Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
8adc83a379
Commit
3d27af7196
@ -51,7 +51,6 @@ FLAG_TNT = TNT
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FLAG_FIRE = Fire
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FLAG_FIRE = Fire
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FLAG_FREEZE = Freeze
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FLAG_FREEZE = Freeze
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FLAG_PROTECT = Protect
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FLAG_PROTECT = Protect
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FLAG_DAMAGE = Damage
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FLAG_FIRE_ALLOW = §con
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FLAG_FIRE_ALLOW = §con
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FLAG_FIRE_DENY = §aoff
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FLAG_FIRE_DENY = §aoff
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@ -66,9 +65,6 @@ FLAG_TNT_ALLOW = §aon
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FLAG_TNT_DENY = §coff
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FLAG_TNT_DENY = §coff
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FLAG_TNT_ONLY_TB = §7no build area
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FLAG_TNT_ONLY_TB = §7no build area
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FLAG_DAMAGE_ALLOW = §aon
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FLAG_DAMAGE_DENY = §coff
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FLAG_COLOR_WHITE = §fWhite
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FLAG_COLOR_WHITE = §fWhite
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FLAG_COLOR_ORANGE = §6Orange
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FLAG_COLOR_ORANGE = §6Orange
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FLAG_COLOR_MAGENTA = §dMagenta
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FLAG_COLOR_MAGENTA = §dMagenta
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@ -135,7 +131,6 @@ BAU_INFO_ITEM_NAME = §eBau-Management
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## This is used in BauInfoBauGuiItem.java
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## This is used in BauInfoBauGuiItem.java
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BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
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BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
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BAU_INFO_ITEM_LORE_FREEZE = §7Freeze§8: §e{0}
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BAU_INFO_ITEM_LORE_FREEZE = §7Freeze§8: §e{0}
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BAU_INFO_ITEM_LORE_DAMAGE = §7Damage§8: §e{0}
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BAU_INFO_ITEM_LORE_FIRE = §7Fire§8: §e{0}
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BAU_INFO_ITEM_LORE_FIRE = §7Fire§8: §e{0}
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BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0}
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BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0}
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BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
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BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
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@ -199,10 +194,6 @@ HOTBAR_LOADED=§7Hotbar loaded
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HOTBAR_INVENTORY=Standard hotbar
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HOTBAR_INVENTORY=Standard hotbar
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# GUI
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# GUI
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GUI_EDITOR_ITEM_NAME=§eGui editor
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GUI_EDITOR_ITEM_NAME=§eGui editor
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GUI_EXPORT_CODE=§eYour gui-code:
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GUI_EXPORT_CODE_HOVER=§ecopy
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GUI_IMPORT_INVALID_CODE=§eInvalid gui-code
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GUI_IMPORT_CODE_SUCCESSFUL=§eGui-code loaded
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GUI_NAME=Bau GUI
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GUI_NAME=Bau GUI
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GUI_NO_PERMISSION=§cYou do not have enough permissions for this
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GUI_NO_PERMISSION=§cYou do not have enough permissions for this
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GUI_NO_OWNER=§cYou are not the owner of this World
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GUI_NO_OWNER=§cYou are not the owner of this World
