Scoreboard hinzuzufügen.
Es gibt folgende Funktionen:
| Name | Signature | Beschreibung |
|-----------|-------------------------------------------|----------------------------------------------------------------------|
| `group` | | Siehe: [Scoreboardgroups](#scoreboardgroups) |
| `element` | element(String, Group): ScoreboardElement | Erstellt ein ScoreboardElement, welche man nachfolgend befüllen kann |
| Name | Signature | Beschreibung |
|-----------|----------------------------------------------------|-------------------------------------------------------------------------------------------|
| `group` | | Siehe: [Scoreboardgroups](#scoreboardgroups) |
| `element` | element(String, Group): ScoreboardElement | Erstellt ein ScoreboardElement, welche man nachfolgend befüllen kann |
| `element` | element(String, Group, Integer): ScoreboardElement | Erstellt ein ScoreboardElement, welche man nachfolgend befüllen kann mit einer Sortierung |
Ein ScoreboardElement ist ein Objekt, womit du direkt auf einen Wert zugreifen kannst und es ändern kannst.
Es geht wie folgt:

Datei anzeigen

@ -28,6 +28,12 @@ scoreboard = {}
---@return ScoreboardElement
function scoreboard.element(key, group) return nil end
---@param key string
---@param group ScoreboardGroup
---@param order number
---@return ScoreboardElement
function scoreboard.element(key, group, order) return nil end
---@class ScoreboardElement
---@overload fun(): void
---@overload fun(value: string): void