Add /tpslimit Command #113
@ -1,49 +1,65 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.BauSystem;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.chat.TextComponent;
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Lixfel
hat
Finde ich nicht so ganz elegant, dass das die ganze Zeit mitläuft. Besser wäre, sich ggf. den Task zu merken und ihn dann zu Stoppen/zu starten. Finde ich nicht so ganz elegant, dass das die ganze Zeit mitläuft. Besser wäre, sich ggf. den Task zu merken und ihn dann zu Stoppen/zu starten.
YoyoNow
hat
Wenn ich den Task cancel() dann würde natürlich der server kurzzeitig schneller als 20 tps laufen. Nur damit das klar ist. Wenn ich den Task cancel() dann würde natürlich der server kurzzeitig schneller als 20 tps laufen. Nur damit das klar ist.
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import net.minecraft.server.v1_15_R1.PacketPlayOutEntityVelocity;
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import net.minecraft.server.v1_15_R1.PlayerConnection;
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Lixfel
hat
Millis dürfte für diesen Zweck zu ungenau sein, besser wären Nanosekunden Millis dürfte für diesen Zweck zu ungenau sein, besser wären Nanosekunden
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import org.bukkit.Bukkit;
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Lixfel
hat
Nutzung von versionsspezifischen Teilen in versionsübergreifendem Codeteil Nutzung von versionsspezifischen Teilen in versionsübergreifendem Codeteil
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import org.bukkit.Location;
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import org.bukkit.Particle;
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import org.bukkit.World;
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import org.bukkit.block.data.type.TNT;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.craftbukkit.v1_15_R1.entity.CraftPlayer;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.scheduler.BukkitTask;
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public class CommandTPSLimiter implements CommandExecutor {
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private static int currentTPSLimit = 20;
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private static World world = Bukkit.getWorlds().get(0);
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private long lastTime = System.currentTimeMillis();
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private long currentTime = System.currentTimeMillis();
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private long lastTime = System.nanoTime();
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private long currentTime = System.nanoTime();
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private BukkitTask tpsLimiter = null;
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Lixfel
hat
Besser wäre ein aussenden von Velocity 0-Paketen, das hier dürfte den Server stark belasten. Besser wäre ein aussenden von Velocity 0-Paketen, das hier dürfte den Server stark belasten.
YoyoNow
hat
Wie soll ich das genau umsetzten? Wie soll ich das genau umsetzten?
YoyoNow
hat
Auch verschwindet das TNT nach 4 Sekunden (Clientseitig) sodass man es nicht mehr sieht! Auch verschwindet das TNT nach 4 Sekunden (Clientseitig) sodass man es nicht mehr sieht!
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public CommandTPSLimiter() {
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Bukkit.getScheduler().runTaskTimer(BauSystem.getPlugin(), () -> {
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lastTime = currentTime;
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currentTime = System.currentTimeMillis();
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long timeDelta = currentTime - lastTime;
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long neededDelta = 1000 / currentTPSLimit;
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if (neededDelta - timeDelta < 1) {
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return;
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}
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try {
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Thread.sleep(neededDelta - timeDelta);
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currentTime = System.currentTimeMillis();
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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}
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}, 0, 1);
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Bukkit.getScheduler().runTaskTimer(BauSystem.getPlugin(), () -> {
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if (currentTPSLimit == 20) {
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return;
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Lixfel
hat
Ist der überhaupt noch nötig? Ist der überhaupt noch nötig?
