Add AutoShutdownListener
Dieser Commit ist enthalten in:
Ursprung
9b781666a9
Commit
307759f257
@ -29,13 +29,13 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerMoveEvent;
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@Linked(LinkageType.LISTENER)
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public class AFKStopper implements Listener {
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public class AFKStopperListener implements Listener {
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private static final String afkWarning = BauSystem.PREFIX + "§cDieser Server wird bei weiterer Inaktivität in einer Minute gestoppt";
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private int minutesAfk;
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public AFKStopper() {
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public AFKStopperListener() {
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minutesAfk = 0;
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Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
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Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
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@ -0,0 +1,90 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.world;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.tpslimit.TPSLimitUtils;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.core.Core;
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import de.steamwar.scoreboard.SWScoreboard;
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import org.bukkit.Bukkit;
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import org.bukkit.GameRule;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerLoginEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.logging.Level;
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@Linked(LinkageType.LISTENER)
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public class AutoShutdownListener implements Listener {
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private BukkitTask autoShutdown;
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@EventHandler
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public void onJoin(PlayerLoginEvent e) {
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if (autoShutdown != null) {
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autoShutdown.cancel();
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autoShutdown = null;
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}
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Player p = e.getPlayer();
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p.setOp(true);
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if (Core.getVersion() == 15) {
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Bukkit.getWorlds().get(0).setGameRule(GameRule.REDUCED_DEBUG_INFO, false);
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}
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}
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@EventHandler
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public void onLeave(PlayerQuitEvent e) {
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Player p = e.getPlayer();
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SWScoreboard.removeScoreboard(p);
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if (Bukkit.getOnlinePlayers().isEmpty() || (Bukkit.getOnlinePlayers().size() == 1 && Bukkit.getOnlinePlayers().contains(p))) {
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if (autoShutdown != null) {
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autoShutdown.cancel();
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}
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TPSLimitUtils.setTPS(20.0);
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autoShutdown = Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), new Runnable() {
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int count = 0;
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@Override
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public void run() {
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if (count >= 300) {
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Bukkit.shutdown();
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return;
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}
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count++;
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try {
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if (RamUsage.getUsage() > 0.8) {
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Bukkit.shutdown();
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}
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} catch (Throwable throwable) {
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Bukkit.getLogger().log(Level.WARNING, throwable.getMessage(), throwable);
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Bukkit.shutdown();
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}
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}
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}, 20, 20);
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}
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}
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}
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@ -17,7 +17,7 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.utils;
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package de.steamwar.bausystem.features.world;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Bukkit;
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