Add PanzernAlgorithm
Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
423f6247c0
Commit
3401f644a1
@ -24,15 +24,17 @@ import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.data.Bisected;
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import org.bukkit.block.data.Directional;
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import org.bukkit.block.data.type.Stairs;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.*;
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public class Panzern {
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private static List<PanzernAlgorithm> panzernAlgorithmList = new ArrayList<>();
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public static void add(PanzernAlgorithm panzernAlgorithm) {
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panzernAlgorithmList.add(panzernAlgorithm);
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}
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private static final BlockFace[] BLOCK_FACES = new BlockFace[]{BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST, BlockFace.UP, BlockFace.DOWN};
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private Set<Location> current = new HashSet<>();
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@ -66,85 +68,51 @@ public class Panzern {
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Location toCheck = current.iterator().next();
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current.remove(toCheck);
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Set<Location> adjacent = new HashSet<>();
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boolean hasRedstone = false;
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boolean belowRedstone = false;
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boolean belowCarpet = false;
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boolean adjacentPiston = false;
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boolean adjacentSlime = false;
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Map<BlockFace, Block> adjacent = new HashMap<>();
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Set<Material> adjacentMaterials = new HashSet<>();
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for (BlockFace blockFace : BLOCK_FACES) {
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Location now = toCheck.clone().add(blockFace.getModX(), blockFace.getModY(), blockFace.getModZ());
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if (inRegion(now)) {
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adjacent.add(now);
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}
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Block block = world.getBlockAt(now);
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if (block.getType() == Material.SLIME_BLOCK || block.getType() == Material.HONEY_BLOCK) {
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adjacentSlime = true;
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}
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if (block.getType() == Material.PISTON || block.getType() == Material.STICKY_PISTON) {
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Directional directional = (Directional) block.getBlockData();
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if (directional.getFacing() == blockFace.getOppositeFace()) {
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adjacentPiston = true;
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Block temp = world.getBlockAt(now);
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adjacent.put(blockFace, temp);
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adjacentMaterials.add(temp.getType());
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}
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}
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if (blockFace != BlockFace.UP && blockFace != BlockFace.DOWN) {
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hasRedstone |= block.getType() == Material.REDSTONE_WIRE;
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}
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if (blockFace == BlockFace.DOWN) {
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belowRedstone |= block.getType() == Material.REDSTONE_WIRE;
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belowCarpet |= block.getType().name().contains("CARPET");
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}
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if (blockFace == BlockFace.DOWN && stairCheck(now)) {
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belowCarpet = true;
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}
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now = toCheck.clone().add(blockFace.getModX() * 2, blockFace.getModY() * 2, blockFace.getModZ() * 2);
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Block blockOuter = world.getBlockAt(now);
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if (blockFace == BlockFace.DOWN && stairCheck(now)) {
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belowCarpet = true;
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}
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if (blockFace != BlockFace.DOWN && blockFace != BlockFace.UP) {
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now = toCheck.clone().add(blockFace.getModX(), -2, blockFace.getModZ());
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Block blockOuterOther = world.getBlockAt(now);
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if (stairCheck(now)) {
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Stairs stairs = (Stairs) blockOuterOther.getBlockData();
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if (stairs.getFacing() == blockFace) {
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belowCarpet = true;
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}
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}
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}
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if (block.getType().isAir()) {
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continue;
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}
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if (blockOuter.getType() == Material.PISTON || blockOuter.getType() == Material.STICKY_PISTON) {
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Directional directional = (Directional) blockOuter.getBlockData();
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if (directional.getFacing() == blockFace.getOppositeFace()) {
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adjacentPiston = true;
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Block currentBlock = world.getBlockAt(toCheck);
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PanzernResult panzernResult = PanzernResult.DEFAULT;
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for (PanzernAlgorithm panzernAlgorithm : panzernAlgorithmList) {
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PanzernResult temp = panzernAlgorithm.check(currentBlock, adjacent, adjacentMaterials);
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if (temp != null && temp != PanzernResult.DEFAULT) {
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panzernResult = temp;
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break;
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}
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}
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}
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current.addAll(adjacent);
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if (belowCarpet || adjacentPiston) {
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emptyBlocks.add(toCheck);
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switch (panzernResult) {
