Merge pull request 'Improve ItemGiver' (#200) from ItemGiver into master
Reviewed-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Commit
c7a9b13bbe
@ -19,6 +19,7 @@
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package de.steamwar.bausystem.commands;
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package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.PlayerUtils;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@ -27,6 +28,6 @@ class CommandDebugStick_15 {
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private CommandDebugStick_15(){}
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private CommandDebugStick_15(){}
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static void giveStick(Player player){
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static void giveStick(Player player){
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player.getInventory().setItemInMainHand(new ItemStack(Material.DEBUG_STICK));
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PlayerUtils.giveItemToPlayer(player, new ItemStack(Material.DEBUG_STICK));
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}
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}
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}
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}
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36
BauSystem_API/src/de/steamwar/bausystem/PlayerUtils.java
Normale Datei
36
BauSystem_API/src/de/steamwar/bausystem/PlayerUtils.java
Normale Datei
@ -0,0 +1,36 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class PlayerUtils {
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public static void giveItemToPlayer(Player player, ItemStack itemStack) {
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ItemStack current = player.getInventory().getItemInMainHand();
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player.getInventory().setItemInMainHand(itemStack);
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if (current.getType() != Material.AIR) {
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player.getInventory().addItem(current);
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}
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}
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}
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@ -21,6 +21,7 @@ package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.PlayerUtils;
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import de.steamwar.bausystem.world.Detonator;
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import de.steamwar.bausystem.world.Detonator;
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import de.steamwar.bausystem.world.Welt;
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import de.steamwar.bausystem.world.Welt;
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import org.bukkit.command.Command;
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import org.bukkit.command.Command;
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@ -62,7 +63,7 @@ public class CommandDetonator implements CommandExecutor {
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case "wand":
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case "wand":
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case "detonator":
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case "detonator":
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case "item":
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case "item":
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player.getInventory().setItemInMainHand(Detonator.WAND);
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PlayerUtils.giveItemToPlayer(player, Detonator.WAND);
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player.updateInventory();
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player.updateInventory();
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Detonator.getDetonator(player);
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Detonator.getDetonator(player);
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break;
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break;
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@ -2,6 +2,7 @@ package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.PlayerUtils;
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import de.steamwar.bausystem.tracer.record.RecordStateMachine;
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import de.steamwar.bausystem.tracer.record.RecordStateMachine;
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import de.steamwar.bausystem.tracer.show.TraceShowManager;
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import de.steamwar.bausystem.tracer.show.TraceShowManager;
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import de.steamwar.bausystem.world.*;
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import de.steamwar.bausystem.world.*;
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@ -574,13 +575,8 @@ public class CommandGUI implements CommandExecutor, Listener {
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if (strings.length == 0) {
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if (strings.length == 0) {
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openBauGui(player);
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openBauGui(player);
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OPEN_INVS.add(player);
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OPEN_INVS.add(player);
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} else {
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} else if ("item".equalsIgnoreCase(strings[0])) {
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if ("item".equalsIgnoreCase(strings[0])) {
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PlayerUtils.giveItemToPlayer(player, new ItemStack(Material.NETHER_STAR));
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if (player.getInventory().getItemInMainHand().getType() == Material.AIR)
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player.getInventory().setItemInMainHand(new ItemStack(Material.NETHER_STAR));
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else
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player.getInventory().addItem(new ItemStack(Material.NETHER_STAR));
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}
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}
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}
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return true;
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return true;
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}
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}
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@ -21,6 +21,7 @@
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package de.steamwar.bausystem.commands;
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package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.PlayerUtils;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.command.Command;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandExecutor;
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@ -67,7 +68,7 @@ public class CommandScript implements CommandExecutor {
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if (!(sender instanceof Player)) {
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if (!(sender instanceof Player)) {
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return false;
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return false;
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}
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}
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((Player) sender).getInventory().setItemInMainHand(BOOK);
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PlayerUtils.giveItemToPlayer((Player) sender, BOOK);
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return false;
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return false;
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}
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}
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@ -20,6 +20,7 @@
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package de.steamwar.bausystem.commands;
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package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.PlayerUtils;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.command.Command;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandExecutor;
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@ -46,7 +47,7 @@ public class CommandSkull implements CommandExecutor {
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assert sm != null;
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assert sm != null;
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sm.setDisplayName("§e" + args[0] + "§8s Kopf");
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sm.setDisplayName("§e" + args[0] + "§8s Kopf");
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is.setItemMeta(sm);
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is.setItemMeta(sm);
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p.getInventory().setItemInMainHand(is);
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PlayerUtils.giveItemToPlayer(p, is);
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return false;
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return false;
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}
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}
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