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}
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/*PacketPlayOutEntityVelocity packet = new PacketPlayOutEntityVelocity(entity);
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for(Player player : Bukkit.getOnlinePlayers()){
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PlayerConnection connection = ((CraftPlayer)player).getHandle().playerConnection;
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connection.sendPacket(packet);
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}
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world.getEntities().stream().filter(entity -> entity instanceof TNT).forEach(entity -> entity.setVelocity(0, 0, 0));*/
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world.getEntities().stream().filter(entity -> entity instanceof TNTPrimed).forEach(entity -> {
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Location location = entity.getLocation();
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world.spawnParticle(Particle.BARRIER, location.getX(), location.getY() + 0.49, location.getZ(), 1);
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@ -65,7 +81,8 @@ public class CommandTPSLimiter implements CommandExecutor {
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String tpsLimit = args[0];
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if (tpsLimit.equals("default")) {
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currentTPSLimit = 20;
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sendNewTPSLimitMessage(player);
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sendNewTPSLimitMessage();
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tpsLimiter();
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return false;
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}
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@ -76,7 +93,8 @@ public class CommandTPSLimiter implements CommandExecutor {
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return false;
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Lixfel
hat
§c §c
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}
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currentTPSLimit = tpsLimitInt;
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sendNewTPSLimitMessage(player);
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sendNewTPSLimitMessage();
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tpsLimiter();
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} catch (NumberFormatException e) {
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sendInvalidArgumentMessage(player);
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}
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@ -84,17 +102,48 @@ public class CommandTPSLimiter implements CommandExecutor {
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return false;
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}
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private void sendNewTPSLimitMessage(Player player) {
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player.sendMessage(BauSystem.PREFIX + "TPS limit auf " + currentTPSLimit + " gesetzt.");
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private void sendNewTPSLimitMessage() {
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Bukkit.getOnlinePlayers().forEach(p -> p.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("§eTPS limit auf " + currentTPSLimit + " gesetzt.")));
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}
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private void sendInvalidArgumentMessage(Player player) {
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player.sendMessage(BauSystem.PREFIX + "Nur Zahlen zwischen 1 und 20, und 'default' erlaubt.");
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player.sendMessage(BauSystem.PREFIX + "§cNur Zahlen zwischen 1 und 20, und 'default' erlaubt.");
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}
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private void tpsLimiter() {
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if (currentTPSLimit == 20) {
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if (tpsLimiter == null) return;
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tpsLimiter.cancel();
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tpsLimiter = null;
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} else {
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if (tpsLimiter != null) return;
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tpsLimiter = Bukkit.getScheduler().runTaskTimer(BauSystem.getPlugin(), () -> {
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lastTime = currentTime;
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currentTime = System.nanoTime();
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long timeDelta = (currentTime - lastTime) / 1000000;
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long neededDelta = 1000 / currentTPSLimit;
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if (neededDelta - timeDelta < 1) {
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return;
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}
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try {
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Thread.sleep(neededDelta - timeDelta);
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currentTime = System.nanoTime();
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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}
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}, 0, 1);
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}
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}
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public static int getCurrentTPSLimit() {
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return currentTPSLimit;
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}
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private void setMotion(Entity entity) {
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}
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}
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@ -1,3 +1,22 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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||||
it under the terms of the GNU Affero General Public License as published by
|
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the Free Software Foundation, either version 3 of the License, or
|
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(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
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*/
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||||
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package de.steamwar.bausystem.commands;
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import org.bukkit.command.Command;
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@ -76,7 +76,7 @@ public class BauScoreboard implements Listener {
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if (CommandTPSLimiter.getCurrentTPSLimit() == 20) {
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strings.add("§eTPS§8: §7" + TPSWatcher.getTPS());
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} else {
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strings.add("§eTPS§8: §7" + TPSWatcher.getTPS() + " §eLimit§8: §7" + CommandTPSLimiter.getCurrentTPSLimit());
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strings.add("§eTPS§8: §7" + TPSWatcher.getTPS() + "§8/§7" + CommandTPSLimiter.getCurrentTPSLimit());
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Lixfel
hat
Limit ist ein wenig lang (max. 15 Zeichen meines wissens nach). Besser wäre ggf. einfach TPS: 15.4/16 Limit ist ein wenig lang (max. 15 Zeichen meines wissens nach). Besser wäre ggf. einfach TPS: 15.4/16
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}
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int i = strings.size();
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Fehlender AGPL-Header