Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
e8fa5ead91
Commit
3a5e0efa26
@ -375,6 +375,14 @@ SCRIPT_COMMAND_JUMP_HELP_1 = §ejump §8<§7Jump-Point§8>
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SCRIPT_COMMAND_JUMP_HELP_2 = §7Springe zu einer anderen Zeile. Hierbei ist ein Jump-Point eine Zeile mit §8'§7.§8'§7 vor.
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SCRIPT_COMMAND_JUMP_ERROR = §cDer Jump-Point ({0}) ist nicht definiert.
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SCRIPT_COMMAND_CALL_HELP_1 = §ecall §8<§7Jump-Point§8>
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SCRIPT_COMMAND_CALL_HELP_2 = §7Springe zu einer anderen Zeile. Hierbei ist ein Jump-Point eine Zeile mit §8'§7.§8'§7 vor. Hierbei wird auf den ReturnStack die jetzige Zeile geschrieben, dahin kann man wieder mit 'return' zurück springen.
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SCRIPT_COMMAND_CALL_ERROR = §cDer Jump-Point ({0}) ist nicht definiert.
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SCRIPT_COMMAND_RETURN_HELP_1 = §ereturn
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SCRIPT_COMMAND_RETURN_HELP_2 = §7Springe zum letzten 'call' Befehl.
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SCRIPT_COMMAND_RETURN_ERROR = §cEs wurde kein 'call' Befehl ausgeführt
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SCRIPT_COMMAND_SLEEP_HELP_1 = §esleep §8<§7Time§8>
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SCRIPT_COMMAND_SLEEP_HELP_2 = Pausiert das Ausführen des Scripts. Das erste Argument ist in GameTicks.
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SCRIPT_COMMAND_SLEEP_ERROR = §cDie Zeit muss eine Zahl großer 0 sein.
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@ -95,7 +95,7 @@ public class ScriptCommand extends SWCommand {
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});
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swItems.add(new SWListInv.SWListEntry<>(swItem, specialCommand));
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});
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for (int i = 0; i < 5; i++) {
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for (int i = 0; i < 3 + 45; i++) {
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swItems.add(new SWListInv.SWListEntry<>(new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7", new ArrayList<>(), false, clickType -> {
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}), null));
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}
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@ -34,6 +34,9 @@ public final class ScriptExecutor {
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@Getter
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public final Map<String, Integer> jumpPoints = new HashMap<>();
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@Getter
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private final LinkedList<Integer> returnStack = new LinkedList<>();
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@Getter
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@Setter
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private int index = 0;
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@ -108,7 +111,8 @@ public final class ScriptExecutor {
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int executionPoints = 0;
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while (index < commands.size()) {
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String command = commands.get(index++);
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String command = commands.get(index);
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index++;
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if (executionPoints++ > 200) {
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BauSystem.MESSAGE.send("SCRIPT_SLEEP_ERROR", player);
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return;
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@ -47,4 +47,22 @@ public interface SpecialCommand {
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}
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scriptExecutor.setIndex(jp);
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}
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default void jumpToIndexWithMessageAndReturnStack(ScriptExecutor scriptExecutor, String jumpPoint, String message) {
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Integer jp = scriptExecutor.jumpPoints.getOrDefault(jumpPoint, null);
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if (jp == null) {
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scriptExecutor.getPlayer().sendMessage(message);
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return;
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}
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scriptExecutor.getReturnStack().add(scriptExecutor.getIndex());
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scriptExecutor.setIndex(jp);
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}
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default void returnFromStackWithMessage(ScriptExecutor scriptExecutor, String message) {
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if (scriptExecutor.getReturnStack().isEmpty()) {
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scriptExecutor.getPlayer().sendMessage(message);
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return;
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}
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scriptExecutor.setIndex(scriptExecutor.getReturnStack().pop());
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}
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}
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@ -0,0 +1,41 @@
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package de.steamwar.bausystem.features.script.command;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.script.ScriptExecutor;
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import de.steamwar.bausystem.features.script.SpecialCommand;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import org.bukkit.Material;
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@Linked(LinkageType.SCRIPT_COMMAND)
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public class Call implements SpecialCommand {
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@Override
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public String[] description() {
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return new String[]{
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"SCRIPT_COMMAND_CALL_HELP_1",
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"",
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"SCRIPT_COMMAND_CALL_HELP_2"
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};
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}
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@Override
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public Material material() {
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return Material.LEATHER_BOOTS;
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}
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@Override
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public String command() {
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return "call";
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}
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@Override
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public boolean execute(String[] command, ScriptExecutor scriptExecutor) {
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if (command.length <= 1) {
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BauSystem.MESSAGE.send("SCRIPT_COMMAND_ERROR_FIRST_ARG_NOJUMPPOINT", scriptExecutor.getPlayer());
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return true;
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}
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jumpToIndexWithMessageAndReturnStack(scriptExecutor, command[1], BauSystem.MESSAGE.parse("SCRIPT_COMMAND_CALL_ERROR", scriptExecutor.getPlayer(), command[1]));
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return true;
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}
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}
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@ -0,0 +1,37 @@
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package de.steamwar.bausystem.features.script.command;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.script.ScriptExecutor;
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import de.steamwar.bausystem.features.script.SpecialCommand;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import org.bukkit.Material;
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@Linked(LinkageType.SCRIPT_COMMAND)
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public class Return implements SpecialCommand {
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@Override
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public String[] description() {
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return new String[]{
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"SCRIPT_COMMAND_RETURN_HELP_1",
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"",
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"SCRIPT_COMMAND_RETURN_HELP_2"
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};
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}
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@Override
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public Material material() {
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return Material.DIAMOND_BOOTS;
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}
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@Override
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public String command() {
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return "return";
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}
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@Override
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public boolean execute(String[] command, ScriptExecutor scriptExecutor) {
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returnFromStackWithMessage(scriptExecutor, BauSystem.MESSAGE.parse("SCRIPT_COMMAND_RETURN_ERROR", scriptExecutor.getPlayer()));
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return true;
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}
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}
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