SteamWar/BauSystem2.0
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Update Killchecker
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2023-03-08 19:04:54 +01:00
Ursprung d4727d5ed9
Commit 22b3da59e8
2 geänderte Dateien mit 185 neuen und 36 gelöschten Zeilen

Datei anzeigen

@ -48,12 +48,11 @@ public class KillcheckerCommand extends SWCommand implements Listener {
} }
@Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE") @Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE")
public void genericCommand(Player player, @OptionalValue("ALL_CUBOIDS") ColorizedCuboidsOnly colorizedCuboidsOnly) { public void genericCommand(Player player, @OptionalValue("-outline") @StaticValue(value = {"-area", "-outline"}, allowISE = true) boolean onlyOutline) {
Region region = Region.getRegion(player.getLocation()); Region region = Region.getRegion(player.getLocation());
KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, KillcheckerVisualizer::new); KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, KillcheckerVisualizer::new);
killcheckerVisualizer.setOnlyColorizedBlocks(colorizedCuboidsOnly == ColorizedCuboidsOnly.ONLY_COLORIZED_CUBOIDS);
killcheckerVisualizer.recalc(); killcheckerVisualizer.recalc();
killcheckerVisualizer.show(player); killcheckerVisualizer.show(player, onlyOutline);
BauSystem.MESSAGE.send("KILLCHECKER_ENABLE", player); BauSystem.MESSAGE.send("KILLCHECKER_ENABLE", player);
} }
@ -100,9 +99,4 @@ public class KillcheckerCommand extends SWCommand implements Listener {
recalc(event.getBlock()); recalc(event.getBlock());
}, 1); }, 1);
} }
public enum ColorizedCuboidsOnly {
ONLY_COLORIZED_CUBOIDS,
ALL_CUBOIDS
}
} }

Datei anzeigen

@ -27,11 +27,13 @@ import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.entity.REntity; import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer; import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity; import de.steamwar.entity.RFallingBlockEntity;
import lombok.Setter;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarStyle;
import org.bukkit.boss.BossBar;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.util.HashMap; import java.util.HashMap;
@ -44,37 +46,50 @@ public class KillcheckerVisualizer {
private static final Material[] materials = new Material[] {Material.YELLOW_STAINED_GLASS, Material.ORANGE_STAINED_GLASS, Material.RED_STAINED_GLASS, Material.PURPLE_STAINED_GLASS, Material.BLACK_STAINED_GLASS}; private static final Material[] materials = new Material[] {Material.YELLOW_STAINED_GLASS, Material.ORANGE_STAINED_GLASS, Material.RED_STAINED_GLASS, Material.PURPLE_STAINED_GLASS, Material.BLACK_STAINED_GLASS};
private static final World WORLD = Bukkit.getWorlds().get(0); private static final World WORLD = Bukkit.getWorlds().get(0);
private static final double SURROUND = 4;
private Point minPoint; private Point minPoint;
private Point maxPoint; private Point maxPoint;
private int yArea;
private int zArea;
private int xArea;
private Set<Player> players = new HashSet<>(); private Set<Player> players = new HashSet<>();
private Set<Player> areaPlayers = new HashSet<>();
public KillcheckerVisualizer(Region region) { public KillcheckerVisualizer(Region region) {
this.minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL); this.minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
this.maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.NORMAL); this.maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
yArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getZ() - minPoint.getZ());
zArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getY() - minPoint.getY());
xArea = (maxPoint.getY() - minPoint.getY()) * (maxPoint.getZ() - minPoint.getZ());
} }
private REntityServer rEntityServer = new REntityServer(); private REntityServer outline = new REntityServer();
private REntityServer inner = new REntityServer();
@Setter
private boolean onlyColorizedBlocks = false;
private Map<Point, Integer> killCount = new HashMap<>(); private Map<Point, Integer> killCount = new HashMap<>();
private Set<Point> outlinePointsCache = new HashSet<>();
private Map<Point, REntity> rEntities = new HashMap<>(); private Map<Point, REntity> rEntities = new HashMap<>();
private Map<Player, BossBar> bossBars = new HashMap<>();
private double percent = 0;
private int kills = 0;
private int cannonCount = 0;
public void recalc() { public void recalc() {
Set<Cuboid> cuboids = new HashSet<>(); Set<Cuboid> cuboids = new HashSet<>();
Set<Point> points = new HashSet<>(); Set<Point> points = new HashSet<>();
for (int x = minPoint.getX() + 1; x < maxPoint.getX() - 1; x++) { for (int x = minPoint.getX() + 1; x < maxPoint.getX(); x++) {
for (int y = minPoint.getY(); y < maxPoint.getY(); y++) { for (int y = minPoint.getY(); y < maxPoint.getY(); y++) {
for (int z = minPoint.getZ() + 1; z < maxPoint.getZ() - 1; z++) { for (int z = minPoint.getZ() + 1; z < maxPoint.getZ(); z++) {
if (points.contains(new Point(x, y, z))) continue; if (points.contains(new Point(x, y, z))) continue;
Block block = WORLD.getBlockAt(x, y, z); Block block = WORLD.getBlockAt(x, y, z);
if (block.getType().isAir()) continue; if (block.getType().isAir()) continue;
if (onlyColorizedBlocks) { String name = block.getType().name();
String name = block.getType().name(); if (!name.endsWith("_WOOL") && !name.endsWith("_STAINED_GLASS") && !name.endsWith("_CONCRETE") && !name.endsWith("_TERRACOTTA")) continue;
if (!name.endsWith("_WOOL") && name.endsWith("_STAINED_GLASS") && !name.endsWith("_CONCRETE") && !name.endsWith("_TERRACOTTA")) continue;
}
Cuboid cuboid = create(block.getType(), x, y, z); Cuboid cuboid = create(block.getType(), x, y, z);
cuboids.add(cuboid); cuboids.add(cuboid);
for (int dx = (int) cuboid.getX(); dx <= cuboid.getDx(); dx++) { for (int dx = (int) cuboid.getX(); dx <= cuboid.getDx(); dx++) {
@ -87,60 +102,164 @@ public class KillcheckerVisualizer {
} }
} }
} }
cannonCount = cuboids.size();
Map<Point, Integer> kill = new HashMap<>(); Map<Point, Integer> kill = new HashMap<>();
for (int x = minPoint.getX(); x < maxPoint.getX(); x++) { int yKills = 0;
for (int z = minPoint.getZ(); z < maxPoint.getZ(); z++) { int yCount = 0;
Set<Point> yPoints = new HashSet<>();
for (int x = minPoint.getX(); x <= maxPoint.getX(); x++) {
for (int z = minPoint.getZ(); z <= maxPoint.getZ(); z++) {
Set<Cuboid> cuboidSet = new HashSet<>(); Set<Cuboid> cuboidSet = new HashSet<>();
for (Cuboid cuboid : cuboids) { for (Cuboid cuboid : cuboids) {
if (x >= cuboid.getX() - 3.5 && x <= cuboid.getDx() + 3.5 && z >= cuboid.getZ() - 3.5 && z <= cuboid.getDz() + 3.5) { if (x >= cuboid.getX() - SURROUND && x < cuboid.getDx() + SURROUND && z >= cuboid.getZ() - SURROUND && z < cuboid.getDz() + SURROUND) {
cuboidSet.add(cuboid); cuboidSet.add(cuboid);
} }
} }
if (cuboidSet.size() > 1) { if (cuboidSet.size() > 1) {
Point p1 = new Point(x, minPoint.getY(), z); yCount++;
kill.put(p1, Math.max(kill.getOrDefault(p1, 0), cuboidSet.size())); yKills += splitIntoDoubleKills(cuboidSet.size());
Point p2 = new Point(x, maxPoint.getY(), z); Point p2 = new Point(x, maxPoint.getY(), z);
yPoints.add(p2);
kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size())); kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size()));
} }
} }
} }
for (int y = minPoint.getY(); y < maxPoint.getY(); y++) { int xKills = 0;
for (int z = minPoint.getZ(); z < maxPoint.getZ(); z++) { int xCount = 0;
Set<Point> xPoints = new HashSet<>();
for (int y = minPoint.getY(); y <= maxPoint.getY(); y++) {
for (int z = minPoint.getZ(); z <= maxPoint.getZ(); z++) {
Set<Cuboid> cuboidSet = new HashSet<>(); Set<Cuboid> cuboidSet = new HashSet<>();
for (Cuboid cuboid : cuboids) { for (Cuboid cuboid : cuboids) {
if (y >= cuboid.getY() - 3.5 && y <= cuboid.getDy() + 3.5 && z >= cuboid.getZ() - 3.5 && z <= cuboid.getDz() + 3.5) { if (y >= cuboid.getY() - SURROUND && y < cuboid.getDy() + SURROUND && z >= cuboid.getZ() - SURROUND && z < cuboid.getDz() + SURROUND) {
cuboidSet.add(cuboid); cuboidSet.add(cuboid);
} }
} }
if (cuboidSet.size() > 1) { if (cuboidSet.size() > 1) {
xCount++;
xKills += splitIntoDoubleKills(cuboidSet.size());
Point p1 = new Point(minPoint.getX(), y, z); Point p1 = new Point(minPoint.getX(), y, z);
xPoints.add(p1);
kill.put(p1, Math.max(kill.getOrDefault(p1, 0), cuboidSet.size())); kill.put(p1, Math.max(kill.getOrDefault(p1, 0), cuboidSet.size()));
Point p2 = new Point(maxPoint.getX(), y, z); Point p2 = new Point(maxPoint.getX(), y, z);
xPoints.add(p2);
kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size())); kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size()));
} }
} }
} }
for (int x = minPoint.getX(); x < maxPoint.getX(); x++) { int zKills = 0;
for (int y = minPoint.getY(); y < maxPoint.getY(); y++) { int zCount = 0;
Set<Point> zPoints = new HashSet<>();
for (int x = minPoint.getX(); x <= maxPoint.getX(); x++) {
for (int y = minPoint.getY(); y <= maxPoint.getY(); y++) {
Set<Cuboid> cuboidSet = new HashSet<>(); Set<Cuboid> cuboidSet = new HashSet<>();
for (Cuboid cuboid : cuboids) { for (Cuboid cuboid : cuboids) {
if (x >= cuboid.getX() - 3.5 && x <= cuboid.getDx() + 3.5 && y >= cuboid.getY() - 3.5 && y <= cuboid.getDy() + 3.5) { if (x >= cuboid.getX() - SURROUND && x < cuboid.getDx() + SURROUND && y >= cuboid.getY() - SURROUND && y < cuboid.getDy() + SURROUND) {
cuboidSet.add(cuboid); cuboidSet.add(cuboid);
} }
} }
if (cuboidSet.size() > 1) { if (cuboidSet.size() > 1) {
zCount++;
zKills += splitIntoDoubleKills(cuboidSet.size());
Point p1 = new Point(x, y, minPoint.getZ()); Point p1 = new Point(x, y, minPoint.getZ());
zPoints.add(p1);
kill.put(p1, Math.max(kill.getOrDefault(p1, 0), cuboidSet.size())); kill.put(p1, Math.max(kill.getOrDefault(p1, 0), cuboidSet.size()));
Point p2 = new Point(x, y, maxPoint.getZ()); Point p2 = new Point(x, y, maxPoint.getZ());
zPoints.add(p2);
kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size())); kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size()));
} }
} }
} }
Set<Point> outlinePoints = new HashSet<>();
yPoints.forEach(point -> {
Point p1 = new Point(point.getX() - 1, point.getY(), point.getZ());
Point p2 = new Point(point.getX() + 1, point.getY(), point.getZ());
Point p3 = new Point(point.getX(), point.getY(), point.getZ() - 1);
Point p4 = new Point(point.getX(), point.getY(), point.getZ() + 1);
Point p5 = new Point(point.getX() - 1, point.getY(), point.getZ() - 1);
Point p6 = new Point(point.getX() - 1, point.getY(), point.getZ() + 1);
Point p7 = new Point(point.getX() + 1, point.getY(), point.getZ() - 1);
Point p8 = new Point(point.getX() + 1, point.getY(), point.getZ() + 1);
int count = kill.get(point);
int surrounded = 0;
if (kill.getOrDefault(p1, 0) == count) surrounded++;
if (kill.getOrDefault(p2, 0) == count) surrounded++;
if (kill.getOrDefault(p3, 0) == count) surrounded++;
if (kill.getOrDefault(p4, 0) == count) surrounded++;
if (surrounded != 4) outlinePoints.add(point);
if (kill.getOrDefault(p5, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p6, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p7, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p8, 0) != count) outlinePoints.add(point);
});
xPoints.forEach(point -> {
Point p1 = new Point(point.getX(), point.getY() - 1, point.getZ());
Point p2 = new Point(point.getX(), point.getY() + 1, point.getZ());
Point p3 = new Point(point.getX(), point.getY(), point.getZ() - 1);
Point p4 = new Point(point.getX(), point.getY(), point.getZ() + 1);
Point p5 = new Point(point.getX(), point.getY() - 1, point.getZ() - 1);
Point p6 = new Point(point.getX(), point.getY() - 1, point.getZ() + 1);
Point p7 = new Point(point.getX(), point.getY() + 1, point.getZ() - 1);
Point p8 = new Point(point.getX(), point.getY() + 1, point.getZ() + 1);
int count = kill.get(point);
int surrounded = 0;
if (kill.getOrDefault(p1, 0) == count) surrounded++;
if (kill.getOrDefault(p2, 0) == count) surrounded++;
if (kill.getOrDefault(p3, 0) == count) surrounded++;
if (kill.getOrDefault(p4, 0) == count) surrounded++;
if (surrounded != 4) outlinePoints.add(point);
if (kill.getOrDefault(p5, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p6, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p7, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p8, 0) != count) outlinePoints.add(point);
});
zPoints.forEach(point -> {
Point p1 = new Point(point.getX() - 1, point.getY(), point.getZ());
Point p2 = new Point(point.getX() + 1, point.getY(), point.getZ());
Point p3 = new Point(point.getX(), point.getY() - 1, point.getZ());
Point p4 = new Point(point.getX(), point.getY() + 1, point.getZ());
Point p5 = new Point(point.getX() - 1, point.getY() - 1, point.getZ());
Point p6 = new Point(point.getX() - 1, point.getY() + 1, point.getZ());
Point p7 = new Point(point.getX() + 1, point.getY() - 1, point.getZ());
Point p8 = new Point(point.getX() + 1, point.getY() + 1, point.getZ());
int count = kill.get(point);
int surrounded = 0;
if (kill.getOrDefault(p1, 0) == count) surrounded++;
if (kill.getOrDefault(p2, 0) == count) surrounded++;
if (kill.getOrDefault(p3, 0) == count) surrounded++;
if (kill.getOrDefault(p4, 0) == count) surrounded++;
if (surrounded != 4) outlinePoints.add(point);
if (kill.getOrDefault(p5, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p6, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p7, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p8, 0) != count) outlinePoints.add(point);
});
double xPercent = zCount / (double) xArea;
double yPercent = yCount / (double) yArea;
double zPercent = xCount / (double) zArea;
percent = (xPercent + yPercent + zPercent) / 3;
kills = zKills + yKills + xKills;
for (Map.Entry<Player, BossBar> entry : bossBars.entrySet()) {
updateBossBar(entry.getKey(), entry.getValue());
}
Set<Point> pointSet = new HashSet<>(killCount.keySet()); Set<Point> pointSet = new HashSet<>(killCount.keySet());
Set<Point> outlinePointsCacheLast = new HashSet<>(outlinePointsCache);
outlinePointsCache.clear();
for (Point point : pointSet) { for (Point point : pointSet) {
if (!kill.containsKey(point)) { if (!kill.containsKey(point)) {
rEntities.get(point).die(); rEntities.get(point).die();
@ -150,16 +269,35 @@ public class KillcheckerVisualizer {
} }
kill.forEach((point, count) -> { kill.forEach((point, count) -> {
if (rEntities.containsKey(point)) { if (rEntities.containsKey(point)) {
if (killCount.get(point) == count) return; if (killCount.get(point) == count && outlinePoints.contains(point) == outlinePointsCacheLast.contains(point)) return;
rEntities.get(point).die(); rEntities.get(point).die();
} }
RFallingBlockEntity entity = new RFallingBlockEntity(rEntityServer, point.toLocation(WORLD, 0.5, 0, 0.5), materials[Math.min(count - 1, materials.length) - 1]); RFallingBlockEntity entity = new RFallingBlockEntity(outlinePoints.contains(point) ? outline : inner, point.toLocation(WORLD, 0.5, 0, 0.5), materials[Math.min(count - 1, materials.length) - 1]);
entity.setNoGravity(true); entity.setNoGravity(true);
rEntities.put(point, entity); rEntities.put(point, entity);
if (outlinePoints.contains(point)) outlinePointsCache.add(point);
killCount.put(point, count); killCount.put(point, count);
}); });
} }
private int splitIntoDoubleKills(int kills) {
return kills * (kills - 1) / 2;
}
private void updateBossBar(Player player, BossBar bossBar) {
bossBar.setTitle("§c§l" + kills + " §7(" + ((int) (percent * 1000) / 10.0) + "%) §e§l" + cannonCount + "§7 Kanonen");
bossBar.setProgress(percent);
if (percent >= 0.35) {
bossBar.setColor(BarColor.RED);
} else if (percent >= 0.25) {
bossBar.setColor(BarColor.PURPLE);
} else if (percent >= 0.15) {
bossBar.setColor(BarColor.YELLOW);
} else {
bossBar.setColor(BarColor.GREEN);
}
}
private Cuboid create(Material type, int x, int y, int z) { private Cuboid create(Material type, int x, int y, int z) {
Set<Point> checked = new HashSet<>(); Set<Point> checked = new HashSet<>();
Set<Point> points = new HashSet<>(); Set<Point> points = new HashSet<>();
@ -210,16 +348,33 @@ public class KillcheckerVisualizer {
return new Cuboid(minX, minY, minZ, maxX, maxY, maxZ); return new Cuboid(minX, minY, minZ, maxX, maxY, maxZ);
} }
public boolean show(Player player) { public boolean show(Player player, boolean onlyOutline) {
rEntityServer.addPlayer(player); outline.addPlayer(player);
if (!onlyOutline) {
inner.addPlayer(player);
areaPlayers.add(player);
} else if (areaPlayers.contains(player)) {
inner.removePlayer(player);
areaPlayers.remove(player);
}
bossBars.computeIfAbsent(player, player1 -> {
BossBar bossBar = Bukkit.createBossBar("", BarColor.GREEN, BarStyle.SOLID);
updateBossBar(player1, bossBar);
bossBar.addPlayer(player1);
bossBar.setVisible(true);
return bossBar;
});
return players.add(player); return players.add(player);
} }
public boolean hide(Player player) { public boolean hide(Player player) {
rEntityServer.removePlayer(player); outline.removePlayer(player);
inner.removePlayer(player);
players.remove(player); players.remove(player);
areaPlayers.remove(player);
bossBars.remove(player).removePlayer(player);
if (players.isEmpty()) { if (players.isEmpty()) {
rEntityServer.close(); outline.close();
return true; return true;
} }
return false; return false;