SteamWar/BauSystem
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Getting next block

Dieser Commit ist enthalten in:
Lixfel 2020-08-29 11:02:01 +02:00
Ursprung bb814a2103
Commit a933da7c30

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@ -3,8 +3,10 @@ package de.steamwar.bausystem.world;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.BlockData; import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Powerable; import org.bukkit.block.data.Powerable;
import org.bukkit.block.data.type.Switch;
import org.bukkit.event.block.Action; import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
@ -33,7 +35,24 @@ class AutoLoader_15 {
Powerable powerable = (Powerable) data; Powerable powerable = (Powerable) data;
powerable.setPowered(active); powerable.setPowered(active);
block.setBlockData(powerable); block.setBlockData(powerable);
updateBlock(block.getLocation());
if (data instanceof Switch){
Switch swtch = (Switch) data;
Block relative;
switch(swtch.getFace()){
case FLOOR:
relative = block.getRelative(BlockFace.DOWN);
break;
case CEILING:
relative = block.getRelative(BlockFace.UP);
break;
default:
relative = block.getRelative(swtch.getFacing());
break;
}
relative.getState().update(true);
updateBlock(relative.getLocation());
}
return true; return true;
} }