Add RestartCommand Fix KillAllCommand Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
dce3bab522
Commit
06e4c5cf3f
@ -24,12 +24,15 @@ import lombok.Setter;
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import lombok.experimental.UtilityClass;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.plugin.Plugin;
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import java.util.function.Function;
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@UtilityClass
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public class SWUtils {
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@ -60,6 +63,18 @@ public class SWUtils {
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p.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText(message));
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}
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public static void actionBar(Function<Player, String> message) {
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Bukkit.getOnlinePlayers().forEach(player -> {
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player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText(message.apply(player)));
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});
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}
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public static void message(Function<Player, String> message) {
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Bukkit.getOnlinePlayers().forEach(player -> {
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player.sendMessage(message.apply(player));
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});
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}
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public static NamespacedKey getNamespaceKey(String name) {
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return new NamespacedKey(getBausystem(), name);
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}
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@ -744,7 +744,7 @@ OTHER_GAMEMODE_POSSIBLE=§cMögliche Spielmodi: survival, adventure, creative, s
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OTHER_KILLALL_HELP_SELF=§8/§ekillall §8- §7Entferne alle Entities aus deiner Region
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OTHER_KILLALL_HELP_ALL=§8/§ekillall §8[§7Global§8/Local§7] §8- §7Entferne alle Entities aus deiner Region oder global
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OTHER_KILLALL_REGION=§a{0} Entities aus der Region entfernt
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OTHER_KILLALL_GLOBAL=§a{0} Entities aus der Global entfernt
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OTHER_KILLALL_GLOBAL=§a{0} Entities aus der Welt entfernt
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OTHER_TELEPORT_HELP = §8/§etp §8[§7Player§8] §8-§7 Teleportiere dich zu einem Spieler
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OTHER_TELEPORT_SELF_0=§cSei eins mit dir selbst!
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OTHER_TELEPORT_SELF_1=§cDu brauchst Leute zum spielen? Wir haben auch einen TeamSpeak!
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@ -961,3 +961,8 @@ WARP_HELP_5=§8/§ewarp gui - §7Öffne die Warp-GUI
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WARP_HELP_6=§8/§ewarp list - §7Liste alle Warp-Punkt auf
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WARP_MOON_ITEM_NAME=§3Atemkugel
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WARP_MOON_COUNTDOOWN=§7Noch §e§l{0} §7Sekunden!
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# WORLD
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STOP_HELP = §8/§estop §8- §7Stoppt den Server
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STOP_NO_PERMS = §cDu hast keine Rechte den Server zu stoppen
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STOP_MESSAGE = §eDer Server wird gestoppt
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@ -19,6 +19,8 @@
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package de.steamwar.bausystem.features.other;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.region.GlobalRegion;
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@ -60,7 +62,7 @@ public class KillAllCommand extends SWCommand {
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entity.remove();
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count.incrementAndGet();
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});
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RegionUtils.actionBar(GlobalRegion.getInstance(), "OTHER_KILLALL_GLOBAL", count.get());
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SWUtils.actionBar(current -> BauSystem.MESSAGE.parse("OTHER_KILLALL_GLOBAL", current, count.get()));
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} else {
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WORLD.getEntities()
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.stream()
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@ -0,0 +1,33 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.world;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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@Linked(LinkageType.COMMAND)
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public class RestartCommand extends SWCommand {
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public RestartCommand() {
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super("restart");
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unregister();
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}
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}
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@ -0,0 +1,66 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.world;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.GuardCheckType;
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import de.steamwar.command.GuardChecker;
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import de.steamwar.command.GuardResult;
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import de.steamwar.command.SWCommand;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.UserGroup;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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@Linked(LinkageType.COMMAND)
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public class StopCommand extends SWCommand {
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public StopCommand() {
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super("stop");
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}
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@Register(description = "STOP_HELP")
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public void genericCommand(Player p) {
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SWUtils.message(current -> BauSystem.MESSAGE.parsePrefixed("STOP_MESSAGE", current));
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Bukkit.getServer().shutdown();
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}
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@ClassGuard(value = Player.class, local = true)
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public GuardChecker stopGuard() {
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return (commandSender, guardCheckType, strings, s) -> {
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Player player = (Player) commandSender;
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if (Permission.hasPermission(player, Permission.WORLD)) {
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return GuardResult.ALLOWED;
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}
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SteamwarUser steamwarUser = SteamwarUser.get(player);
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if (steamwarUser.getUserGroup().isAdminGroup()) {
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return GuardResult.ALLOWED;
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}
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if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
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BauSystem.MESSAGE.send("STOP_NO_PERMS", player);
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}
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return GuardResult.DENIED;
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};
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}
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}
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