SteamWar/BauSystem2.0
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Fix PlaceItemUtils in 1.19
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Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2023-10-06 15:26:47 +02:00
Ursprung cf569d6e76
Commit 3183d71478
4 geänderte Dateien mit 119 neuen und 23 gelöschten Zeilen

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@ -0,0 +1,39 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import org.bukkit.Material;
public class PlaceItemWrapper15 implements PlaceItemWrapper {
public PlaceItemWrapper15() {
for (Material material : Material.values()) {
if (!material.isBlock()) continue;
if (material.isLegacy()) continue;
String nonWall = material.name().replace("_WALL_", "").replace("WALL_", "").replace("_WALL", "");
Material nonWallMaterial = Material.valueOf(nonWall);
if (nonWallMaterial != material) {
BLOCK_MATERIAL_TO_WALL_BLOCK_MATERIAL.put(nonWallMaterial, material);
}
}
ITEM_MATERIAL_TO_BLOCK_MATERIAL.put(Material.REDSTONE, Material.REDSTONE_WIRE);
}
}

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@ -0,0 +1,43 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
public class PlaceItemWrapper20 implements PlaceItemWrapper {
public PlaceItemWrapper20() {
for (Material material : Material.values()) {
if (!material.isBlock()) continue;
if (material.isLegacy()) continue;
BlockData blockData = material.createBlockData();
Material placementMaterial = blockData.getPlacementMaterial();
if (material == placementMaterial) continue;
if (placementMaterial == Material.AIR) continue;
if (placementMaterial.isItem() && !placementMaterial.isBlock()) {
ITEM_MATERIAL_TO_BLOCK_MATERIAL.put(placementMaterial, material);
}
if (material.name().contains("WALL")) {
BLOCK_MATERIAL_TO_WALL_BLOCK_MATERIAL.put(placementMaterial, material);
}
}
}
}

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@ -81,26 +81,6 @@ public class PlaceItemUtils {
.collect(Collectors.toSet()); .collect(Collectors.toSet());
} }
private static final Map<Material, Material> ITEM_MATERIAL_TO_BLOCK_MATERIAL = new HashMap<>();
private static final Map<Material, Material> BLOCK_MATERIAL_TO_WALL_BLOCK_MATERIAL = new HashMap<>();
static {
for (Material material : Material.values()) {
if (!material.isBlock()) continue;
if (material.isLegacy()) continue;
BlockData blockData = material.createBlockData();
Material placementMaterial = blockData.getPlacementMaterial();
if (material == placementMaterial) continue;
if (placementMaterial == Material.AIR) continue;
if (placementMaterial.isItem() && !placementMaterial.isBlock()) {
ITEM_MATERIAL_TO_BLOCK_MATERIAL.put(placementMaterial, material);
}
if (material.name().contains("WALL")) {
BLOCK_MATERIAL_TO_WALL_BLOCK_MATERIAL.put(placementMaterial, material);
}
}
}
private static final Class<?> blockPosition = Reflection.getClass("{nms.core}.BlockPosition"); private static final Class<?> blockPosition = Reflection.getClass("{nms.core}.BlockPosition");
private static final Reflection.ConstructorInvoker blockPositionConstructor = Reflection.getConstructor(blockPosition, int.class, int.class, int.class); private static final Reflection.ConstructorInvoker blockPositionConstructor = Reflection.getConstructor(blockPosition, int.class, int.class, int.class);
private static final Class<?> craftBlock = Reflection.getClass("{obc}.block.CraftBlockState"); private static final Class<?> craftBlock = Reflection.getClass("{obc}.block.CraftBlockState");
@ -141,13 +121,13 @@ public class PlaceItemUtils {
// Converting the Item Material to a Block Material // Converting the Item Material to a Block Material
// e.g. Material.REDSTONE -> Material.REDSTONE_WIRE // e.g. Material.REDSTONE -> Material.REDSTONE_WIRE
Material typeToPlace = ITEM_MATERIAL_TO_BLOCK_MATERIAL.getOrDefault(itemStack.getType(), itemStack.getType()); Material typeToPlace = PlaceItemWrapper.ITEM_MATERIAL_TO_BLOCK_MATERIAL.getOrDefault(itemStack.getType(), itemStack.getType());
BlockData blockData = null; BlockData blockData = null;
AtomicBoolean usedForcePlace = new AtomicBoolean(); AtomicBoolean usedForcePlace = new AtomicBoolean();
if (againstSide == BlockFace.NORTH || againstSide == BlockFace.SOUTH || againstSide == BlockFace.EAST || againstSide == BlockFace.WEST) { if (againstSide == BlockFace.NORTH || againstSide == BlockFace.SOUTH || againstSide == BlockFace.EAST || againstSide == BlockFace.WEST) {
// Try Wall Placement first // Try Wall Placement first
blockData = toBlockData(player, blockDataMeta, BLOCK_MATERIAL_TO_WALL_BLOCK_MATERIAL.getOrDefault(typeToPlace, typeToPlace)); blockData = toBlockData(player, blockDataMeta, PlaceItemWrapper.BLOCK_MATERIAL_TO_WALL_BLOCK_MATERIAL.getOrDefault(typeToPlace, typeToPlace));
if (blockData != null && !canPlace(block, blockData, force, usedForcePlace)) { if (blockData != null && !canPlace(block, blockData, force, usedForcePlace)) {
// Check if default Rotation from input could be valid // Check if default Rotation from input could be valid
BlockFace rotation = getRotation(blockData); BlockFace rotation = getRotation(blockData);
@ -243,7 +223,7 @@ public class PlaceItemUtils {
} }
} }
} }
if (force && blockData instanceof Directional && !(blockData instanceof FaceAttachable) && BLOCK_MATERIAL_TO_WALL_BLOCK_MATERIAL.containsValue(blockData.getMaterial())) { if (force && blockData instanceof Directional && !(blockData instanceof FaceAttachable) && PlaceItemWrapper.BLOCK_MATERIAL_TO_WALL_BLOCK_MATERIAL.containsValue(blockData.getMaterial())) {
Directional directional = (Directional) blockData; Directional directional = (Directional) blockData;
if (directional.getFaces().contains(againstSide)) { if (directional.getFaces().contains(againstSide)) {
directional.setFacing(againstSide); directional.setFacing(againstSide);

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@ -0,0 +1,34 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.core.VersionDependent;
import org.bukkit.Material;
import java.util.HashMap;
import java.util.Map;
public interface PlaceItemWrapper {
Map<Material, Material> ITEM_MATERIAL_TO_BLOCK_MATERIAL = new HashMap<>();
Map<Material, Material> BLOCK_MATERIAL_TO_WALL_BLOCK_MATERIAL = new HashMap<>();
PlaceItemWrapper impl = VersionDependent.getVersionImpl(BauSystem.getInstance());
}