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@ -529,21 +520,6 @@ SCRIPT_GUI_CONSTANT_OFF_HAND_MATERIAL_DISPLAY_LORE = §eName§7 des Items in der
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SCRIPT_GUI_CONSTANT_REGION_TYPE_NAME = §7Constant §eregion-type
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SCRIPT_GUI_CONSTANT_REGION_TYPE_NAME = §7Constant §eregion-type
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SCRIPT_GUI_CONSTANT_REGION_TYPE_LORE = §eRegionstype§7 der jetztigen Region
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SCRIPT_GUI_CONSTANT_REGION_TYPE_LORE = §eRegionstype§7 der jetztigen Region
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## Script Vars
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SCRIPT_COMMAND_VARS_HELP = §8/§escriptvars §8- §7Zähle alle globalen Variablen auf
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SCRIPT_COMMAND_VARS_HELP_VAR = §8/§escriptvars §8[§7Variable§8] §8- §7Gebe den Wert der Variable zurück
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SCRIPT_COMMAND_VARS_HELP_SET = §8/§escriptvars §8[§7Variable§8] §8[§7Value§8] §8- §7Setzte eine Variable auf einen Wert
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SCRIPT_COMMAND_VARS_HELP_DELETE = §8/§escriptvars §8[§7Variable§8] §8<§7remove§8|§7delete§8|§7clear§8> §8- §7Lösche eine Variable
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SCRIPT_COMMAND_VARS_NO_VARS = §cKeine globalen Variablen definiert
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SCRIPT_COMMAND_VARS_ONE_VAR = eine Variable
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SCRIPT_COMMAND_VARS_MANY_VARS = {0} Variablen
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SCRIPT_COMMAND_VARS_UNKNOWN_VARS = §cUnbekannte Variable
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SCRIPT_COMMAND_VARS_ELEMENT_WITH_DASH = - {0}={1}
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SCRIPT_COMMAND_VARS_ELEMENT = {0}={1}
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SCRIPT_COMMAND_VARS_SET_VALUE = {0} auf {1} gesetzt
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SCRIPT_COMMAND_VARS_REMOVE_VALUE = Variable {0} gelöscht
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# Unsign Book
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# Unsign Book
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UNSIGN_HELP=§8/§eunsign §8- §7Mache ein Buch beschreibbar
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UNSIGN_HELP=§8/§eunsign §8- §7Mache ein Buch beschreibbar
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@ -647,8 +623,8 @@ SMART_PLACE_DISABLE = §cSmartPlace deaktiviert
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus
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BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Schalte den BlockCounter an
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BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Schalte den BlockCounter an
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BLOCK_COUNTER_HELP_DISABLE = §8/§eblockcounter disable §8- §7Schalte den BlockCounter aus
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BLOCK_COUNTER_HELP_DISABLE = §8/§eblockcounter disable §8- §7Schalte den BlockCounter aus
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BLOCK_COUNTER_MESSAGE = §7Tiefe §8> §e{0} §7Blöcke §e{1} §7TNT §e{2} §7Blöcke/TNT §e{3} §7Blöcke/tick
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BLOCK_COUNTER_MESSAGE = §7Counter §8> §e{0} §7Blöcke §e{1} §7TNT §e{2} §7Blöcke/TNT §e{3} §7Blöcke/tick
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BLOCK_COUNTER_MESSAGE_SECOND = §7Tiefe §8> §e{0} §7Blöcke §e{1} §7TNT §e{2} §7Blöcke/TNT §e{3} §7Blöcke/s
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BLOCK_COUNTER_MESSAGE_SECOND = §7Counter §8> §e{0} §7Blöcke §e{1} §7TNT §e{2} §7Blöcke/TNT §e{3} §7Blöcke/s
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BLOCK_COUNTER_ENABLE = §7BlockCounter angemacht
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BLOCK_COUNTER_ENABLE = §7BlockCounter angemacht
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BLOCK_COUNTER_DISABLE = §7BlockCounter ausgemacht
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BLOCK_COUNTER_DISABLE = §7BlockCounter ausgemacht
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@ -935,12 +911,6 @@ NIGHT_VISION_ON=§eNightvision aktiviert
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NIGHT_VISION_ITEM_ON = §7Nightvision: §eAktiviert
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NIGHT_VISION_ITEM_ON = §7Nightvision: §eAktiviert
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NIGHT_VISION_ITEM_OFF = §7Nightvision: §eDeaktiviert
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NIGHT_VISION_ITEM_OFF = §7Nightvision: §eDeaktiviert
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WATER_VISION_HELP = §8/§7watervision §8-§7 Schalte Wassersicht an oder aus.
