Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
518c93e417
Commit
27f32a10a7
@ -903,11 +903,16 @@ ANVIL_INV_NAME=Spieler name
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# StructureVoid
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# StructureVoid
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STRUCTURE_VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Erhalte ein StructureVoid
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STRUCTURE_VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Erhalte ein StructureVoid
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# NightVision
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# NightVision
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NIGHT_VISION_COMMAND_HELP=§8/§enightvision §8-§7 Schalte Nightvision an oder aus.
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NIGHT_VISION_HELP=§8/§enightvision §8-§7 Schalte Nightvision an oder aus.
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NIGHT_VISION_OFF=§eNightvision deaktiviert
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NIGHT_VISION_OFF=§eNightvision deaktiviert
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NIGHT_VISION_ON=§eNightvision aktiviert
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NIGHT_VISION_ON=§eNightvision aktiviert
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NIGHT_VISION_ITEM_ON = §Nightvision: §eAktiviert
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NIGHT_VISION_ITEM_ON = §Nightvision: §eAktiviert
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NIGHT_VISION_ITEM_OFF = §Nightvision: §eDeaktiviert
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NIGHT_VISION_ITEM_OFF = §Nightvision: §eDeaktiviert
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WATER_VISION_HELP = §8/§7watervision §8-§7 Schalte Wassersicht an oder aus.
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WATER_VISION_ENABLE = §7Wassersicht: §eAktiviert
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WATER_VISION_DISABLE = §7Wassersicht: §eDeaktiviert
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#Navigation Wand
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#Navigation Wand
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NAVIGATION_WAND=§eNavigation Wand
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NAVIGATION_WAND=§eNavigation Wand
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NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location
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NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location
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@ -1106,9 +1111,6 @@ SPEED_ITEM = §eGeschwindigkeit
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SPEED_ITEM_LORE = §7Aktuell: §e
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SPEED_ITEM_LORE = §7Aktuell: §e
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SPEED_TAB_NAME = Geschwindigkeit eingeben
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SPEED_TAB_NAME = Geschwindigkeit eingeben
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WATER_SIGHT_ON = §7Wassersicht: §eAktiviert
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WATER_SIGHT_OFF = §7Wassersicht: §eDeaktiviert
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WORLDEDIT_WAND = WorldEdit Wand
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WORLDEDIT_WAND = WorldEdit Wand
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WORLDEDIT_LEFTCLICK = Left click: select pos #1
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WORLDEDIT_LEFTCLICK = Left click: select pos #1
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WORLDEDIT_RIGHTCLICK = Right click: select pos #2
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WORLDEDIT_RIGHTCLICK = Right click: select pos #2
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@ -41,9 +41,9 @@ public class WaterVisionBauGuiItem extends BauGuiItem {
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@Override
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@Override
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public ItemStack getItem(Player player) {
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public ItemStack getItem(Player player) {
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if (player.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
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if (player.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
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return new SWItem(Material.WATER_BUCKET, BauSystem.MESSAGE.parse("WATER_SIGHT_ON", player)).getItemStack();
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return new SWItem(Material.WATER_BUCKET, BauSystem.MESSAGE.parse("WATER_VISION_ENABLE", player)).getItemStack();
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} else {
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} else {
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return new SWItem(Material.BUCKET, BauSystem.MESSAGE.parse("WATER_SIGHT_OFF", player)).getItemStack();
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return new SWItem(Material.BUCKET, BauSystem.MESSAGE.parse("WATER_VISION_DISABLE", player)).getItemStack();
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}
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}
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}
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}
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