SteamWar/BauSystem2.0
Archiviert
12
0

Remove accidental committed stuff
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
yoyosource 2024-04-17 21:41:56 +02:00
Ursprung ed799b2937
Commit 163967483f
2 geänderte Dateien mit 0 neuen und 367 gelöschten Zeilen

Datei anzeigen

@ -1,115 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.portablehole;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEvent;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
// @Linked
public class PortableHoleListener implements Listener {
private Map<Long, List<BlockState>> toReplace = new HashMap<>();
{
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
List<BlockState> blockStates = toReplace.remove(TPSUtils.currentRealTick.get());
if (blockStates == null) return;
blockStates.forEach(blockState -> {
blockState.update(true, false);
});
}, 1, 1);
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!event.hasItem()) return;
if (event.getItem().getType() != Material.FIREWORK_STAR) return;
BlockFace blockFace;
if (event.getPlayer().getLocation().getPitch() < -45) {
blockFace = BlockFace.UP;
} else if (event.getPlayer().getLocation().getPitch() > 45) {
blockFace = BlockFace.DOWN;
} else if (event.getPlayer().getLocation().getYaw() > 135) {
blockFace = BlockFace.NORTH;
} else if (event.getPlayer().getLocation().getYaw() > 45) {
blockFace = BlockFace.WEST;
} else if (event.getPlayer().getLocation().getYaw() > -45) {
blockFace = BlockFace.SOUTH;
} else if (event.getPlayer().getLocation().getYaw() > -135) {
blockFace = BlockFace.EAST;
} else {
blockFace = BlockFace.NORTH;
}
for (int i = 0; i < 10; i++) {
Location source = event.getPlayer().getLocation().getBlock().getLocation().clone();
source.add(blockFace.getDirection().clone().multiply(i + 1 + (blockFace == BlockFace.UP ? 1 : 0)));
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
long reappearTime = TPSUtils.currentRealTick.get() + 100;
if (blockFace == BlockFace.UP || blockFace == BlockFace.DOWN) {
for (int dx = -1; dx <= 1; dx++) {
for (int dz = -1; dz <= 1; dz++) {
Block block = source.clone().add(dx, 0, dz).getBlock();
BlockState blockState = block.getState();
if (blockState.getType().isAir()) continue;
toReplace.computeIfAbsent(reappearTime, __ -> new ArrayList<>()).add(blockState);
block.setType(Material.AIR);
}
}
} else if (blockFace == BlockFace.NORTH || blockFace == BlockFace.SOUTH) {
for (int dx = -1; dx <= 1; dx++) {
for (int dy = 0; dy <= 2; dy++) {
Block block = source.clone().add(dx, dy, 0).getBlock();
BlockState blockState = block.getState();
if (blockState.getType().isAir()) continue;
toReplace.computeIfAbsent(reappearTime, __ -> new ArrayList<>()).add(blockState);
block.setType(Material.AIR);
}
}
} else {
for (int dy = 0; dy <= 2; dy++) {
for (int dz = -1; dz <= 1; dz++) {
Block block = source.clone().add(0, dy, dz).getBlock();
BlockState blockState = block.getState();
if (blockState.getType().isAir()) continue;
toReplace.computeIfAbsent(reappearTime, __ -> new ArrayList<>()).add(blockState);
block.setType(Material.AIR);
}
}
}
}, i);
}
}
}

