Revert "Itemgiver improvements" due to player complaints #198
@ -27,9 +27,6 @@ class CommandDebugStick_15 {
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private CommandDebugStick_15(){}
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private CommandDebugStick_15(){}
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static void giveStick(Player player){
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static void giveStick(Player player){
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if(player.getInventory().getItemInMainHand().getType() == Material.AIR)
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player.getInventory().setItemInMainHand(new ItemStack(Material.DEBUG_STICK));
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player.getInventory().setItemInMainHand(new ItemStack(Material.DEBUG_STICK));
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else
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player.getInventory().addItem(new ItemStack(Material.DEBUG_STICK));
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}
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}
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}
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}
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@ -23,7 +23,6 @@ import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.world.Detonator;
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import de.steamwar.bausystem.world.Detonator;
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import de.steamwar.bausystem.world.Welt;
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import de.steamwar.bausystem.world.Welt;
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import org.bukkit.Material;
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import org.bukkit.command.Command;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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@ -63,10 +62,7 @@ public class CommandDetonator implements CommandExecutor {
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case "wand":
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case "wand":
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case "detonator":
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case "detonator":
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case "item":
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case "item":
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if(player.getInventory().getItemInMainHand().getType() == Material.AIR)
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player.getInventory().setItemInMainHand(Detonator.WAND);
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player.getInventory().setItemInMainHand(Detonator.WAND);
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else
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player.getInventory().addItem(Detonator.WAND);
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player.updateInventory();
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player.updateInventory();
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Detonator.getDetonator(player);
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Detonator.getDetonator(player);
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break;
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break;
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@ -21,7 +21,6 @@ package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.command.Command;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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@ -47,10 +46,7 @@ public class CommandSkull implements CommandExecutor {
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assert sm != null;
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assert sm != null;
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sm.setDisplayName("§e" + args[0] + "§8s Kopf");
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sm.setDisplayName("§e" + args[0] + "§8s Kopf");
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is.setItemMeta(sm);
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is.setItemMeta(sm);
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if(p.getInventory().getItemInMainHand().getType() == Material.AIR)
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p.getInventory().setItemInMainHand(is);
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p.getInventory().setItemInMainHand(is);
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else
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p.getInventory().addItem(is);
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return false;
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return false;
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}
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}
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