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006a0edef6
Commit
3d0ebbe743
@ -21,9 +21,14 @@ package de.steamwar.bausystem.features.simulator.data.tnt;
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import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
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import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
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import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
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import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.flags.Flag;
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import de.steamwar.bausystem.region.flags.flagvalues.FreezeMode;
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import de.steamwar.bausystem.region.tags.Tag;
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import lombok.Getter;
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import lombok.Getter;
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import lombok.NoArgsConstructor;
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import lombok.NoArgsConstructor;
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import lombok.Setter;
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import lombok.Setter;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.util.Vector;
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import org.bukkit.util.Vector;
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@ -59,7 +64,9 @@ public final class TNTPhase extends SimulatorPhase {
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tickStart.accept(tickOffset, new SimulatorAction(order, count) {
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tickStart.accept(tickOffset, new SimulatorAction(order, count) {
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@Override
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@Override
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public void accept(World world) {
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public void accept(World world) {
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TNTPrimed tnt = world.spawn(position.toLocation(world), TNTPrimed.class);
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Location location = position.toLocation(world);
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if (Region.getRegion(location).get(Flag.FREEZE) == FreezeMode.ACTIVE) return;
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TNTPrimed tnt = world.spawn(location, TNTPrimed.class);
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if (!xJump) tnt.setVelocity(tnt.getVelocity().setX(0));
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if (!xJump) tnt.setVelocity(tnt.getVelocity().setX(0));
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if (!yJump) tnt.setVelocity(tnt.getVelocity().setY(0));
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if (!yJump) tnt.setVelocity(tnt.getVelocity().setY(0));
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if (!zJump) tnt.setVelocity(tnt.getVelocity().setZ(0));
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if (!zJump) tnt.setVelocity(tnt.getVelocity().setZ(0));
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