Datei anzeigen

@ -1,252 +0,0 @@
# Mining III
Stats menu, blocks broken
Pickaxe skins? / Cosmetics (Armor)
Crystals?
Music selector
McPrison enchantments?
Legendary enchantments? -> Overdrive entchantments via prestige points
Combo Perk Enchantments?
Show proc rate enchtantment
Crystal Level increase by mining?
Keeping -> Keep an enchantment or n levels on random enchantments
Max upgrade? +5 upgrade?
Auto buy?
## Enchantments
### Efficiency
- Increases Mining speed
- id: efficiency
- max: 10
- cost_block_base: 50
- cost_block_inc: 10
- cost_shards_base: -80
- cost_shards_inc: 20
### Haste
- Gain Haste
- id: haste
- max: 10
- cost_block_base: 1000
- cost_block_inc: 0
- cost_gold_base: 100
- cost_gold_inc: 100
### Speed
- Gain Speed
- id: speed
- max: 5
- cost_blocks_base: 500
- cost_blocks_inc: -100
- cost_shards_base: 100
- cost_shards_inc: 150
### Fortune
- Increases Blocks gained
- id: fortune
- max: 50
- cost_block_base: 100
- cost_block_inc: 25
- cost_gold_base: 200
- cost_gold_inc: 50
- cost_shards_base: -40
- cost_shards_inc: 10
### Prosperity
- Rare chance to greatly increse block gain
- id: prosperity
- max: 10
- cost_block_base: 1000
- cost_block_inc: 100
- cost_gold_base: 1000
- cost_gold_inc: 100
- cost_shards_base: 100
- cost_shards_inc: 100
### Gifted
- Get luckier prosperity procs
- id: gifted
- max: 25
- cost_block_base: 10000
- cost_block_inc: 1000
- cost_shards_base: 1000
- cost_shards_inc: 250
### Shard Fusing Tome
- Chance to turn ores into shards
- id: shard_fusing_tome
- max: 10
- cost_block_base: 5000
- cost_block_inc: 500
- cost_shards_base: 1000
- cost_shards_inc: 0
### Unstable shards
- Destroy every shard created by Shard Fusing Tome
- id: unstable_shards
- max: 1
- cost_block_base: 100000
- cost_block_inc: 0
- cost_gold_base: 25000
- cost_gold_inc: 0
- cost_shards_base: 10000
- cost_shards_inc: 0
### Gatherer
- Chance to gain Gold on Block break
- id: gatherer
- max: 10
- cost_block_base: 1000
- cost_block_inc: 1000
- cost_gold_base: 1000
- cost_gold_inc: 0
### Block Shatterer
- Greatly increase Block gain
- id: block_shatterer
- max: 10
- cost_block_base: 5000
- cost_block_inc: 5000
- cost_gold_base: 1000
- cost_gold_inc: 1000
- cost_shards_base: 500
- cost_shards_inc: 500
### Gold Shatterer
- Greatly increase Gold gain
- id: gold_shatterer
- max: 10
- cost_block_base: 1000
- cost_block_inc: 1000
- cost_gold_base: 5000
- cost_gold_inc: 5000
- cost_shards_base: 500
- cost_shards_inc: 500
### Shard Shatterer
- Greatly increase Shard gain
- id: shard_shatterer
- max: 10
- cost_block_base: 5000
- cost_block_inc: 5000
- cost_gold_base: 500
- cost_gold_inc: 500
- cost_shards_base: 1000
- cost_shards_inc: 1000
### Explosive
- Chance to explode
- id: explosive
- max: 30
- cost_block_base: 200
- cost_block_inc: 50
- cost_gold_base: -700
- cost_gold_inc: 100
- cost_shards_base: -3200
- cost_shards_inc: 200
### Laser
- Chance to fire a laser
- id: laser
- max: 300
- cost_block_base: 1000
- cost_block_inc: 0
- cost_gold_base: 3000
- cost_gold_inc: -20
- cost_shards_base: 0
- cost_shards_inc: 30
### Jackhammer
- Chance to destroy 3*3*3 (100) or 5*5*5 (200) area
- id: jackhammer
- max: 200
- cost_block_base: 10000
- cost_block_inc: 100
- cost_gold_base: -12250
- cost_gold_inc: 250
- cost_shards_base: -74500
- cost_shards_inc: 500
### Corrosive Mine
- Destroy level number of blocks in the vicinity
- id: corrosive_mine
- max: 25
- cost_block_base: 5000
- cost_block_inc: 100
- cost_gold_base: 5000
- cost_gold_inc: 100
- cost_shards_base: 5000
- cost_shards_inc: 100
### Jackpot
- Chance to receive the jackpot of 1000 blocks, 1000 gold and 1000 shards
- id: jackpot
- max: 1
- cost_shards_base: 50000
- cost_shards_inc: 0
### Dual Pickaxe
- Chance to proc enchantments on another block in vicinity
- id: dual_pickaxe
- max: 10
- cost_block_base: 2500
- cost_block_inc: 500
- cost_gold_base: 2500
- cost_gold_inc: 500
- cost_shards_base: 2500
- cost_shards_inc: 500
### Luck
- Chance for laser bounces to proc any enchantment
- id: luck
- max: 10
- cost_block_base: 10000
- cost_block_inc: 10000
- cost_gold_base: 10000
- cost_gold_inc: 10000
- cost_shards_base: 10000
- cost_shards_inc: 10000
### Lumberjack
- Change to axe while looking onto Wood
- id: lumberjack
- max: 1
- cost_block_base: 5000
- cost_block_inc: 0
- cost_gold_base: 5000
- cost_gold_inc: 0
- cost_shards_base: 5000
- cost_shards_inc: 0
### Soul Remover
- Change to shovel while looking onto Wood
- id: soul_remover
- max: 1
- cost_block_base: 5000
- cost_block_inc: 0
- cost_gold_base: 5000
- cost_gold_inc: 0
- cost_shards_base: 5000
- cost_shards_inc: 0