CannonSimulator #164
@ -22,6 +22,7 @@
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package de.steamwar.bausystem.cannonsimulator;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.inventory.SWAnvilInv;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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@ -116,7 +117,7 @@ public class TNTSimulator {
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// tnt Name
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swInventory.setItem(45, new SWItem(Material.NAME_TAG, "§eName", clickType -> {
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TNTSimulatorAnvil tntSimulatorAnvil = new TNTSimulatorAnvil(player, "Name", "»" + tntSpawn.getName());
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SWAnvilInv tntSimulatorAnvil = new SWAnvilInv(player, "Name", tntSpawn.getName());
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tntSimulatorAnvil.setCallback(s -> {
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if (s.startsWith("»")) s = s.substring(1);
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tntSpawn.setName(s);
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@ -285,7 +286,7 @@ public class TNTSimulator {
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}
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private static void changeCount(Player player, int defaultValue, Consumer<Integer> result, Runnable failure) {
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TNTSimulatorAnvil swAnvilInv = new TNTSimulatorAnvil(player, "Zahl", defaultValue + "");
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SWAnvilInv swAnvilInv = new SWAnvilInv(player, "Zahl", defaultValue + "");
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swAnvilInv.setItem(Material.PAPER);
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swAnvilInv.setCallback(s -> {
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try {
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@ -298,7 +299,7 @@ public class TNTSimulator {
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}
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private static void changePosition(Player player, double defaultValue, Consumer<Double> result, Runnable failure) {
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TNTSimulatorAnvil swAnvilInv = new TNTSimulatorAnvil(player, "Position", defaultValue + "");
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SWAnvilInv swAnvilInv = new SWAnvilInv(player, "Position", defaultValue + "");
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swAnvilInv.setItem(Material.PAPER);
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swAnvilInv.setCallback(s -> {
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try {
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@ -1,61 +0,0 @@
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/*
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*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* /
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*/
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package de.steamwar.bausystem.cannonsimulator;
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import de.steamwar.core.Core;
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import de.steamwar.inventory.SWItem;
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import net.wesjd.anvilgui.AnvilGUI;
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import net.wesjd.anvilgui.AnvilGUI.Response;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import java.util.function.Consumer;
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public class TNTSimulatorAnvil {
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private final AnvilGUI.Builder builder;
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private final Player player;
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private Consumer<String> callback;
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public TNTSimulatorAnvil(Player p, String t, String defaultValue) {
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this.builder = (new AnvilGUI.Builder()).plugin(Core.getInstance()).title(t).text("" + defaultValue).onComplete(this::onResult);
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this.player = p;
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}
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public void setItem(Material m) {
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this.builder.itemLeft((new SWItem(m, "").getItemStack()));
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}
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public void setCallback(Consumer<String> callback) {
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this.callback = callback;
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}
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public void open() {
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this.builder.open(this.player);
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}
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private Response onResult(Player player, String s) {
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this.callback.accept(s);
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return Response.close();
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}
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}
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