SteamWar/BauSystem
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Refactor for "better" error handling

Dieser Commit ist enthalten in:
Lixfel 2020-09-06 21:05:39 +02:00
Ursprung 607ff10250
Commit f5c34db39e

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@ -34,13 +34,13 @@ public class ClipboardListener implements Listener {
@EventHandler @EventHandler
public void onLogin(PlayerJoinEvent e){ public void onLogin(PlayerJoinEvent e){
Schematic schematic = Schematic.getSchemFromDB(CLIPBOARD_SCHEMNAME, e.getPlayer().getUniqueId()); try {
if(schematic != null){ Schematic schematic = Schematic.getSchemFromDB(CLIPBOARD_SCHEMNAME, e.getPlayer().getUniqueId());
try { if(schematic != null){
schematic.loadToPlayer(e.getPlayer()); schematic.loadToPlayer(e.getPlayer());
} catch (Exception ex) {
//ignore
} }
} catch (Exception ex) {
//ignore cause players do all kind of stuff with schematics.... like massively oversized schems
} }
} }