SteamWar/BauSystem
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Classloader doesnt like multithreading...

Dieser Commit ist enthalten in:
Lixfel 2020-12-24 09:44:28 +01:00
Ursprung f2acd26835
Commit d7a786aad7

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@ -19,10 +19,8 @@
package de.steamwar.bausystem.world; package de.steamwar.bausystem.world;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.sql.Schematic; import de.steamwar.sql.Schematic;
import de.steamwar.sql.SchematicType; import de.steamwar.sql.SchematicType;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent; import org.bukkit.event.player.PlayerJoinEvent;
@ -36,16 +34,14 @@ public class ClipboardListener implements Listener {
@EventHandler @EventHandler
public void onLogin(PlayerJoinEvent e){ public void onLogin(PlayerJoinEvent e){
Bukkit.getScheduler().runTaskAsynchronously(BauSystem.getPlugin(), () -> { try {
try { Schematic schematic = Schematic.getSchemFromDB(CLIPBOARD_SCHEMNAME, e.getPlayer().getUniqueId());
Schematic schematic = Schematic.getSchemFromDB(CLIPBOARD_SCHEMNAME, e.getPlayer().getUniqueId()); if(schematic != null){
if(schematic != null){ schematic.loadToPlayer(e.getPlayer());
schematic.loadToPlayer(e.getPlayer());
}
} catch (Exception ex) {
//ignore cause players do all kind of stuff with schematics.... like massively oversized schems
} }
}); } catch (Exception ex) {
//ignore cause players do all kind of stuff with schematics.... like massively oversized schems
}
} }
@EventHandler @EventHandler