SteamWar/BauSystem
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BauSystem/BauSystem_Main/src/de/steamwar/bausystem/tracer/RoundedTNTPosition.java
jojo e4f874a4bb Optimize Code
Add Version Dependant Call for water check
Remove TraceShowManager argument parsing
Remove ReflectionUtils.java
Remove BauSystem comments
Move RoundedTNTPosition
Move TNTPosition
Fix Advanced
Simplify Basic.createEntity
2020-12-27 00:13:20 +01:00

66 Zeilen
1.9 KiB
Java

/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.bausystem.tracer;
import org.bukkit.util.Vector;
import java.util.Objects;
public class RoundedTNTPosition {
private static final int factor = 10;
private int x;
private int y;
private int z;
public RoundedTNTPosition(TNTPosition tntPosition) {
this(tntPosition.getLocation().getX(), tntPosition.getLocation().getY(), tntPosition.getLocation().getZ());
}
public RoundedTNTPosition(Vector vector) {
this(vector.getX(), vector.getY(), vector.getZ());
}
public RoundedTNTPosition(double x, double y, double z) {
this.x = (int)(x * factor);
this.y = (int)(y * factor);
this.z = (int)(z * factor);
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (!(o instanceof RoundedTNTPosition)) return false;
RoundedTNTPosition that = (RoundedTNTPosition) o;
return x == that.x &&
y == that.y &&
z == that.z;
}
@Override
public int hashCode() {
return Objects.hash(x, y, z);
}
}