Add UnsignCommand
Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
d77deffcc9
Commit
10af2079d4
@ -471,6 +471,10 @@ REGION_TNT_ON=§aTNT-Schaden aktiviert
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REGION_TNT_OFF=§cTNT-Schaden deaktiviert
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REGION_TNT_TB=§aTNT-Schaden außerhalb Baurahmen aktiviert
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REGION_TNT_BUILD=§cEine Explosion hätte Blöcke im Baubereich zerstört
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# Unsign Book
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UNSIGN_HELP_1=§8/§eunsign §8- §7Mache ein Buch beschreibbar
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# Team
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LOCK_SCHEM_NO_USER=§7Dieser Spieler existiert nicht!
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LOCK_SCHEM_NO_SCHEM=§7Dieser Spieler besitzt keine Schematic mit diesem Namen!
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@ -0,0 +1,55 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.script;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import de.steamwar.core.VersionedCallable;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@Linked(LinkageType.COMMAND)
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public class UnsignCommand extends SWCommand {
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public UnsignCommand() {
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super("unsign");
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}
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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BauSystem.MESSAGE.sendPrefixless("COMMAND_HELP_HEAD", p, "Unsign");
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BauSystem.MESSAGE.sendPrefixless("UNSIGN_HELP_1", p);
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}
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@Register
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public void unsignCommand(Player p) {
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ItemStack itemStack = p.getInventory().getItemInMainHand();
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if (isNoBook(itemStack)) return;
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itemStack.setType(Material.WRITABLE_BOOK);
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p.getInventory().setItemInMainHand(itemStack);
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}
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private boolean isNoBook(ItemStack item) {
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return VersionedCallable.call(new VersionedCallable<>(() -> ScriptListener_15.isNoBook(item), 15));
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}
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}
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