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WATER_VISION_ENABLE = §eWassersicht Aktiviert
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WATER_VISION_DISABLE = §eWassersicht Deaktiviert
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WATER_VISION_ITEM_ENABLE = §7Wassersicht: §eAktiviert
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WATER_VISION_ITEM_DISABLE = §7Wassersicht: §eDeaktiviert
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#Navigation Wand
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#Navigation Wand
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NAVIGATION_WAND=§eNavigation Wand
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NAVIGATION_WAND=§eNavigation Wand
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NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location
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NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location
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@ -996,9 +966,7 @@ REGION_ITEM_FREEZE_DISALLOW=§7Freeze: §eAusgeschaltet
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REGION_ITEM_PROTECT_ALLOW=§7Protect: §eEingeschaltet
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REGION_ITEM_PROTECT_ALLOW=§7Protect: §eEingeschaltet
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REGION_ITEM_PROTECT_DISALLOW=§7Protect: §eAusgeschaltet
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REGION_ITEM_PROTECT_DISALLOW=§7Protect: §eAusgeschaltet
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REGION_ITEM_RESET=§eReset
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REGION_ITEM_RESET=§eReset
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REGION_ITEM_RESET_TITLE=Reset Prototypen wählen
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REGION_ITEM_TESTBLOCK=§eTestblock
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REGION_ITEM_TESTBLOCK=§eTestblock
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REGION_ITEM_TESTBLOCK_TITLE=Testblock wählen
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REGION_ITEM_TNT_OFF=§7TNT: §eAusgeschaltet
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REGION_ITEM_TNT_OFF=§7TNT: §eAusgeschaltet
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REGION_ITEM_TNT_ONLY_TB=§7TNT: §enur Testblock
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REGION_ITEM_TNT_ONLY_TB=§7TNT: §enur Testblock
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REGION_ITEM_TNT_ON=§7TNT: §eEingeschaltet
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REGION_ITEM_TNT_ON=§7TNT: §eEingeschaltet
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@ -1012,10 +980,6 @@ REGION_COLOR_HELP_COLOR_TYPE=§8/§ecolor §8[§7Color§8] §8[§7Type§8] §8-
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REGION_COLOR_GLOBAL=§7Alle Regions farben auf §e{0}§7 gesetzt
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REGION_COLOR_GLOBAL=§7Alle Regions farben auf §e{0}§7 gesetzt
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REGION_COLOR_NO_REGION=§cDu befindest dich derzeit in keiner Region
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REGION_COLOR_NO_REGION=§cDu befindest dich derzeit in keiner Region
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REGION_COLOR_NO_PERMS=§cDies ist nicht deine Welt!
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REGION_COLOR_NO_PERMS=§cDies ist nicht deine Welt!
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REGION_DAMAGE_HELP=§8/§edamage §8- §7Toggle Spielerschaden
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REGION_DAMAGE_NO_PERMS=§cDu darfst hier nicht Spielerschaden (de-)aktivieren
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REGION_DAMAGE_ENABLED=§cRegions Spielerschaden deaktiviert
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REGION_DAMAGE_DISABLED=§aRegions Spielerschaden aktiviert
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REGION_FIRE_HELP=§8/§efire §8- §7Toggle Feuerschaden
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REGION_FIRE_HELP=§8/§efire §8- §7Toggle Feuerschaden
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REGION_FIRE_NO_PERMS=§cDu darfst hier nicht Feuerschaden (de-)aktivieren
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REGION_FIRE_NO_PERMS=§cDu darfst hier nicht Feuerschaden (de-)aktivieren
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REGION_FIRE_ENABLED=§cRegions Feuerschaden deaktiviert
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REGION_FIRE_ENABLED=§cRegions Feuerschaden deaktiviert
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@ -1033,9 +997,6 @@ REGION_REGION_HELP_UNDO=§8/§eregion undo §8- §7Mache die letzten 20 /testblo
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REGION_REGION_HELP_REDO=§8/§eregion redo §8- §7Wiederhole die letzten 20 §8/§7rg undo
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REGION_REGION_HELP_REDO=§8/§eregion redo §8- §7Wiederhole die letzten 20 §8/§7rg undo
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REGION_REGION_HELP_RESTORE=§8/§eregion restore §8- §7Setzte die Region zurück, ohne das Gebaute zu löschen
