Add TraceShowGui
Dieser Commit ist enthalten in:
Ursprung
9148e17521
Commit
06cd255561
@ -22,6 +22,7 @@ package de.steamwar.bausystem.features.tracer;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.features.tracer.gui.TraceShowGui;
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import de.steamwar.bausystem.features.tracer.record.RecordStateMachine;
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import de.steamwar.bausystem.features.tracer.show.ShowModeParameter;
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import de.steamwar.bausystem.features.tracer.show.ShowModeParameterType;
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@ -154,7 +155,7 @@ public class TraceCommand extends SWCommand {
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@Register({"show", "gui"})
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public void showGuiCommand(Player p) {
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if (!permissionCheck(p)) return;
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// GuiTraceShow.openGui(p);
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TraceShowGui.openGui(p);
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}
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@Register({"hide"})
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@ -0,0 +1,130 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.tracer.gui;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.tracer.TNTTracer_15;
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import de.steamwar.bausystem.features.tracer.show.ShowModeParameter;
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import de.steamwar.bausystem.features.tracer.show.TraceShowManager;
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import de.steamwar.bausystem.features.tracer.show.mode.TraceEntityShowMode;
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import de.steamwar.core.VersionedCallable;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWItem;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.Map;
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@UtilityClass
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public class TraceShowGui {
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private static final Map<Player, ShowModeParameter> ShowModeParameterMap = new HashMap<>();
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public static void openGui(Player player) {
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ShowModeParameter playerShowMode = new ShowModeParameter();
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playerShowMode.setInterpolate_Y(false);
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playerShowMode.setInterpolate_XZ(false);
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ShowModeParameterMap.put(player, playerShowMode);
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SWInventory swInventory = new SWInventory(player, 9, "Trace Show GUI");
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swInventory.addCloseCallback(clickType -> ShowModeParameterMap.remove(player));
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setActiveShow(player, swInventory);
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SWItem water = new SWItem(Material.TNT, "§eWasser §7Positionen", Arrays.asList("§7Zeigt alles TNT, welches", "§7im Wasser explodiert ist."), false, clickType -> {
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});
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swInventory.setItem(5, water);
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swInventory.setCallback(5, clickType -> toggleHideTNTinWaterExploded(player, swInventory, water));
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SWItem interpolateY = new SWItem(Material.QUARTZ_STAIRS, "§eInterpolation §7Y-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der Y-Achse."), false, clickType -> {
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});
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swInventory.setItem(6, interpolateY);
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swInventory.setCallback(6, clickType -> toggleInterpolateYPosition(player, swInventory, interpolateY));
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Material xzMaterial = VersionedCallable.call(new VersionedCallable<>(TNTTracer_15::getTraceXZMaterial, 14));
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SWItem interpolateXZ = new SWItem(xzMaterial, (byte) 7, "§eInterpolation §7XZ-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der XZ-Achse."), false, clickType -> {
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});
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swInventory.setItem(7, interpolateXZ);
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swInventory.setCallback(7, clickType -> toggleInterpolateXZPosition(player, swInventory, interpolateXZ));
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// Water Bucket (-water)
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// TNT (-water-exploded)
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// Quartz_Stair (-interpolate-y)
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// Quartz_Slab (-interpolate-xz)
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swInventory.open();
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}
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private static void setActiveShow(Player player, SWInventory swInventory) {
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if (TraceShowManager.hasActiveShow(player)) {
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Material showMaterial = VersionedCallable.call(new VersionedCallable<>(TNTTracer_15::getTraceShowMaterial, 14));
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SWItem shown = new SWItem(showMaterial, "§aTraces angezeigt", new ArrayList<>(), false, clickType -> {
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TraceShowManager.hide(player);
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player.sendMessage(BauSystem.PREFIX + "§cAlle TNT-Positionen ausgeblendet");
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setActiveShow(player, swInventory);
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});
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swInventory.setItem(1, shown);
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} else {
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Material hideMaterial = VersionedCallable.call(new VersionedCallable<>(TNTTracer_15::getTraceHideMaterial, 14));
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SWItem hidden = new SWItem(hideMaterial, "§cTraces ausgeblendet", new ArrayList<>(), false, clickType -> {
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show(player);
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player.sendMessage(BauSystem.PREFIX + "§aAlle TNT-Positionen angezeigt");
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setActiveShow(player, swInventory);
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});
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swInventory.setItem(1, hidden);
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}
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}
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private static void toggleHideTNTinWaterExploded(Player player, SWInventory swInventory, SWItem swItem) {
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ShowModeParameter showModeParameter = ShowModeParameterMap.get(player);
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showModeParameter.setWater(!showModeParameter.isWater());
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show(player);
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swItem.setEnchanted(showModeParameter.isWater());
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swInventory.setItem(5, swItem);
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swInventory.setCallback(5, clickType -> toggleHideTNTinWaterExploded(player, swInventory, swItem));
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}
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private static void toggleInterpolateYPosition(Player player, SWInventory swInventory, SWItem swItem) {
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ShowModeParameter showModeParameter = ShowModeParameterMap.get(player);
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showModeParameter.setInterpolate_Y(!showModeParameter.isInterpolate_Y());
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show(player);
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swItem.setEnchanted(showModeParameter.isInterpolate_Y());
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swInventory.setItem(6, swItem);
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swInventory.setCallback(6, clickType -> toggleInterpolateYPosition(player, swInventory, swItem));
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}
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private static void toggleInterpolateXZPosition(Player player, SWInventory swInventory, SWItem swItem) {
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ShowModeParameter showModeParameter = ShowModeParameterMap.get(player);
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showModeParameter.setInterpolate_XZ(!showModeParameter.isInterpolate_XZ());
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show(player);
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swItem.setEnchanted(showModeParameter.isInterpolate_XZ());
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swInventory.setItem(7, swItem);
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swInventory.setCallback(7, clickType -> toggleInterpolateXZPosition(player, swInventory, swItem));
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}
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private static void show(Player player) {
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TraceShowManager.show(player, new TraceEntityShowMode(player, ShowModeParameterMap.get(player)));
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}
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}
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