Optimize CommandTPSLimiter with accuracy #169
@ -35,11 +35,16 @@ import org.bukkit.scheduler.BukkitTask;
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public class CommandTPSLimiter implements CommandExecutor {
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private static final World WORLD = Bukkit.getWorlds().get(0);
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private static double currentTPSLimit = 20;
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private static World world = Bukkit.getWorlds().get(0);
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private long lastTime = System.nanoTime();
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private long currentTime = System.nanoTime();
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private double delay = 0;
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private int loops = 0;
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private long sleepDelay = 0;
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private BukkitTask tpsLimiter = null;
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private boolean permissionCheck(Player player) {
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@ -95,6 +100,10 @@ public class CommandTPSLimiter implements CommandExecutor {
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}
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private void tpsLimiter() {
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delay = 20 / currentTPSLimit;
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loops = (int)Math.ceil(delay);
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sleepDelay = (long) (50 * delay) / loops;
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if (currentTPSLimit == 20) {
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if (tpsLimiter == null) return;
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tpsLimiter.cancel();
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@ -102,10 +111,11 @@ public class CommandTPSLimiter implements CommandExecutor {
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} else {
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if (tpsLimiter != null) return;
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tpsLimiter = Bukkit.getScheduler().runTaskTimer(BauSystem.getPlugin(), () -> {
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VersionedRunnable.call(new VersionedRunnable(() -> TPSLimit_12.createTickCache(world), 8),
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new VersionedRunnable(() -> TPSLimit_15.createTickCache(world), 14));
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for (int i = 0; i < (20 / currentTPSLimit); i++) {
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sleepUntilNextTick();
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VersionedRunnable.call(new VersionedRunnable(() -> TPSLimit_12.createTickCache(WORLD), 8),
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new VersionedRunnable(() -> TPSLimit_15.createTickCache(WORLD), 14));
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for (int i = 0; i < loops; i++) {
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sleepUntilNextTick(sleepDelay);
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VersionedRunnable.call(new VersionedRunnable(TPSLimit_12::sendTickPackets, 8),
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new VersionedRunnable(TPSLimit_15::sendTickPackets, 14));
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}
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@ -113,16 +123,12 @@ public class CommandTPSLimiter implements CommandExecutor {
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}
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}
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private void sleepUntilNextTick() {
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private void sleepUntilNextTick(long neededDelta) {
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lastTime = currentTime;
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currentTime = System.nanoTime();
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long timeDelta = (currentTime - lastTime) / 1000000;
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long neededDelta = 50;
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if (neededDelta - timeDelta < 0) {
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return;
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}
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if (neededDelta - timeDelta < 0) return;
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try {
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Thread.sleep(neededDelta - timeDelta);
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