SteamWar/BauSystem2.0
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Add Subpixel alignment to SimTNTSettingGui

Dieser Commit ist enthalten in:
D4rkr34lm 2023-10-09 16:54:41 +02:00 committet von yoyosource
Ursprung fbe4f00ac0
Commit 148761fa63

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@ -27,6 +27,7 @@ import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.ArrayList;
import java.util.Arrays;
@ -86,29 +87,29 @@ public class SimulatorTNTSettingsGui extends SimulatorBaseGui {
// Subpixel Alignment
inventory.setItem(24, new SWItem(Material.SUNFLOWER, "§7Align§8: §eCenter", clickType -> {
// tnt.align(new Vector()); TODO Finalize
tnt.align(new Vector(0.5, 0, 0.5));
SimulatorWatcher.update(simulator);
}));
//z
inventory.setItem(23, new SWItem(Material.OAK_BUTTON, "§7Align§8: §eNegativ Z", clickType -> {
tnt.align(new Vector(0, 0, 0.49));
SimulatorWatcher.update(simulator);
}));
inventory.setItem(25, new SWItem(Material.OAK_BUTTON, "§7Align§8: §ePositiv Z", clickType -> {
tnt.align(new Vector(0, 0, 0.51));
SimulatorWatcher.update(simulator);
}));
//X
inventory.setItem(15, new SWItem(Material.OAK_BUTTON, "§7Align§8: §eNegativ Z", clickType -> {
inventory.setItem(15, new SWItem(Material.OAK_BUTTON, "§7Align§8: §eNegativ X", clickType -> {
tnt.align(new Vector(0.49, 0, 0));
SimulatorWatcher.update(simulator);
}));
inventory.setItem(33, new SWItem(Material.OAK_BUTTON, "§7Align§8: §ePositiv Z", clickType -> {
inventory.setItem(33, new SWItem(Material.OAK_BUTTON, "§7Align§8: §ePositiv X", clickType -> {
tnt.align(new Vector(0.51, 0, 0));
SimulatorWatcher.update(simulator);
}));