SteamWar/BauSystem2.0
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Fixed nullpointer in auto trace finish check
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Dieser Commit ist enthalten in:
D4rkr34lm 2024-03-03 22:18:31 +01:00
Ursprung 4620e83a82
Commit 1cbe614171

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@ -101,7 +101,7 @@ public class Recorder implements Listener {
*/ */
public void checkForAutoTraceFinish(){ public void checkForAutoTraceFinish(){
for(Region region: autoTraceRegions) for(Region region: autoTraceRegions)
if(autoTraceRegions.contains(region) && noTntRecordedCounter.get(region) > AUTO_TRACE_STOP_TRESHHOLD){ if(autoTraceRegions.contains(region) && noTntRecordedCounter.get(region) != null && noTntRecordedCounter.get(region) > AUTO_TRACE_STOP_TRESHHOLD){
stopRecording(region); stopRecording(region);
autoTraceRegions.remove(region); autoTraceRegions.remove(region);
} }
@ -160,7 +160,7 @@ public class Recorder implements Listener {
List<TNTRecord> history = historyMap.getOrDefault(tntPrimed, new ArrayList<>()); List<TNTRecord> history = historyMap.getOrDefault(tntPrimed, new ArrayList<>());
UUID tntID; UUID tntID;
if(historyMap.size() == 0){ if(history.size() == 0){
historyMap.put(tntPrimed, history); historyMap.put(tntPrimed, history);
tntID = UUID.randomUUID(); tntID = UUID.randomUUID();
} }