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case EMPTY:
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emptyBlocks.add(currentBlock.getLocation());
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return;
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}
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if (adjacentSlime) {
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world.getBlockAt(toCheck).setType(Material.JUKEBOX);
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} else if (belowRedstone && hasRedstone) {
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world.getBlockAt(toCheck).setType(slabMaterial);
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} else {
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world.getBlockAt(toCheck).setType(blockMaterial);
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}
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case SLAB:
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currentBlock.setType(slabMaterial);
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break;
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case BLOCK:
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case DEFAULT:
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currentBlock.setType(blockMaterial);
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break;
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case UNMOVABLE:
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currentBlock.setType(Material.JUKEBOX);
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break;
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default:
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emptyBlocks.add(currentBlock.getLocation());
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break;
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}
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private boolean stairCheck(Location location) {
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Block block = world.getBlockAt(location);
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if (block.getBlockData() instanceof Stairs) {
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Stairs stairs = (Stairs) block.getBlockData();
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return stairs.getHalf() == Bisected.Half.BOTTOM;
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adjacent.forEach((blockFace, temp) -> {
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if (temp.getType().isAir() && !emptyBlocks.contains(temp.getLocation())) {
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current.add(temp.getLocation());
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}
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return false;
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});
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}
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private boolean inRegion(Location location) {
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@ -154,7 +122,7 @@ public class Panzern {
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if (location.getBlockX() <= pos2.getBlockX()) {
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if (location.getBlockY() <= pos2.getBlockY()) {
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if (location.getBlockZ() <= pos2.getBlockZ()) {
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return world.getBlockAt(location).getType().isAir() && !emptyBlocks.contains(location);
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return true;
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}
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}
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}
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@ -0,0 +1,34 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.panzern;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import java.util.Map;
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import java.util.Set;
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public interface PanzernAlgorithm {
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final BlockFace[] BLOCK_FACES = new BlockFace[]{BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST, BlockFace.UP, BlockFace.DOWN};
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final BlockFace[] HORIZONTAL_FACES = new BlockFace[]{BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST};
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PanzernResult check(Block source, Map<BlockFace, Block> adjacent, Set<Material> adjacentMaterials);
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}
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@ -0,0 +1,28 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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||||
*
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* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU Affero General Public License for more details.
|
||||
*
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* You should have received a copy of the GNU Affero General Public License
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||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.panzern;
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public enum PanzernResult {
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EMPTY,
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SLAB,
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UNMOVABLE,
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BLOCK,
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DEFAULT
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}
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@ -0,0 +1,43 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
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* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.panzern.algorithms;
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import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
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import de.steamwar.bausystem.features.panzern.PanzernResult;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import java.util.Map;
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import java.util.Set;
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@Linked(LinkageType.PANZERN)
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public class AdjacentHoney implements PanzernAlgorithm {
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@Override
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public PanzernResult check(Block source, Map<BlockFace, Block> adjacent, Set<Material> adjacentMaterials) {
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if (adjacentMaterials.contains(Material.HONEY_BLOCK)) {
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return PanzernResult.UNMOVABLE;
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}
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return PanzernResult.DEFAULT;
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}
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}
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@ -0,0 +1,43 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
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package de.steamwar.bausystem.features.panzern.algorithms;
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import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
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import de.steamwar.bausystem.features.panzern.PanzernResult;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import java.util.Map;
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import java.util.Set;
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@Linked(LinkageType.PANZERN)
