Fix Trace show/hide Bug #86
@ -86,7 +86,7 @@ public class PlayerTraceCache_15 {
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}
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}
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public synchronized void hide(Player player) {
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public void hideBlockTraces(Player player) {
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hiding = true;
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if (positions.length == 0 || positions.length % 3 != 0) return;
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for (int i = 0; i < positions.length; i += 3) {
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@ -1,7 +1,6 @@
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package de.steamwar.bausystem.tracer;
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import de.steamwar.bausystem.tracer.debugcallback.DebugCallbackActionBar;
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import de.steamwar.bausystem.tracer.showcallback.TNTCallbackCacheUpdate;
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import de.steamwar.bausystem.tracer.showcallback.TNTCallbackShow;
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import de.steamwar.bausystem.tracer.updatecallback.*;
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import net.md_5.bungee.api.ChatMessageType;
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@ -158,10 +157,10 @@ class TNTTracer_15 {
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return result;
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}
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static void hide(Player p) {
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static void hideBlockTraces(Player p) {
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PlayerTraceCache_15 tracerCache15 = playerMap.get(p);
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if (tracerCache15 == null) return;
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tracerCache15.hide(p);
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tracerCache15.hideBlockTraces(p);
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}
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}
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@ -133,7 +133,6 @@ public class CommandTrace implements CommandExecutor {
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case "particle":
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case "particles":
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TNTTracer15.hideBlockTraces(player);
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ShowManager.get(player).show();
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ShowManager.get(player).setShowMode(ShowStatus.ShowMode.PARTICLE);
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break;
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default:
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@ -142,7 +141,7 @@ public class CommandTrace implements CommandExecutor {
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ShowManager.get(player).addSelection(tntID);
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player.sendMessage(BauSystem.PREFIX + "§aTNT-Positionen des TNT mit ID " + tntID + " angezeigt");
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player.sendMessage(BauSystem.PREFIX + "§eBei zu vielen zu zeigenden Positionen wird der Block Tracer aktiviert");
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player.sendMessage(BauSystem.PREFIX + "§eBitte aktiviere animiertes Feuer in den Grafikeinstellungen");
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// player.sendMessage(BauSystem.PREFIX + "§eBitte aktiviere animiertes Feuer in den Grafikeinstellungen");
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} catch (NumberFormatException e) {
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help15(player);
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}
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@ -152,7 +151,7 @@ public class CommandTrace implements CommandExecutor {
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ShowManager.get(player).show();
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player.sendMessage(BauSystem.PREFIX + "§aAlle TNT-Positionen angezeigt");
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player.sendMessage(BauSystem.PREFIX + "§eBei zu vielen zu zeigenden Positionen wird der Block Tracer aktiviert");
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player.sendMessage(BauSystem.PREFIX + "§eBitte aktiviere animiertes Feuer in den Grafikeinstellungen");
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// player.sendMessage(BauSystem.PREFIX + "§eBitte aktiviere animiertes Feuer in den Grafikeinstellungen");
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break;
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case "hide":
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if (args.length == 2) {
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@ -302,7 +302,7 @@ public class TNTTracer15 {
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}
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public static void hideBlockTraces(Player p) {
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TNTTracer_15.hide(p);
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TNTTracer_15.hideBlockTraces(p);
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}
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public static void start() {
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