Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
98bb9bfb77
Commit
346f347243
@ -878,6 +878,7 @@ OTHER_ITEMS_GAMEMODE_LORE_2=§eLinks-Click§8:§7 Umschalten zwischen Survival u
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OTHER_ITEMS_KILLALL_NAME=§eKillAll
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OTHER_ITEMS_KILLALL_LORE_1=§eOhne Shift§8:§7 nur die Region
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OTHER_ITEMS_KILLALL_LORE_2=§eMit Shift§8:§7 Global
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OTHER_ITEMS_WORLDSPAWN_NAME=§eWorldSpawn
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OTHER_SLOT_INVALID_SLOT=§cInvalider Slot
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OTHER_NOCLIP_SLOT_INFO=§7Mit /slot kannst du den ausgewählten Slot ändern und einen anderen Block in den Slot nehmen.
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OTHER_NOCLIP_SLOT_HELP_PICK = §8/§eslot pick §8-§7 Lege den angeguckten Block ins Inventar
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@ -0,0 +1,61 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.other.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.features.other.WorldSpawnCommand;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.LinkedInstance;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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@Linked(LinkageType.BAU_GUI_ITEM)
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public class WorldSpawnBauGuiItem extends BauGuiItem {
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@LinkedInstance
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private WorldSpawnCommand worldSpawnCommand;
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public WorldSpawnBauGuiItem() {
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super(33);
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}
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@Override
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public ItemStack getItem(Player player) {
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return new SWItem(Material.ENDER_EYE, BauSystem.MESSAGE.parse("OTHER_ITEMS_WORLDSPAWN_NAME", player)).getItemStack();
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}
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@Override
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public boolean click(ClickType click, Player p) {
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p.closeInventory();
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worldSpawnCommand.genericCommand(p);
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return false;
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}
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@Override
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public Permission permission() {
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return Permission.MEMBER;
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}
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}
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