Add lever toggleability in frozen region
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
2edc08943a
Commit
32ab629a81
@ -9,6 +9,8 @@ import de.steamwar.bausystem.region.flags.flagvalues.FreezeMode;
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import de.steamwar.core.Core;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.data.type.Switch;
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import org.bukkit.entity.EntityType;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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@ -16,6 +18,7 @@ import org.bukkit.event.block.*;
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import org.bukkit.event.entity.EntityChangeBlockEvent;
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import org.bukkit.event.entity.EntitySpawnEvent;
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import org.bukkit.event.inventory.InventoryMoveItemEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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@Linked(LinkageType.LISTENER)
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public class FreezeListener implements Listener {
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@ -158,4 +161,17 @@ public class FreezeListener implements Listener {
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e.setCancelled(true);
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}
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}
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@EventHandler
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public void onPlayerInteract(PlayerInteractEvent e) {
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if (e.getAction() != Action.RIGHT_CLICK_BLOCK) return;
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if (Region.getRegion(e.getClickedBlock().getLocation()).get(Flag.FREEZE) == FreezeMode.ACTIVE) {
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Block block = e.getClickedBlock();
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if (block.getType() == Material.LEVER) {
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Switch data = ((Switch) block.getBlockData());
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data.setPowered(!data.isPowered());
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block.setBlockData(data, false);
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}
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}
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}
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}
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