SteamWar/BauSystem2.0
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Merge remote-tracking branch 'origin/master'

Dieser Commit ist enthalten in:
Zeanon 2021-04-17 15:45:21 +02:00
Commit 20d569e12d
6 geänderte Dateien mit 284 neuen und 4 gelöschten Zeilen

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@ -30,7 +30,7 @@ public class BauSystem extends JavaPlugin implements Listener {
@Getter
private static BauSystem instance;
// public static final String PREFIX = "§eBauSystem§8» §7";
public static final String PREFIX = "§eBauSystem§8» §7";
@Override
public void onEnable() {

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@ -19,8 +19,35 @@
package de.steamwar.bausystem;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.sql.BauweltMember;
import lombok.AllArgsConstructor;
import org.bukkit.entity.Player;
import java.util.function.Predicate;
@AllArgsConstructor
public enum Permission {
WORLD,
WORLDEDIT,
MEMBER
WORLD(BauweltMember::isWorld),
WORLDEDIT(BauweltMember::isWorldEdit),
MEMBER(bauweltMember -> true);
private Predicate<BauweltMember> permissionPredicate;
public boolean hasPermission(Player member) {
if (member.getUniqueId().equals(BauServer.getInstance().getOwner())) {
return true;
}
BauweltMember bauMember = BauweltMember.getBauMember(BauServer.getInstance().getOwner(), member.getUniqueId());
if (bauMember == null) {
return false;
}
return permissionPredicate.test(bauMember);
}
public static boolean hasPermission(Player member, Permission permission) {
return permission.hasPermission(member);
}
}

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@ -0,0 +1,49 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.other;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.SWCommand;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerTeleportEvent;
@Linked(LinkageType.COMMAND)
public class TeleportCommand extends SWCommand {
public TeleportCommand() {
super("teleport", "tp");
}
@Register(help = true)
public void genericHelp(Player p, String... args) {
p.sendMessage("§8/§etp §8[§7Player§8] §8- §7Teleportiere dich zu einem Spieler");
}
@Register
public void genericCommand(Player p, Player target) {
if (p.getUniqueId().equals(target.getUniqueId())) {
p.sendMessage(BauSystem.PREFIX + "§cSei eins mit dir selbst!");
return;
}
p.teleport(target, PlayerTeleportEvent.TeleportCause.COMMAND);
}
}

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@ -0,0 +1,102 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.other;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.SWCommand;
import de.steamwar.command.SWCommandUtils;
import de.steamwar.command.TypeMapper;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.util.Arrays;
import java.util.List;
@Linked(LinkageType.COMMAND)
public class TimeCommand extends SWCommand {
private static List<String> tabCompletions = Arrays.asList("0", "6000", "12000", "18000");
public TimeCommand() {
super("time");
}
@Register(help = true)
public void genericHelp(Player p, String... args) {
p.sendMessage("§8/§etime §8<§7Zeit 0=Morgen§8, §76000=Mittag§8, §718000=Mitternacht§8> §8- §7Setzt die Zeit auf dem Bau");
}
@Register
public void genericCommand(Player p, int time) {
if (!Permission.hasPermission(p, Permission.WORLD)) {
p.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht die Zeit ändern");
return;
}
if (time < 0 || time > 24000) {
p.sendMessage(BauSystem.PREFIX + "§cBitte gib eine Zahl zwischen 0 und 24000 an");
return;
}
Bukkit.getWorlds().get(0).setTime(time);
}
@Register
public void genericCommand(Player p, Time time) {
if (!Permission.hasPermission(p, Permission.WORLD)) {
p.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht die Zeit ändern");
return;
}
Bukkit.getWorlds().get(0).setTime(time.getValue());
}
@ClassMapper(value = int.class, local = true)
public TypeMapper<Integer> doubleTypeMapper() {
return SWCommandUtils.createMapper(s -> {
try {
return Integer.parseInt(s);
} catch (NumberFormatException e) {
return 0;
}
}, s -> tabCompletions);
}
public enum Time {
NIGHT(18000),
DAY(6000),
DAWN(0),
SUNSET(12000),
NACHT(18000),
TAG(6000),
MORGEN(0),
ABEND(12000);
private int value;
private Time(int value) {
this.value = value;
}
public int getValue() {
return value;
}
}
}

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@ -0,0 +1,48 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.other;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.SWCommand;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerTeleportEvent;
@Linked(LinkageType.COMMAND)
public class WorldSpawnCommand extends SWCommand {
private final World WORLD = Bukkit.getWorlds().get(0);
public WorldSpawnCommand() {
super("worldspawn");
}
@Register(help = true)
public void genericHelp(Player p, String... args) {
p.sendMessage("§8/§eworldspawn §8- §7Teleportiere dich zum Spawn");
}
@Register
public void genericCommand(Player p) {
p.teleport(WORLD.getSpawnLocation(), PlayerTeleportEvent.TeleportCause.COMMAND);
}
}

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@ -0,0 +1,54 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.util;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.SWCommand;
import org.bukkit.entity.Player;
@Linked(LinkageType.COMMAND)
public class SpeedCommand extends SWCommand {
public SpeedCommand() {
super("speed");
}
@Register(help = true)
public void genericHelp(Player p, String[] args) {
p.sendMessage("§8/§espeed §8[§e1§8-§e10§8] §8- §7Setzte deine Flug- und Laufgeschindigkeit.");
p.sendMessage(BauSystem.PREFIX + "Aktuelle geschwindigkeit: §e" + p.getFlySpeed() * 10F);
}
@Register
public void speedCommand(Player p, float speed) {
speed = speed / 10F;
if (speed < -1F) {
p.sendMessage(BauSystem.PREFIX + "§c" + speed + " ist zu klein");
} else if (speed > 1F) {
p.sendMessage(BauSystem.PREFIX + "§c" + speed + " ist zu hoch");
} else {
p.setFlySpeed(speed);
p.setWalkSpeed(speed);
p.sendMessage(BauSystem.PREFIX + "Aktuelle geschwindigkeit: §e" + p.getFlySpeed() * 10F);
}
}
}