Getting next block
Dieser Commit ist enthalten in:
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bb814a2103
Commit
a933da7c30
@ -3,8 +3,10 @@ package de.steamwar.bausystem.world;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.Powerable;
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import org.bukkit.block.data.Powerable;
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import org.bukkit.block.data.type.Switch;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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@ -33,7 +35,24 @@ class AutoLoader_15 {
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Powerable powerable = (Powerable) data;
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Powerable powerable = (Powerable) data;
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powerable.setPowered(active);
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powerable.setPowered(active);
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block.setBlockData(powerable);
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block.setBlockData(powerable);
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updateBlock(block.getLocation());
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if (data instanceof Switch){
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Switch swtch = (Switch) data;
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Block relative;
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switch(swtch.getFace()){
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case FLOOR:
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relative = block.getRelative(BlockFace.DOWN);
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break;
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case CEILING:
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relative = block.getRelative(BlockFace.UP);
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break;
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default:
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relative = block.getRelative(swtch.getFacing());
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break;
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}
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relative.getState().update(true);
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updateBlock(relative.getLocation());
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}
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return true;
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return true;
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}
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}
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