Merge remote-tracking branch 'origin/master'
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Commit
2ef38eb7dc
@ -441,3 +441,8 @@ REGION_TNT_ON=§aTNT-Schaden aktiviert
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REGION_TNT_OFF=§cTNT-Schaden deaktiviert
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REGION_TNT_TB=§aTNT-Schaden außerhalb Baurahmen aktiviert
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REGION_TNT_BUILD=§cEine Explosion hätte Blöcke im Baubereich zerstört
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# Team
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LOCK_SCHEM_NO_USER=Dieser Spieler existiert nicht!
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LOCK_SCHEM_NO_SCHEM=Dieser Spieler besitzt keine Schematic mit diesem Namen!
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LOCK_SCHEM_LOCKED=§e{0} §7von §e{1} §7wurde von §e{2} §7auf §eNORMAL §7zurück gesetz. §f§lGrund: §f{3}
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LOCK_SCHEM_HELP=§8/§eschemlock §8[§7Owner§8] [§7Schematic§8] [§7Grund§8] - §7Sperre eine Schematic
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@ -20,16 +20,15 @@
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package de.steamwar.bausystem.features.team;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import de.steamwar.sql.Schematic;
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import de.steamwar.sql.SchematicType;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.UserGroup;
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import de.steamwar.sql.*;
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import org.bukkit.entity.Player;
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import java.sql.Timestamp;
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import java.time.Instant;
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@Linked(LinkageType.COMMAND)
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public class LockSchemCommand extends SWCommand {
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@ -53,7 +52,7 @@ public class LockSchemCommand extends SWCommand {
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}
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@Register
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public void genericCommand(Player p, String owner, String schematicName) {
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public void genericCommand(Player p, String owner, String schematicName, String... reason) {
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SteamwarUser steamwarUser = SteamwarUser.get(p.getUniqueId());
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UserGroup userGroup = steamwarUser.getUserGroup();
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@ -66,21 +65,27 @@ public class LockSchemCommand extends SWCommand {
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SteamwarUser schemOwner = SteamwarUser.get(owner);
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if (schemOwner == null) {
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p.sendMessage(BauSystem.PREFIX + "Dieser Spieler existiert nicht!");
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BauSystem.MESSAGE.send("LOCK_SCHEM_NO_USER", p);
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return;
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}
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Schematic schematic = Schematic.getSchemFromDB(schematicName, schemOwner.getUUID());
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if (schematic == null) {
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p.sendMessage(BauSystem.PREFIX + "Dieser Spieler besitzt keine Schematic mit diesem Namen!");
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BauSystem.MESSAGE.send("LOCK_SCHEM_NO_SCHEM", p);
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return;
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}
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p.sendMessage(BauSystem.PREFIX + "Schematic " + schematic.getSchemName() + " von " +
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SteamwarUser.get(schematic.getSchemOwner()).getUserName() + " von " + schematic.getSchemType().toString() +
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" auf NORMAL zurückgesetzt!");
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StringBuilder builder = new StringBuilder();
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for (String s : reason) {
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builder.append(s).append(" ");
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}
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BauSystem.MESSAGE.send("LOCK_SCHEM_LOCKED", p, schematic.getSchemName(), schemOwner.getUserName(), schematic.getSchemType().name(), builder.toString());
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schematic.setSchemType(SchematicType.Normal);
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new CheckedSchematic(schematic.getSchemName(), schematic.getSchemOwner(), steamwarUser.getId(), Timestamp.from(Instant.now()), Timestamp.from(Instant.now()), builder.toString());
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}
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private void sendHelp(Player player) {
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player.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "schemlock " + ColorConfig.OTHER + "[" + ColorConfig.BASE + "Owner" + ColorConfig.OTHER + "] " + ColorConfig.OTHER + "[" + ColorConfig.BASE + "Schematic" + ColorConfig.OTHER + "] - " + ColorConfig.BASE + "Sperre eine Schematic");
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BauSystem.MESSAGE.sendPrefixless("COMMAND_HELP_HEAD", player, "Lock Schem");
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BauSystem.MESSAGE.sendPrefixless("LOCK_SCHEM_HELP", player);
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}
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}
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