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public class AdjacentSlime implements PanzernAlgorithm {
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@Override
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public PanzernResult check(Block source, Map<BlockFace, Block> adjacent, Set<Material> adjacentMaterials) {
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if (adjacentMaterials.contains(Material.SLIME_BLOCK)) {
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return PanzernResult.UNMOVABLE;
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}
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return PanzernResult.DEFAULT;
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}
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}
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@ -0,0 +1,43 @@
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/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
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package de.steamwar.bausystem.features.panzern.algorithms;
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import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
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import de.steamwar.bausystem.features.panzern.PanzernResult;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import java.util.Map;
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import java.util.Set;
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@Linked(LinkageType.PANZERN)
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public class CarpetWalkWay implements PanzernAlgorithm {
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@Override
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public PanzernResult check(Block source, Map<BlockFace, Block> adjacent, Set<Material> adjacentMaterials) {
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if (adjacent.containsKey(BlockFace.DOWN) && adjacent.get(BlockFace.DOWN).getType().name().contains("CARPET")) {
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return PanzernResult.EMPTY;
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}
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return PanzernResult.DEFAULT;
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}
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}
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@ -0,0 +1,49 @@
|
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/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
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package de.steamwar.bausystem.features.panzern.algorithms;
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import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
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import de.steamwar.bausystem.features.panzern.PanzernResult;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import java.util.Map;
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import java.util.Set;
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@Linked(LinkageType.PANZERN)
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public class SlabOnRedstone implements PanzernAlgorithm {
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@Override
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public PanzernResult check(Block source, Map<BlockFace, Block> adjacent, Set<Material> adjacentMaterials) {
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boolean hasRedstone = false;
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for (BlockFace blockFace : HORIZONTAL_FACES) {
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if (adjacent.containsKey(blockFace) && adjacent.get(blockFace).getType() == Material.REDSTONE_WIRE) {
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hasRedstone = true;
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}
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}
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if (hasRedstone && adjacent.containsKey(BlockFace.DOWN) && adjacent.get(BlockFace.DOWN).getType() == Material.REDSTONE_WIRE) {
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return PanzernResult.SLAB;
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}
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return PanzernResult.DEFAULT;
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}
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}
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.panzern.algorithms;
|
||||
|
||||
import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
|
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import de.steamwar.bausystem.features.panzern.PanzernResult;
|
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.data.Bisected;
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import org.bukkit.block.data.type.Stairs;
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|
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import java.util.Map;
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import java.util.Set;
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|
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@Linked(LinkageType.PANZERN)
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public class StairWalkWay implements PanzernAlgorithm {
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@Override
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public PanzernResult check(Block source, Map<BlockFace, Block> adjacent, Set<Material> adjacentMaterials) {
|
||||
if (adjacent.containsKey(BlockFace.DOWN) && stairCheck(adjacent.get(BlockFace.DOWN))) {
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||||
return PanzernResult.EMPTY;
|
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}
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if (stairCheck(source.getRelative(0, -2, 0))) {
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return PanzernResult.EMPTY;
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||||
}
|
||||
for (BlockFace blockFace : HORIZONTAL_FACES) {
|
||||
Block current = source.getRelative(blockFace.getModX(), -2, blockFace.getModZ());
|
||||
if (stairCheck(current)) {
|
||||
if (((Stairs) current.getBlockData()).getFacing() == blockFace) {
|
||||
return PanzernResult.EMPTY;
|
||||
}
|
||||
}
|
||||
}
|
||||
return PanzernResult.DEFAULT;
|
||||
}
|
||||
|
||||
private boolean stairCheck(Block block) {
|
||||
if (block.getBlockData() instanceof Stairs) {
|
||||
return ((Stairs) block.getBlockData()).getHalf() == Bisected.Half.BOTTOM;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
@ -23,6 +23,8 @@ import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.configplayer.ConfigConverter;
|
||||
import de.steamwar.bausystem.configplayer.Config;
|
||||
import de.steamwar.bausystem.features.gui.BauGUI;
|
||||
import de.steamwar.bausystem.features.panzern.Panzern;
|
||||
import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
|
||||
import de.steamwar.bausystem.features.script.ScriptExecutor;
|
||||
import de.steamwar.bausystem.features.script.SpecialCommand;
|
||||
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
|
||||
@ -55,7 +57,8 @@ public enum LinkageType {
|
||||
BAU_GUI_ITEM(3, false, BauGuiItem.class::isAssignableFrom, o -> BauGUI.addItem((BauGuiItem) o)),
|
||||
SCRIPT_COMMAND(4, false, SpecialCommand.class::isAssignableFrom, o -> ScriptExecutor.SPECIAL_COMMANDS.add((SpecialCommand) o)),
|
||||
CONFIG_CONVERTER(5, false, ConfigConverter.class::isAssignableFrom, o -> Config.addConfigConverter((ConfigConverter) o)),
|
||||
SCOREBOARD(6, false, ScoreboardItem.class::isAssignableFrom, o -> {});
|
||||
SCOREBOARD(6, false, ScoreboardItem.class::isAssignableFrom, o -> {}),
|
||||
PANZERN(7, false, PanzernAlgorithm.class::isAssignableFrom, o -> Panzern.add((PanzernAlgorithm) o));
|
||||
|
||||
private final int order;
|
||||
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren