SteamWar/BauSystem2.0
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Remove LockSchemCommand
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2023-08-25 21:50:02 +02:00
Ursprung 5897b1da75
Commit 213667541c
3 geänderte Dateien mit 1 neuen und 101 gelöschten Zeilen

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@ -857,12 +857,7 @@ REGION_TNT_OFF=§cTNT-Damage deactivated
REGION_TNT_TB=§aTNT-Damage activated outside the building area
REGION_TNT_NO_PERMS=§cYou are not allowed to toggle tnt damage here
REGION_TNT_BUILD=§cAn explosion would have destroyed blocks in the building area
# Team
LOCK_SCHEM_NO_USER=§7This player does not exist!
LOCK_SCHEM_NO_SCHEM=§7This player does not have a schem with that name!
LOCK_SCHEM_DIR=§7The given schem is a directory
LOCK_SCHEM_LOCKED=§e{0} §7by §e{1} §7was reset from §e{2} §7to §eNORMAL §7.
LOCK_SCHEM_HELP=§8/§eschemlock §8[§7Owner§8] [§7Schematic§8] - §7Lock a schematic (Notify user about locking reason!)
AFK_KICK_MESSAGE=§cNothing happened on this server for 5 minutes.
AFK_WARNING_MESSAGE=§cThis server will stop in one minute if you remain inactive

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@ -820,12 +820,6 @@ REGION_TNT_OFF=§cTNT-Schaden deaktiviert
REGION_TNT_TB=§aTNT-Schaden außerhalb Baurahmen aktiviert
REGION_TNT_NO_PERMS=§cDu darfst hier nicht TNT-Schaden (de-)aktivieren
REGION_TNT_BUILD=§cEine Explosion hätte Blöcke im Baubereich zerstört
# Team
LOCK_SCHEM_NO_USER=§7Dieser Spieler existiert nicht!
LOCK_SCHEM_NO_SCHEM=§7Dieser Spieler besitzt keine Schematic mit diesem Namen!
LOCK_SCHEM_DIR=§7Die angegebene Schematic ist ein Ordner
LOCK_SCHEM_LOCKED=§e{0} §7von §e{1} §7wurde von §e{2} §7auf §eNORMAL §7zurück gesetzt.
LOCK_SCHEM_HELP=§8/§eschemlock §8[§7Owner§8] [§7Schematic§8] - §7Sperre eine Schematic (Nutzer über Sperrungsgrund informieren!)
AFK_KICK_MESSAGE=§cAuf diesem Server ist seit 5 Minuten nichts passiert.
AFK_WARNING_MESSAGE=§cDieser Server wird bei weiterer Inaktivität in einer Minute gestoppt

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@ -1,89 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.team;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SchematicType;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.sql.UserGroup;
import org.bukkit.entity.Player;
@Linked
public class LockSchemCommand extends SWCommand {
public LockSchemCommand() {
super("lockschem", "schemlock");
}
@Register(help = true)
public void genericHelp(Player p, String... args) {
SteamwarUser steamwarUser = SteamwarUser.get(p.getUniqueId());
UserGroup userGroup = steamwarUser.getUserGroup();
if (userGroup != UserGroup.Admin &&
userGroup != UserGroup.Developer &&
userGroup != UserGroup.Moderator &&
userGroup != UserGroup.Supporter) {
return;
}
sendHelp(p);
}
@Register
public void genericCommand(Player p, String owner, String schematicName) {
SteamwarUser steamwarUser = SteamwarUser.get(p.getUniqueId());
UserGroup userGroup = steamwarUser.getUserGroup();
if (userGroup != UserGroup.Admin &&
userGroup != UserGroup.Developer &&
userGroup != UserGroup.Moderator &&
userGroup != UserGroup.Supporter) {
return;
}
SteamwarUser schemOwner = SteamwarUser.get(owner);
if (schemOwner == null) {
BauSystem.MESSAGE.send("LOCK_SCHEM_NO_USER", p);
return;
}
SchematicNode schematic = SchematicNode.getNodeFromPath(schemOwner, schematicName);
if (schematic == null) {
BauSystem.MESSAGE.send("LOCK_SCHEM_NO_SCHEM", p);
return;
}
if(schematic.isDir()) {
BauSystem.MESSAGE.send("LOCK_SCHEM_DIR", p);
return;
}
BauSystem.MESSAGE.send("LOCK_SCHEM_LOCKED", p, schematic.getName(), schemOwner.getUserName(), schematic.getSchemtype().name());
schematic.setSchemtype(SchematicType.Normal);
}
private void sendHelp(Player player) {
BauSystem.MESSAGE.sendPrefixless("COMMAND_HELP_HEAD", player, "Lock Schem");
BauSystem.MESSAGE.sendPrefixless("LOCK_SCHEM_HELP", player);
}
}