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REGION_REGION_HELP_RESTORE=§8/§eregion restore §8- §7Setzte die Region zurück, ohne das Gebaute zu löschen
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REGION_REGION_HELP_RESTORE_SCHEMATIC=§8/§eregion restore §8[§7Schematic§8] §8- §7Setzte die Region zurück, ohne das Gebaute zu löschen
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REGION_REGION_HELP_RESTORE_SCHEMATIC=§8/§eregion restore §8[§7Schematic§8] §8- §7Setzte die Region zurück, ohne das Gebaute zu löschen
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REGION_REGION_HELP_SELECT=§8/§eregion §8[§7build§8|§7testblock§8|§7normal§8] §8- §7Wähle einen RegionsTyp aus
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REGION_REGION_HELP_SELECT_EXTENSION=§8/§eregion §8[§7build§8|§7testblock§8|§7normal§8] §8[§7normal§8|§7extension§8] §8- §7Wähle einen RegionsTyp aus mit oder ohne Extension
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REGION_REGION_HELP_COLOR=§8/§eregion color §8[§7Color§8] §8- §7Ändere die Regions Farbe
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REGION_REGION_HELP_COPYPOINT=§8/§eregion copypoint §8- §7Teleportiere dich zum Regions Kopierpunkt
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REGION_REGION_HELP_COPYPOINT=§8/§eregion copypoint §8- §7Teleportiere dich zum Regions Kopierpunkt
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REGION_REGION_HELP_TESTBLOCKPOINT=§8/§eregion testblockpoint §8- §7Teleportiere dich zum Regions Testblockpunkt
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REGION_REGION_HELP_TESTBLOCKPOINT=§8/§eregion testblockpoint §8- §7Teleportiere dich zum Regions Testblockpunkt
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REGION_REGION_HELP_CHANGETYPE_INFO=§8/§eregion changetype §8- §7Gebe den Regions Type aus
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REGION_REGION_HELP_CHANGETYPE_INFO=§8/§eregion changetype §8- §7Gebe den Regions Type aus
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@ -1287,8 +1248,6 @@ WARP_HELP_INFO=§8/§ewarp info §8[§7Name§8] §8- §7Infos zu einem Punkt
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WARP_HELP_DELETE=§8/§ewarp delete §8[§7Name§8] §8- §7Lösche einen Warp
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WARP_HELP_DELETE=§8/§ewarp delete §8[§7Name§8] §8- §7Lösche einen Warp
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WARP_HELP_GUI=§8/§ewarp gui §8- §7Öffne die Warp-GUI
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WARP_HELP_GUI=§8/§ewarp gui §8- §7Öffne die Warp-GUI
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WARP_HELP_LIST=§8/§ewarp list §8- §7Liste alle Warp-Punkt auf
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WARP_HELP_LIST=§8/§ewarp list §8- §7Liste alle Warp-Punkt auf
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WARP_MOON_ITEM_NAME=§3Atemkugel
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WARP_MOON_COUNTDOOWN=§7Noch §e§l{0} §7Sekunden!
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# WORLD
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# WORLD
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STOP_HELP = §8/§estop §8- §7Stoppt den Server
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STOP_HELP = §8/§estop §8- §7Stoppt den Server
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@ -647,8 +647,8 @@ SMART_PLACE_DISABLE = §cSmartPlace deaktiviert
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus
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BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Schalte den BlockCounter an
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BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Schalte den BlockCounter an
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BLOCK_COUNTER_HELP_DISABLE = §8/§eblockcounter disable §8- §7Schalte den BlockCounter aus
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BLOCK_COUNTER_HELP_DISABLE = §8/§eblockcounter disable §8- §7Schalte den BlockCounter aus
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BLOCK_COUNTER_MESSAGE = §e{0} §7Blöcke §e{1} §7TNT §e{2} §7Blöcke/TNT §e{3} §7Blöcke/tick
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BLOCK_COUNTER_MESSAGE = §7Counter §8> §e{0} §7Blöcke §e{1} §7TNT §e{2} §7Blöcke/TNT §e{3} §7Blöcke/tick
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BLOCK_COUNTER_MESSAGE_SECOND = §e{0} §7Blöcke §e{1} §7TNT §e{2} §7Blöcke/TNT §e{3} §7Blöcke/s
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BLOCK_COUNTER_MESSAGE_SECOND = §7Counter §8> §e{0} §7Blöcke §e{1} §7TNT §e{2} §7Blöcke/TNT §e{3} §7Blöcke/s
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BLOCK_COUNTER_ENABLE = §7BlockCounter angemacht
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BLOCK_COUNTER_ENABLE = §7BlockCounter angemacht
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BLOCK_COUNTER_DISABLE = §7BlockCounter ausgemacht
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BLOCK_COUNTER_DISABLE = §7BlockCounter ausgemacht
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