SteamWar/BauSystem2.0
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Add TraceCommand.share
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Dieser Commit ist enthalten in:
yoyosource 2024-04-21 14:29:26 +02:00
Ursprung f7727eb01c
Commit 295eb82fe9
3 geänderte Dateien mit 14 neuen und 5 gelöschten Zeilen

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@ -490,6 +490,7 @@ TRACE_MESSAGE_SHOW_AT=§aTNT-positions shown at {0}
TRACE_MESSAGE_SHOW_FROM=§aAll TNT-positions shown from {0}
TRACE_MESSAGE_SHOW_FROM_TO=§aAll TNT-positions shown from {0} to {1}
TRACE_MESSAGE_SHOW_TO_SMALLER = §cTo must be bigger then from
TRACE_MESSAGE_SHARE=§e{0} shared his trace show state. Click to view.
TRACE_COMMAND_HELP_START = §8/§etrace start §8- §7Starts recording of all TNT-positions
TRACE_COMMAND_HELP_STOP = §8/§etrace stop §8- §7Stops the TNT-Tracer
@ -504,6 +505,9 @@ TRACE_COMMAND_HELP_SHOW_FROM_TO_WITH=§8/§etrace show §7from §8<§eFROM§8>
TRACE_COMMAND_HELP_HIDE = §8/§etrace hide §8- §7Hides all TNT-positions
TRACE_COMMAND_HELP_DELETE=§8/§etrace delete §8[§eTrace§8] §8- §7Deletes all TNT-positions or a Trace
TRACE_COMMAND_HELP_ISOLATE=§8/§etrace isolate §8[§eTrace§8] §8[§eTNT§8] §8- §7Isolates specific TNTs from the Trace
TRACE_COMMAND_HELP_SHARE=§8/§etrace share §8- §7Share your current Trace show state with others
TRACE_COMMAND_HELP_FOLLOW=§8/§etrace follow §8[§ePlayer§8] §8- §7Follow a players Trace show state
TRACE_COMMAND_HELP_UNFOLLOW=§8/§etrace unfollow §8- §7Unfollow the Trace show state
TRACE_GUI_ITEM_NAME = §eTracer
TRACE_GUI_ITEM_LORE = §7Status§8: {0}

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@ -467,6 +467,7 @@ TRACE_MESSAGE_SHOW_AT=§aTNT-positions angezeigt bei {0}
TRACE_MESSAGE_SHOW_FROM=§aAll TNT-positions angezeigt von {0}
TRACE_MESSAGE_SHOW_FROM_TO=§aAll TNT-positions angezeigt von {0} bis {1}
TRACE_MESSAGE_SHOW_TO_SMALLER = §cBis muss größer als von sein
TRACE_MESSAGE_SHARE=§e{0} teilte seinen Trace-Show-Status. Zum Ansehen klicken.
TRACE_COMMAND_HELP_START = §8/§etrace start §8- §7Startet die Aufnahme aller TNT-Positionen
TRACE_COMMAND_HELP_SINGLE = §8/§etrace single §8- §7Startet eine einzelne Aufnahme aller TNT-Positionen
@ -479,6 +480,9 @@ TRACE_COMMAND_HELP_SHOW_FROM = §8/§etrace show §8(§etime§8|§7fuse§8) §7f
TRACE_COMMAND_HELP_SHOW_FROM_TO = §8/§etrace show §8(§etime§8|§7fuse§8) §7from §8<§eFROM§8> §7to §8<§eTO§8> - §7Zeigt alle TNT-Positionen zwischen §8<§eFROM§8> und §8<§eTO§8>
TRACE_COMMAND_HELP_HIDE = §8/§etrace hide §8- §7Versteckt alle TNT-Positionen
TRACE_COMMAND_HELP_DELETE = §8/§etrace delete §8- §7Löscht alle TNT-Positionen
TRACE_COMMAND_HELP_SHARE=§8/§etrace share §8- §7Teilt den aktuellen Trace-Show-Status mit anderen
TRACE_COMMAND_HELP_FOLLOW=§8/§etrace follow §8[§ePlayer§8] §8- §7Verfolgen eines Spielers Status anzeigen
TRACE_COMMAND_HELP_UNFOLLOW=§8/§etrace unfollow §8- §7Den Status der Trace-Anzeige aufheben
TRACE_GUI_ITEM_NAME = §eTracer
TRACE_GUI_ITEM_LORE = §7Status§8: {0}

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@ -29,6 +29,7 @@ import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.linkage.Linked;
import net.md_5.bungee.api.chat.ClickEvent;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
@ -148,12 +149,12 @@ public class TraceCommand extends SWCommand {
// TODO: Add Message!
}
@Register(value = "share", description = "TRACE_COMMAND_HELP_SHOW")
@Register(value = "share", description = "TRACE_COMMAND_HELP_SHARE")
public void share(@Validator Player player) {
// TODO Rücksprache
BauSystem.MESSAGE.broadcast("TRACE_MESSAGE_SHARE", null, new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/trace follow " + player.getName()), player.getName());
}
@Register(value = "follow", description = "TRACE_COMMAND_HELP_SHOW")
@Register(value = "follow", description = "TRACE_COMMAND_HELP_FOLLOW")
public void follow(@Validator Player player, Player toFollow) {
if (player == toFollow) {
// TODO: Implement message
@ -163,7 +164,7 @@ public class TraceCommand extends SWCommand {
// TODO: Implement message
}
@Register(value = "unfollow", description = "TRACE_COMMAND_HELP_SHOW")
@Register(value = "unfollow", description = "TRACE_COMMAND_HELP_UNFOLLOW")
public void unfollow(@Validator Player player) {
TraceManager.instance.unfollow(player);
// TODO: Implement message