SteamWar/BauSystem
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Classloader doesnt like multithreading... #146

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Lixfel hat 1 Commits von Fix_classloader_issues nach master 2020-12-24 14:25:49 +01:00 zusammengeführt

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@ -19,10 +19,8 @@
package de.steamwar.bausystem.world; package de.steamwar.bausystem.world;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.sql.Schematic; import de.steamwar.sql.Schematic;
import de.steamwar.sql.SchematicType; import de.steamwar.sql.SchematicType;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent; import org.bukkit.event.player.PlayerJoinEvent;
@ -36,7 +34,6 @@ public class ClipboardListener implements Listener {
@EventHandler @EventHandler
public void onLogin(PlayerJoinEvent e){ public void onLogin(PlayerJoinEvent e){
Bukkit.getScheduler().runTaskAsynchronously(BauSystem.getPlugin(), () -> {
try { try {
Schematic schematic = Schematic.getSchemFromDB(CLIPBOARD_SCHEMNAME, e.getPlayer().getUniqueId()); Schematic schematic = Schematic.getSchemFromDB(CLIPBOARD_SCHEMNAME, e.getPlayer().getUniqueId());
if(schematic != null){ if(schematic != null){
@ -45,7 +42,6 @@ public class ClipboardListener implements Listener {
} catch (Exception ex) { } catch (Exception ex) {
//ignore cause players do all kind of stuff with schematics.... like massively oversized schems //ignore cause players do all kind of stuff with schematics.... like massively oversized schems
} }
});
} }
@EventHandler @EventHandler